Alphons
Cipher
- Joined
- Nov 20, 2019
- Messages
- 2,616
Not that the DLCs are really worth playing, mind you.
Maybe Lonesome Road, but Old World Blues, Dead Money and Honest Hearts are objectively some of the best DLCs ever made.
Not that the DLCs are really worth playing, mind you.
and then use their head as a purse to carry out all the gold in the vault.Behead those who insult Dead Money.
I'm actually surprised Obsidian after cutting the post end-game content, didn't decide to pull a "Broken Steel".
I'm actually surprised Obsidian after cutting the post end-game content, didn't decide to pull a "Broken Steel".
They had a limit of 10 000 voice lines for all 4 DLCs. Avellone talked about it on GDC in 2012 and how they pulled it off- for example making Christine mute or limiting DLC reactivity to just Veronica and Elijah' final words.
Pulling off a better Broken Steel would require majority if not more than what they had.
Mr New Vegas, generic characters, named characters and companions would need new lines for 4 major endings plus some extra ones for their different variations.
BasedEvery main faction is a bore except maybe House.
Meh, it's comfyThe starting area is extremely stale.
???? Yeah, how come there exists rollercoasters, it's absurd.The Lulzy locations like the literal Amusement Park they have in early part of the game.
Good level design only benefits from good shooting. Though it's arguable, given Deus Ex exists.The level design isn't intriguing.
You need lessons from your video game?It feels lacking a singular overarching lesson and narrative.
Isn't the standards of a sequel to continue from where another game left off? New Vegas brings back absent NCR into play from 2, which was originally a town called Shady Sands from 1. If anything Fallout 3 feels like a spin off since there isn't anything direct to continue from established characters or factions, save for rewriting them to fit for the new location.New Vegas is an interesting spinoff but not a MAIN GAME if you have
any real standards.
AhemBullet time mods are just sitting there.
Of fucking course it already exist. The earliest would be a port from F3 version, then the similar mods are expanding~AhemBullet time mods are just sitting there.
Yes I know Turbo exists in the game, why would you need a mod for it?Get it?
Seems weird to me that folks would install mods to make enemies 50x tall, and then go "this is unplayable, now I need another mod to make the world 50x as big so they fit"After doing a full modding sessions, from hp to skill to equipment mods on hostiles, coupled with more spawn mods, there come a time when your own native skills are not enough for your character to deal with your creations, even full chem-up and vats. Thus you need, legitimately, to use bullet time. Get it?
FO3 metro tunnels were great and a surprising idea from Bethesda.I'd say this is pretty much correct. Vanilla FNV playthroughs are probably an extra 10% longer than FO3 (so say 50-55 hours for a playthrough up to level 30, compared to 45-50 for FO3) and the DLCs are all a little bit longer too. Not that the DLCs are really worth playing, mind you.https://howlongtobeat.comThere is no reason to create new thread so i ask here:
How big is fnv compared to f3?
I'm talking about map size and amount of content
How many hours you need to complete fnv assuming 100% map explored and all dlc completed?
One thing to note is the amount of unique content. Fo3 is mostly wandering in metro tunnels shooting same enemies and being sent all across map after copy-pasted mcguffins. New Vegas has varied amount of quests and usually gradually introduces new areas with handful of tasks to catch the breath after long journey. NV rarely forces player to do dungeon dwelling and if it does, it gives plausible reason rather than "here is a satellite dish, pls collect", "here be vampires in this shithole, go talk/kill them", "your vault is in a cave protected by some orcs". It gets nauseating.
The map of New Vegas might be 10 % bigger/smaller/whatever but it definitely is more varieted. Fo3 is just metro tunnels, ruins and one big junkyard called "the wastes" with handful of interesting locations amid trash-content. I didn't really like travelling there.
EDIT: Fo4 does this better with different zones, flat terrain and clear road layout but then again it's all mostly destroyed offices, factories and whatnot. Navigating Fo3 is tiresome and can be compared to Skyrim where most people tried going across/climb up the highest mountain instead of walking around it, because the level designer decided to plop the village with the stairs to the top on the other side.
I think New Vegas would’ve been better if it hadn’t been as much of a shooter in it’s combat aspect, and if it had introduced more skill-/statbased object and environmental interactivity.
I would’ve preferred some form of active targetlock system with scaling to-hit-chances probably with some secondary elements (like ”tactical(tm)” pause or something) to what it is: practically a backpedal spray’n pray with a panick button.
Bullet time mods are just sitting there. A full combo of bullet time plus Vats can make a halfway decent turnbased time.
Bullet time mods are the logical next step after you modding too much and enemies become tough tanky hitty meaty hordes of targets. A vat round just wont be possible to deal with them, even using doorway bottleneck or openfield sniping.
my first fallout was fallout 4, loved it, saw online people were saying it's not "a true rpg", I thought to myself, damn, imagine how awesome this fallout new vegas must be that everyone was praising. dropped the game after reaching novac.
That's how I feel about all obsidian games btw.
Lay off the booze, Grunker. Your head ain't what it used to be.my first fallout was fallout 4, loved it, saw online people were saying it's not "a true rpg", I thought to myself, damn, imagine how awesome this fallout new vegas must be that everyone was praising. dropped the game after reaching novac.
That's how I feel about all obsidian games btw.
Lay off the booze, Grunker. Your head ain't what it used to be.my first fallout was fallout 4, loved it, saw online people were saying it's not "a true rpg", I thought to myself, damn, imagine how awesome this fallout new vegas must be that everyone was praising. dropped the game after reaching novac.
That's how I feel about all obsidian games btw.