It's possible, for fuck's sake. Even dumbfuck playthrough aside, there's stealth, persuasion and other support skills. Unless you're talking about completing every quest but what's wrong with having combat only optional quests, it's not a VN, isn't it?IT'S ABSOLUTELY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 2
I mean, you have to be able to deal with the enemies somehow at that point. Before that you were suppose to survive Enclave patrols no less, the game shouldn't be designed around reload button, right? You cannot possibly expect that the game can be beaten by raising just one fucking skill like persuasion, that would be a bad design. Either have enough firepower with or without companions or sneak around. There's also a dumbfuck (INT<4) option which allows you to ignore it entirely IIRC.In fact, half the reason the tanker basement in Fo2 is such a dogshit-terrible piece of game design is that it fucks over characters who aren't built for combat and, up until that point, would have been successfully avoiding it for the vast majority of the game. All of a sudden, your diplomacy or tech-focused character who can't even fire a pistol at something stood a couple meters away is forced to somehow kill a swarm of high-level bullet sponge enemies.
Yes mods are gamechanging and can potentially greatly extend the enjoyment from the game. The shooting can be done better aesthetically with added recoil, changed sfx, animations, new guns and actual ragdolls, et cetera. Newest versions of popular NVSE plugs make it stable. What else do you want from it if thematically it achieved the goal of passing as a Fallout game? Second Life 2?Yes, New Vegas did a lot of very interesting things. Yes, the game is better with mods. But no, mods don't really fix the fundamental issues with New Vegas. They can make the combat more challenging, the game more balanced, the economy more rewarding. But these are numbers games, and the issue with New Vegas is that it draws so much from Gamebryo and Fallout 3 that the whole experienced is marred because of it.
The tone is just about right for a Fallout game in an actual developed society facing new challenges compared to F1 or what bethtarda passes on as Fallout.In my opinion, F:NV is a good game, but as a separate one. As a successor to F1/2 it's simply no good, not fitting. The tone isn't right even if we compare it to F2, let alone to F1. Gameplay... I'm sure it has been discussed to the death but it's basically a different game. Not that it was suppose to be a proper successor though.
Yes mods are gamechanging and can potentially greatly extend the enjoyment from the game. The shooting can be done better aesthetically with added recoil, changed sfx, animations, new guns and actual ragdolls, et cetera. Newest versions of popular NVSE plugs make it stable. What else do you want from it if thematically it achieved the goal of passing as a Fallout game? Second Life 2?Yes, New Vegas did a lot of very interesting things. Yes, the game is better with mods. But no, mods don't really fix the fundamental issues with New Vegas. They can make the combat more challenging, the game more balanced, the economy more rewarding. But these are numbers games, and the issue with New Vegas is that it draws so much from Gamebryo and Fallout 3 that the whole experienced is marred because of it.
Well it plays like an RPG. It has leveling system. Being one is not part of a deal.A game that actually plays like an RPG instead of a shooter would be nice.
Modern game development industry is a joke and all competent software engineers are driven out to seek less stressful jobs or working on giant corporate machine like EA or Activision in USA and Ubisoft in Yurop. Look at Cyberpunk 2077 next thread, a 314 gorillion dollar game is basically held together by strings and does function only on special occasions. Because poles spend only a fraction of budget on production and basically told yesterday students and interns to repack the Witcher 3 with new assets done by separate team and make it an RTX title. Sounds any familiar?A game that doesn't feel like it's held together with strings
Well it plays like an RPG. It has leveling system. Being one is not part of a deal.
Don't expect games to not be shit in technical aspects.
I already explained - no people would work their asses off in such toxic environment as bethesda led by their managers and having people like pete hines above their heads or Obsidian because, well... Chris Avellone already explained. And since Microsoft promises those studios "creative freedom", their managers will behave creatively similar to how they did before. Mentioned ragdolls and loating objects are a minor offense, the first got better with a mod literally called Ragdolls and second are just needed a collision fix in nifskope, suprise - done by a bored nexus modder. The fact that all of this did not happen in the same game on engine level speaks for itself. Cyberpunk 2077 is an extreme case scenario where all of the competent people just got fired or left because all competent staff doesn't fit with Adam Badowski's (I imagine being a Pete Hines level of cringe inducing) character and muh "vizhun" and replaced by sheeps seeking job and to fill portfolio with something great to show off in resumes. The Witcher 3 isn't that janky despite being on an earlier RED Engine build.I don't understand why you brought Cyberpunk 2077 into the discussion, seeing as it falls trap to the same issues all Bethesda games (including New Vegas) does: it feels janky as shit because of its attempt to feel "real". There are plenty of games out there that feel rock solid, even if the game itself is bad for other reasons. Whenever I play New Vegas I'm almost ready to expect a flying corpse, and I always know that the next time I pick something off a table, all items will suddenly float.
Sure thing budThe Witcher 3 isn't that janky despite being on an earlier RED Engine build.
Even the thumbnail destroys your argument - at least witcher 3 manages to load full detail models in time while Cyberpunk's streaming system is fucked beyond repair. And TW3 had become a damn fine polished game after three months of patches while Cyberpunk 2077 has new glitches and stuttering inbetween neighbor cells.Sure thing bud
Lol watch the video there are low res not loaded textures and t posing npcs in witcher 3, when I played at release I had a glitch in Novigrad where some pedestrian faces didnt load at all.Even the thumbnail destroys your argument - at least witcher 3 manages to load full detail models in time while Cyberpunk's streaming system is fucked beyond repair. And TW3 had become a damn fine polished game after three months of patches while Cyberpunk 2077 has new glitches and stuttering inbetween neighbor cells.
The difference is Witcher 3 got these streaming issues and other bugs fixed and those things reappearing in Cyberpunk five years laters much more often and severe clearly shows that this game was developed by completely different people. Arguably worse people at their job in a very limited time and the result is severe eurojank, there's no point in denying it.Lol watch the video there are low res not loaded textures and t posing npcs in witcher 3, when I played at release I had a glitch in Novigrad where some pedestrian faces didnt load at all.
The diffrence is Witcher 3 didnt have 1/10 of the hype Cyberpunk had so the same things in Witcher 3 were forgiven rather easily.
Nah this tell's me the game was made by exactly same people just like power armour bug present in Fallout 4 that reappears in Fallout 76 its like their signature. Btw. lod issues in Witcher 3 weren't solved by any patch you still have shit like this that modders had to fix:The difference is Witcher 3 got these streaming issues and other bugs fixed and those things reappearing in Cyberpunk five years laters much more often and severe clearly shows that this game was developed by completely different people.
Not really, loading assets issue seems more like those people just threw too many unoptimized assets for the poor engine to handle while dropping occlusion culling middleware in favor for whatever they internally developed, whatever, it doesn't work that well. Fail76 is done in a different office by different people, too. Oopise.Nah this tell's me the game was made by exactly same people just like power armour bug present in Fallout 4 that reappears in Fallout 76 its like their signature. Btw. lod issues in Witcher 3 weren't solved by any patch you still have shit like this that modders had to fix:
https://en.wikipedia.org/wiki/Fallout_76Fail76 is done in a different office by different people, too. Oopise.
It's possible, for fuck's sake. Even dumbfuck playthrough aside, there's stealth, persuasion and other support skills. Unless you're talking about completing every quest but what's wrong with having combat only optional quests, it's not a VN, isn't it?IT'S ABSOLUTELY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 2
I mean, you have to be able to deal with the enemies somehow at that point. Before that you were suppose to survive Enclave patrols no less, the game shouldn't be designed around reload button, right? You cannot possibly expect that the game can be beaten by raising just one fucking skill like persuasion, that would be a bad design. Either have enough firepower with or without companions or sneak around. There's also a dumbfuck (INT<4) option which allows you to ignore it entirely IIRC.In fact, half the reason the tanker basement in Fo2 is such a dogshit-terrible piece of game design is that it fucks over characters who aren't built for combat and, up until that point, would have been successfully avoiding it for the vast majority of the game. All of a sudden, your diplomacy or tech-focused character who can't even fire a pistol at something stood a couple meters away is forced to somehow kill a swarm of high-level bullet sponge enemies.
In my opinion, F:NV is a good game, but as a separate one. As a successor to F1/2 it's simply no good, not fitting. The tone isn't right even if we compare it to F2, let alone to F1. Gameplay... I'm sure it has been discussed to the death but it's basically a different game. Not that it was suppose to be a proper successor though.
The devs themselves told that nukes from the divide was meant to allow ahem tone down a little society from overdeveloping and to return it to what Fallout was about. Not the exact words, I can search it tomorrow if you like but the point was the same. Don't get me wrong, it was a breath of fresh air when I saw NCR's crop fields and food-related quests, the writers did a good job at that, but what I ment was more about art-style and overall feeling.The tone is just about right for a Fallout game in an actual developed society facing new challenges compared to F1 or what bethtarda passes on as Fallout.
Or you can shove plastic explosives up his arse. Maybe some guys fakenewsing my post above meaning that Frank's battle is technically a combat. Well, it is, ok then but come the fuck on.Apart from shooting boxing matches and kung-fu shenaningans we had to shoot personally one guy (the president).
Or you can shove plastic explosives up his arse. Maybe some guys fakenewsing my post above meaning that Frank's battle is technically a combat. Well, it is, ok then but come the fuck on.
Artists: Istvan Pely (a developer who worked at Bethesda Softworks as the lead artist and technician lead on Fallout 3 and Fallout 4. Pely was responsible for the conception of Mothership Zeta, pitching the DLC theme at a brainstorm meeting.[1] For Fallout 4, he worked on the design of T-60 power armor. He was also the art director on Fallout 76 and Fallout Shelter.)
The devs themselves told that nukes from the divide was meant to allow ahem tone down a little society from overdeveloping and to return it to what Fallout was about. Not the exact words, I can search it tomorrow if you like but the point was the same.
Around five top guys calling the shots are not exactly all of bethesda team a office and Fail76 is done by bethesda's newest acquision, office in the austin, your juvenile attitude is not helping you out in any way. I don't see any ENGINE PROGRAMMER listed here, just idea guy douchebags. And 1 level designer. Clearly F76 is done by him all along.Yep totally different people 0 relation to Fallout 4
Look closer then.I don't see any ENGINE PROGRAMMER or LEVEL DEISGNER listed here, just idea guy douchebags.
Yep you convinced me Fallout 76 and Fallout 4 were made by 100% different people. I can find 30 more people involved with both projects but your argument got destroyed just by this list. Go take a looksie at the full developer list I posted before 40% of the Fallout 76 team was from Fallout 4.And 1 level designer. Clearly F76 is done by him all along.
Call me back when it's 100% of people who worked on both F4 and F76.Yep you convinced me Fallout 76 and Fallout 4 were made by 100% different people. I can find 30 more people involved with both projects but your argument got destroyed just by this list. Go take a looksie at the full developer list I posted before 40% of the Fallout 76 team was from Fallout 4.
The new studio is just low lvl slave labour while the guys responsible for Fallout 4 and Fallout 3 are calling the shots. Lol almost all of the quest designers and writers are from Fallout 4...Call me back when it's 100% of people who worked on both F4 and F76.