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Fallout Is Fallout: New Vegas a worthy Fallout game?

Is Fallout: New Vegas a worthy Fallout game?


  • Total voters
    522

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I think New Reno does have NPC lines corresponding to bad karma before getting championship tittle. Not very sure because its been a long time since I play vanilla. These days I just do Restoration Project~

And various other companions dont join/quit if your karma is too low. Lenny, Marcus, and Cassidy IIRC.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I think New Reno does have NPC lines corresponding to bad karma before getting championship tittle. Not very sure because its been a long time since I play vanilla. These days I just do Restoration Project~

And various other companions dont join/quit if your karma is too low. Lenny, Marcus, and Cassidy IIRC.
Oh, has Karma been removed from the Restoration Project?
 

Kainan

Learned
Joined
Jul 24, 2020
Messages
191
Iirc there were some random event merchants in FO2 and maybe FO1 too that didnt wanna trade bc of good or bad karma.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,521
they ignored the legacy/redundant karma system its a shit game yo

Iirc there were some random event merchants in FO2 and maybe FO1 too that didnt wanna trade bc of good or bad karma.

sounds dumb af
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
karma was always a bad choice of words for what it represented
karma implies something mystical, a universal balance and so forth

what it represented was an overall measure of reputation, how well you were known overall and what kind of image you cultivated
 

gruntar

Augur
Joined
May 27, 2013
Messages
151
In Fallout 2 there is a "Wanted" poster in NCR. Normally if you inspect it, it says that face on a poster looks familiar, but with very bad karma it says that you're wanted for being a rat bastard, 5000 alive, 10000 dead. Bounty hunters are sent after you, some of the toughest combat encounters in game. Many npcs react to you being a slaver and childkiller.

In New Vegas Cass will leave you if you have bad general karma, there is probably more.
 

ResetRPG

Novice
Joined
Jul 17, 2022
Messages
35
I love New Vegas honestly. It's probably my favorite Fallout game, but granted- I probably need to replay 1 and 2.

A lot of the love I have for it does stem from the fact that it is really the game that got me really into roleplaying games, so there's a heavy nostalgia factor there

But at the end of the day, Obsidian did a damn fine job creating an awesome Fallout game.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,791
Karma makes more sense as an abstract representation of the vibe you give off.

e.g. having bad Karma makes you look like a total asshole, while good Karma makes you look like a goody two-shoes with a smile on their face.

I can accept bad Karma making Cass leave you in F:NV, if I headcanon that our conversations make me look like an asshole in her eyes. What I don't accept is that she would think of me as post-apoc Hitler just because I like to steal tin cans.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,910
Karma makes more sense as an abstract representation of the vibe you give off.

e.g. having bad Karma makes you look like a total asshole, while good Karma makes you look like a goody two-shoes with a smile on their face.

I can accept bad Karma making Cass leave you in F:NV, if I headcanon that our conversations make me look like an asshole in her eyes. What I don't accept is that she would think of me as post-apoc Hitler just because I like to steal tin cans.
It would be interesting if karma modifiers (both positive and negative) had no effect beyond certain thresholds. Stealing items of negligible value shouldn't make your karma worse if you're already regarded as an evil sonofabitch.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,791
It would be interesting if karma modifiers (both positive and negative) had no effect beyond certain thresholds. Stealing items of negligible value shouldn't make your karma worse if you're already regarded as an evil sonofabitch.
Right. I think after you kill a person without justification, negligible steals are off.
Plus, it's not the same to steal a tim cain compared to a stimpak from an infirmary.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,341
Location
Texas
Insert Title Here
After attempting to play New Vegas, I realized just how important the original aesthetic (isometric) was to Fallout 1/2’s atmosphere and tone regardless of writing.

It felt like a completely different game from another series.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Engine and it being F3 of course are bothersome, but I don't think they bother me more than New Vegas, ultimately, being structured as a what one would call a modern RPG.
How is F1 structured? They kick you out with some supplies, tell "maybe go east idk", and then you are a stranger to a world that doesn't really care about you or what you want.
How is FNV structured? You begin in a village with very friendly people who take care of you, provide with all kinds of skill checks so any character could pass something, teach you local card minigame, and then with a quest arrow for main narrative and all the important checkpoints for said narrative. If you can't pass some skill check, read a nice magazine.
So yeah, I am not really sure about it. It's quite nice for Obsidian game of course, but it's like, what people often take for an improvement over old RPGs, in the end somehow ends up as a some kind of unnecessary handholding. I don't like playing with DM who treats me like a baby.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,926
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
In Tenpenny quest, the ghouls' dialog heavily imply something not good is going to happen once they get inside. Not obvious, but nothing that can convince me to stand on their side.
It's true, BUT all the "video game morality signals" we've been programmed with our entire lives tell us altruism always has beneficial results in gaming so none of that matters. What matters is that the writers had the guts to break the mold. This mission was indeed a wonderful step forward for the genre.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,187
In Tenpenny quest, the ghouls' dialog heavily imply something not good is going to happen once they get inside. Not obvious, but nothing that can convince me to stand on their side.
Most players aren't going to pay attention to such nuances in an otherwise simple black and white morality videogame. I saw a good/altruistic outcome of the quest, I clicked it. :negative: There should be more moral traps like the Tenpenny tower in RPGs but ideally better made with a proper foreshadowing.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,521
Karma makes more sense as an abstract representation of the vibe you give off.

e.g. having bad Karma makes you look like a total asshole, while good Karma makes you look like a goody two-shoes with a smile on their face.

I can accept bad Karma making Cass leave you in F:NV, if I headcanon that our conversations make me look like an asshole in her eyes. What I don't accept is that she would think of me as post-apoc Hitler just because I like to steal tin cans.
so why insist on using karma? reputation systems/deadfire's personal rep system theoretically does that without getting into "how do they know about my karma?"/semantics
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Yeah, it was a fantastic game with a great story, factions, quests etc. Mechanically held back by the engine, but that's not really their fault. A classic and one of the best rpgs ever made. I wish I could play games half as good today.
 

Kainan

Learned
Joined
Jul 24, 2020
Messages
191
Engine and it being F3 of course are bothersome, but I don't think they bother me more than New Vegas, ultimately, being structured as a what one would call a modern RPG.
How is F1 structured? They kick you out with some supplies, tell "maybe go east idk", and then you are a stranger to a world that doesn't really care about you or what you want.
How is FNV structured? You begin in a village with very friendly people who take care of you, provide with all kinds of skill checks so any character could pass something, teach you local card minigame, and then with a quest arrow for main narrative and all the important checkpoints for said narrative. If you can't pass some skill check, read a nice magazine.
So yeah, I am not really sure about it. It's quite nice for Obsidian game of course, but it's like, what people often take for an improvement over old RPGs, in the end somehow ends up as a some kind of unnecessary handholding. I don't like playing with DM who treats me like a baby.
Tbh you can skip Goodsprings if you dont like it. Its not like NWN2 where you just have to go through that village.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,477
Location
Germany
The eerie desolate atmosphere (and soundtrack) was replaced by cowboy yabadabadoo shit and explosions
Only the first Fallout felt eerie and desolate. Fallout 2 was bonkers, and FNV captured that spirit well imo
They shouldn't all have the same tonal atmosphere. They're different games in different periods of the Wasteland.

The world of Fallout was a world just fresh out of a nuclear war, just about picking up and going from pure survival to something more. It was on the threshold to start rebuilding civilization, but wans't there yet.

(also the entire region would probably be in a better state if The Master didn't spend the last decades kidnapping dudes en masse to make a giant army of supersoldiers)

The world of Fallout 2 was a world was finally recovering and looking beyond mere matters of survival.

The world of FNV is about two advancing civilizations meeting and clashing in (and over) a lawless No-Man's Land. Civilization is already back on both sides of the Colorado, its about who is going to win.

Whereas the world of Fallout 3 was that of someone who took too much Jet, passed out, and dreamt about some retarded alternate reality of post-apocalyptic DC.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
tbh you can skip Goodsprings if you dont like it. Its not like NWN2 where you just have to go through that village.
it's not just GS.

when FNV just came out, similar to DAO, I was mega hyped. Just as at a time it was dry like in desert and we thought Bioware could never kick out anything worth, FNV came also at least for me when it felt like there is no hop. I lawnmowed whole thing trying to get bestest ending, fed Veronica tv dinners and tried to save BoS from bein nuked. Played all addons even though can't remember 80% of them.

Later, I thought try again maybe, good RPGs nice to replay right? I installed all the mods, trying to make it look as tasteful as possible; installed mods for ai and fixes to stealth and lethality of the game, even some stat modifications so something else but INT would be useful.

I walked out, played very little and almost immediately died of boredom. That was the end of FNV for me :M
of all things, I replayed Elex more times than FNV, which is surreal.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
nonsense, avellone checks it in his dialogues in his addons meaning it is bestest stat.
 

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