Only because Tim Cain left halfway through the development of Fallout 2. Refer to Chris Avellone's post regarding F2 being a 'mishandled managerial mess' in page 4. I'm sure as hell should Tim Cain stayed and lead the ship, F2 would've been a more worthy sequel to Fallout 2.But you know what? Recreating the experience of the first was never going to happen, by its very nature that was a one off thing
personally i find Arcanum downright unplayable.
personally i find Arcanum downright unplayable. the codex hive mind is not something that important. it's a touchstone but, like a drunk one.
i hesitated posting that anyway simply because i've had discussions like this many times. i'm a combatfag 100%.
story and characters and false choice and consequence (i.e. choose your own adventure R.L. Stein type of C and C which is what the codex loves but is not real C&C which can only emerge from gameplay); i do not care that much for any of those things.
i play RPGs for their gameplay.
So combat = gameplay?i hesitated posting that anyway simply because i've had discussions like this many times. i'm a combatfag 100%.
....
i play RPGs for their gameplay.
So combat = gameplay?i hesitated posting that anyway simply because i've had discussions like this many times. i'm a combatfag 100%.
....
i play RPGs for their gameplay.
Only because Tim Cain left halfway through the development of Fallout 2. Refer to Chris Avellone's post regarding F2 being a 'mishandled managerial mess' in page 4. I'm sure as hell should Tim Cain stayed and lead the ship, F2 would've been a more worthy sequel to Fallout 2..But you know what? Recreating the experience of the first was never going to happen, by its very nature that was a one off thing
No it's not, it's awesome from start to finish. I recommend reading Neanderthal 's posts in this thread: http://www.rpgcodex.net/forums/index.php?threads/arcanum-worth-a-punt.101297/In regards to the Arcanum discussion in this thread - Arcanum is all downhill after the character creation screen, but it sure is a hell of a character creation screen.
No it's not, it's awesome from start to finish. I recommend reading Neanderthal 's posts in this thread: http://www.rpgcodex.net/forums/index.php?threads/arcanum-worth-a-punt.101297/In regards to the Arcanum discussion in this thread - Arcanum is all downhill after the character creation screen, but it sure is a hell of a character creation screen.
If you'll ever change your opinion about it share your secret with Chris Avellone because it seems that he has a similar view on this game as you.I may eventually give it yet another shot.
The fallout 2 hate I read around here (and a few other places, but mostly here) always takes me aback a little bit. Yeah, its over the top and the developers sacrificed the fascinatingly bleak tone and atmosphere of the original for something altogether different. But you know what? Recreating the experience of the first was never going to happen, by its very nature that was a one off thing, and the 'zaniness' of FO2 is to me pretty amusing for the most part even if some of it falls flat. The overall atmosphere becomes way different than FO1, but it still works, very successfully creating the feeling of a huge, deep and living world in which you never know what you might walk in to next, what you might have to do, who you might meet, etc. Sure you might have to relax your expectations of verisimilitude to a certain degree to really get the most out of it, but the game is deliciously reactive, and for exploration lovers FO2 is beyond incredible.
All that granted, fuck the temple of trials.