Jaesun
Fabulous Ex-Moderator
When this is ported to the Fallout 2 engine, it will be the 3rd best Fallout game.
When this is ported to the Fallout 2 engine, it will be the 3rd best Fallout game.
Fallout 2 engine is a mess. For 2016 the ui is bad
When people say "fallout 2 engine" I assume they mean done in that style with the same assets, not literally using a codebase from 1998.When this is ported to the Fallout 2 engine, it will be the 3rd best Fallout game.
Fallout 2 engine is a mess. For 2016 the ui is bad, the companion interactions and ui is very bad, annoying walls that obscure view, NPCs that blocks path and you have to manually push them using a click, slow animations[you have to use cheat engine with speed hack], the world is completely static and devoid of the effects of physics[see diablo 3 how it should be done],the dialogue box is very tiny unsuitable to read it on high res screens. There's so many things wrong, that people who say Fallout 1/2 engine is competent in 2016 are must be high on nostalgia goggles.
Fallout 2 engine is a mess. For 2016 the ui is bad, the companion interactions and ui is very bad, annoying walls that obscure view, NPCs that blocks path and you have to manually push them using a click, slow animations[you have to use cheat engine with speed hack], the world is completely static and devoid of the effects of physics[see diablo 3 how it should be done],the dialogue box is very tiny unsuitable to read it on high res screens. There's so many things wrong, that people who say Fallout 1/2 engine is competent in 2016 are must be high on nostalgia goggles.
And the UI of F1/2 is waaaay better than that of F3/NV.
New Vegas in a modern engine resembling the perspective of the original Fallouts would look cum-inducing. Handpainted sprites, and so on. Would be beautiful.
Rescuing his sister from the slavers and visiting his village? Though i think that's from the Restoration Project and not vanilla, can't remember.Always thought Sulik to be the best/most memorable character in the franchise, though i do like Myron and especially Marcus, being a TNG fan and all.Yeah, the NV companion lineup kicks the shit out of 1 and 2. With the exception of Marcus and also Myron, who is the greatest character in the franchise.
I thought Sulik was a two-dimensional caricature, did he have any content I missed?
Cass was my favourite character from NV, she reminded me of a chic i knew irl, looked a lot like her too though, her tomboyish personality wasn't nearly as pronounced as Cass's. Raul was chill as fuck, but Danny Trejo threw in the towel for that gig.Also Raul and Cass.
Yea you really don't need anyone, except for maybe in the first quarter of the game, though it's still laughably easy. After that all the companions just become glorified pack mules. Ed-e is awsome though, floating Workbench + Ammo bench = yes please.Tbh I'm like only in the middle of the game and had only Boone so far, with a bit of Cass currently. The thing is also that you get so easily strong that I don't feel I actually need somebody with me, I just get them along for the fun of it
Veronica wasn't too bad. I managed to close off all those other paths before I got her quest, and it was still completable because the final option you've got is the pulse pistol that's in one of the vaults, which is a unique weapon that you'd have to be a complete blithering retard to sell or lose. All it really changes in the end is the argument Veronica tries to use to convince the BoS to modernize (Pulse Pistol = outside world is adapting against us, HELIOS = BoS sacrificed all its veteran members for a glorified artillery piece that only works once a day, etc)Same with Veronica. If you delete the data from the vault with the plants before you meet her, you will lose one of her quest paths. Same with the HELIOS station, you must fix it to be a weapon again (the one you take from the kid in Freeside), if you don't, you're fucked (iirc she must also be present when you do that).
If you carefully plan everything, you might be able to do every companion's side quest without too many problems. Other than those examples and a few more, they don't really cancel each other.
New Vegas is far from being a masterpiece and even thinking about putting it in the same class as the originals is an insult.
New Vegas in a modern engine resembling the perspective of the original Fallouts would look cum-inducing. Handpainted sprites, and so on. Would be beautiful.
New Vegas doesn't do the Hoover Dam any justice. You really have to go there to know how big it is.
A few comments if you ever go there:i would love to go on a real world fallout: new vegas location tour and visit every single one of the locations that were used for the game. .
It's a nice but not as a game graphics or engine, but as a painting. Sorry but this would be probably static boring shit, with no physics.
I would rather have a poor graphic art, textures and models, but a superb physics system, where any puzzle games would be based on your knowledge of basic physical forces interacting upon objects.