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"shrug" Arcanum is a game that pisses you off while you're playing but when you look back on it you remember a bunch of awesome stuff. The sheer level of role playing in that game is pretty amazing.
My Arcanum experience is that of playing the game for a lot of hours, non-stop, only to stop playing and thinking to myself "Am I having fun?".
fucking giant mosquito-things annoy the shit out of me. Why is my baddass ultra-levelled character getting ripped to shreds by these fuckers...*on lowest difficulty*!
It's worth a shot, make sure you play with the DLCs included too.No. It's a Bethesda game in spirit. Fallout's probably my favourite RPG, F2 top 10, but I didn't last more than 20m with FNV. I've never liked any of these large, open-world FPRPGs and NV didn't feel any different. I'll probably give it another shot at some point, but I doubt I'll ever see it as a worthy Fallout game.
No. It's a Bethesda game in spirit. Fallout's probably my favourite RPG, F2 top 10, but I didn't last more than 20m with FNV. I've never liked any of these large, open-world FPRPGs and NV didn't feel any different. I'll probably give it another shot at some point, but I doubt I'll ever see it as a worthy Fallout game.
I'm a newfag in cRPGs, and I also have no experiences with PnP RPGs, but isn't non-combat skills checks part of gameplay in RPGs? If so, then games like Arcanum and New Vegas actually had a decent balance between combat and non-combat section, and thus quite a good gameplay.Combat is a big part of gameplay since in most RPGs you often progress through fighting mobs.
You can also play the game without killing anyone
By following the main path and being a dick in the beginning. Here's an old screenshot of mine. You do sometimes have to run like a coward. I did this run on hardcore, even.You can also play the game without killing anyone
Really? Tell me how did you avoid Viper gangs in early game.
There's no sensible excuse not to, and if you play on console, lel.
The UI is not perfect, but at least it gets the job done fairly well. It's literally a matter of scaling it down, which is more than I can say about that other game's UI.
Totally agree. There's too much bullshit between the interesting bits, too much empty places with nothing interesting, too much crap everywhere, etc. I can replay Fallout 2 or Age of Decadence anytime, it's fast. But New Vegas I can't because of this. For 30-40 hours of true gameplay I know I'm going to waste twice this time walking in the empty desert and dealing with the abominable inventory/interface, it's a bug turn-off.F:NV has better graphics and soundtrack than FO & FO2, and a more serious tone overall. Even with some retarded characters, it’s still much more mature, there is no comparison. However, F:NV was held back by a shitty engine, a shitty console audience and the “hundred-fetch-quests-in-a-big-world” design that hurts your chances of enjoying the replayability. It is a pain the ass to have to cross those huge maps in order to try different things. FO & FO2 didn’t have any of these issues.
If you just want to complete the main quest, you don't really even have to run away. Every quest has a pretty clear non-combat solution, and when moving between locations you can avoid enemies rather easily if you pay a little attention to your surroundings. In case of an emergency you can also use the stealth boy which you can get in Goodsprings (although Primm is probably the place where it's the most useful). Going full pacifist in NV is definitely easier than in FO1 or FO2.By following the main path and being a dick in the beginning. Here's an old screenshot of mine. You do sometimes have to run like a coward.Really? Tell me how did you avoid Viper gangs in early game.You can also play the game without killing anyone
Eeeeeh, no. To me, FO1 & FO2 looks just as good. I don't know why, but it does. New Vegas had the luxury of having pretty ambitious modders to pump the graphics, but in no way does that means FO1 & FO2 has worst graphics.F:NV has better graphics and soundtrack than FO & FO2
The thing is, had New Vegas got better, more sufficient engine, the world would be pretty big and not scaled down like the way we got now.It is a pain the ass to have to cross those huge maps in order to try different things.
Eeeeeh, no. To me, FO1 & FO2 looks just as good. I don't know why, but it does. New Vegas had the luxury of having pretty ambitious modders to pump the graphics, but in no way does that means FO1 & FO2 has worst graphics.
But the most I disagree with your statement above is how New Vegas had better soundtracks than the older Fallouts. My first 'Fallout' game ever was Fallout 3, and I thought it has neat soundtracks. Then I played New Vegas and there's these many soundtracks that really got to me, that when I looked them up I found that they were from the older Fallouts, reused in New Vegas. Obsidian did better job in giving direction to Inon Zur to make better soundtracks for a Fallout game than Bethesda for Fallout 3, but Mark Morgan's touch were essential in defining the world of Fallout. Nowadays, whenever I heard or think about Fallout, the first soundtrack to come to my mind was and would always be Metallic Monk, A Trader's Life, Flame of the Ancient World, Acolyte of the New God, Vault of the Future, etc etc.
Seriously, Mark Morgan is (or was?) king.
Fair enough.That is because you prefer 2D art. The fact is that F:NV had a bigger team of artists to work on minute details, more graphic fidelity, etc. In order to understand how much FO could look better (even as an isometric game) you just need to compare it with PoE.
I've heard about that, but only with City of Lost Angels. Did all of the soundtracks not Mark Morgan's original work?The soundtrack of FO & FO2 was pulled out from an obscure album whose authorship is anonymous. Morgan signed it and took credit, but he is not the author. He is not king of anything and the real king is unknown.
Source: From YoutubeMark Morgan said:Mark: When Interplay was thinking of using me for the game, they sent over some music that they liked and wanted me to do something similar as a demo. The CD they sent me had no titles or artists’ names, just a few pieces of unidentified music. I gave Interplay what they wanted and I think they must have used some of my demo in the final game. At the time, I wasn’t familiar with the work of Aphex Twin. To me, it was just my interpretation of what Interplay asked for.
I mean more of the ambient soundtracks. But hey, if soundtracks from full-time singers and musicians counts for you, instead of just the video games music composer's work, then be my guest.Anyways, you can’t possibly compare this pseudo-Morgan with Nat King Cole, Frank Sinatra, Marty Robbins, Antonio Vivaldi, J.S. Bach and Richard Wagner. The difference is overwhelming. The soundtrack of F:NV is filled with western classics, jazz classics, classical music, etc.
I've heard about that, but only with City of Lost Angels. Did all of the soundtracks not Mark Morgan's original work?The soundtrack of FO & FO2 was pulled out from an obscure album whose authorship is anonymous. Morgan signed it and took credit, but he is not the author. He is not king of anything and the real king is unknown.