Drax
Arcane
Even if that one quest is retarded, how hysteric are you that it ruins the game for ya?
I got close once. How many is it again? 25? wtf is the reward anyway?Ya'll cowards don't even gather all the Sunset Sarsaparilla Blue Star bottle caps.
wtf is the reward anyway?
So not worth it than.wtf is the reward anyway?
A conversation with a nightmarish animatronic cowboy and access to a room containing a dead guy with a cool laser pistol.
Even if that one quest is retarded, how hysteric are you that it ruins the game for ya?
I got close once. How many is it again? 25? wtf is the reward anyway?Ya'll cowards don't even gather all the Sunset Sarsaparilla Blue Star bottle caps.
What a loser, the only tru way to complete the quest is by achieving CHIM.I got close once. How many is it again? 25? wtf is the reward anyway?Ya'll cowards don't even gather all the Sunset Sarsaparilla Blue Star bottle caps.
50. Got them all on my own. No walkthrough.
The reward is a laser pistol which is the best weapon of its kind in the game iirc.
The Boomers' arsenal consists largely of explosives, which can't be used because of the resulting ant explosions, the narrow quarters, and risk of damaging the building. They are left with the option of firearms - weapons relatively unfavorable by the Boomers.
They have already tried this, as indicated by the corpses equipped with rifles you find in the ant nest. Instead of sending even more of their population to die, they came to the logical conclusion to try something else.
Hence the already mentioned Sonic Device, which was a work in progress when the Courier entered the picture. And even as a WIP it turned out to be a highly effective solution... And voilà, they didn't have to waste a bunch of lives!
The quest makes sense, you just didn't clear the INT and PER checks required to realize it.
Hold up. Not only do you think this is worse than talking deathclaws, the hubologists, the monty python bridge encounter and pariah dog, but you actually think it is worse than Little Lamplight and what Bethesda did to Harold?
Was an interview with Gareth Davies over at NMA in mid 2004 since they have changed format several times had to use the internet archive to actually get the article: https://web.archive.org/web/20150918234745/http://www.nma-fallout.com/article.php?id=9533. Edit <-- See answer 14I'm curious about that, would you happen to have a source?
How so? According to the holodisk with Vree's autopsy report:Fallout establishes that being infected with FEV can lead to heightened intelligence ..
How so? According to the holodisk with Vree's autopsy report:Fallout establishes that being infected with FEV can lead to heightened intelligence ..
„Intellect is decreased by this strain by 30%.”
Talking deathclaws are explained by experiments with genetical engineering in The Enclave. Talking plants and rats are just out of place, strange fluff introduced by Fallout 2.
Thank you, kind sir.Was an interview with Gareth Davies over at NMA in mid 2004 since they have changed format several times had to use the internet archive to actually get the article: https://web.archive.org/web/20150918234745/http://www.nma-fallout.com/article.php?id=9533. Edit <-- See answer 14I'm curious about that, would you happen to have a source?
Our illustrious Dark Underlord ran with that signature for quite a few years so that probably burned it into VD's brain.
There is no peaceful way to pass the dungeon right at the start of Fallout 2. You have to engage in some combat to survive.
IT'S ABSOLUTELY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 2 and it's not like there can be much tension with a save-and-reload-anytime mechanic to begin with. In NV you just won't have to reload unless you want to.
F:NV is dogshit
There is no peaceful way to pass the dungeon right at the start of Fallout 2. You have to engage in some combat to survive.
You can run past the ants, but I guess you still have to enter combat mode. You can talk the guy down or steal the key off him, though maybe I'm thinking of the restoration patch.
IT'S ABSOLUTELY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 2 and it's not like there can be much tension with a save-and-reload-anytime mechanic to begin with. In NV you just won't have to reload unless you want to.
The save-and-reload anytime thing doesn't totally undermine combat in Fo1/2, though, because (unless everything's set to Wimpy/Easy) there will be some battles you just can't win if your character's skills aren't up to the challenge, no matter how many times you reload. New Vegas doesn't really have any such situations, there really isn't such a thing as an unwinnable encounter, just due to the nature of being a real-time FPS. You can even beat the quarry Deathclaws right out of the starting shack, very easily if you just keep running away while shooting and trapping them on the terrain.