DraQ
Arcane
up.And gameplay is tits
up.And gameplay is tits
What the hell? SoF has much better weapons and shooting than Daikatana. How can you even be this wrong? Not that either are the best Quake 2 engine games, as that would be Anachronox, Sin if we're strictly talking about shooters.One time I was playing Daikatana multiplayer and I asked someone what his favourite Quake 2 engine game was, and he said Soldier of Fortune. I've just started playing it for the first time now, and it's a total piece of shit. At least Daikatana tried to be an actual game of some kind.
Not that either are the best Quake 2 engine games, as that would be Anachronox, Sin if we're strictly talking about shooters.
Raven are really such a shit developers.
I think he meant SoF.Raven are really such a shit developers.
Quake 2 was developed by ID.
It's the same thing of the first game but with less hitscanners
Quake 4 is shit too.
Quake IV and Singularity are totally different! Quake IV was very traditional and one of the last classical shooters without all the gimmicks and stuff that got popular around that time, such as upgrade systems, open world stuff, and all that jazz. Singularity on the other hand was like a conglomeration of all the trends at the time, you got your collectible stuff, upgrade system, only a few weapons at once, weak spots on enemies, you could shoot off legs of zombies and stuff, gimmick thing that did time-things, *deep lore*, all that. Quake IV was primarily a PC game, Singularity was multi-platform to the core. So they're like apples and oranges, even down to how guns feel to shoot. If you ask me (which you should!), then Quake IV was decent enough for what it was, not bad, but there wasn't much passion there. As far as Doom 3 engine games goes Prey was the absolute best, it was also traditional but did new things and took the concept new places with super weird levels and enemies and stuff. Too bad the buttheads at Bethesda aren't selling it digitally, so the game is kind of forgotten.I'd be hard-pressed to find differences in feeling in Quake IV, Wolfestein 2009 and Singularity.
You heard me! You carried around all the weapons at once, no health regen, no pseudo-RPG elements, no takedowns, no collecting stuff, linear but well designed levels with set-pieces. What roughly began with Wolfenstein 3D and Doom was on its way out when the Doom 3 engine rolled out. Even Doom 3 took things from System Shock and stuff rather than being a pure shooter. Granted, there was a shift going from pure arcade to more cinematic stuff that had already taken place at that time with Half-Life and stuff, but other than a few cutscenes and maybe the vehicle segments Quake IV was just like they used to make them. You can argue that it wasn't even close to the peak, that it was generic, or whatevs, but you can't say it wasn't traditional.Quake IV was very traditional and one of the last classical shooters
If you ask me (which you should!), then Quake IV was decent enough for what it was, not bad, but there wasn't much passion there. As far as Doom 3 engine games goes Prey was the absolute best, it was also traditional but did new things and took the concept new places with super weird levels and enemies and stuff. Too bad the buttheads at Bethesda aren't selling it digitally, so the game is kind of forgotten.
Quake IV and Singularity are totally different! Quake IV was very traditional and one of the last classical shooters without all the gimmicks and stuff that got popular around that time, such as upgrade systems, open world stuff, and all that jazz.
Singularity on the other hand was like a conglomeration of all the trends at the time, you got your collectible stuff, upgrade system, only a few weapons at once, weak spots on enemies, you could shoot off legs of zombies and stuff, gimmick thing that did time-things, *deep lore*, all that. Quake IV was primarily a PC game, Singularity was multi-platform to the core. So they're like apples and oranges, even down to how guns feel to shoot.
Come on, you know that's not what I meant, let's not be pedantic.Quake IV has upgrades. Both for the "stroggification" and the weapons, but they're so unremarkable (bar the Nailgun) that you'd be hard-pressed to notice them.
Isn't it pretty much entirely a follow-up to Quake 2 though? In terms of setting, enemies, a lot of the weapons... It has way more in common with Quake 2 than Half-Life. I'm not sure what you mean by it being floaty.It's not a follow-up genetically on Quake 1/2, that's for sure.
Quake 2 was half-assed to begin with haha, I'd say they're about the same, maybe Quake 2 has better art direction. Quake IV is so green and looks kind of plastic at times.Isn't Q4 just a half-assed reheat of Q2?
Isn't it pretty much entirely a follow-up to Quake 2 though? In terms of setting, enemies, a lot of the weapons... It has way more in common with Quake 2 than Half-Life. I'm not sure what you mean by it being floaty.
Quake 2 was half-assed to begin with haha, I'd say they're about the same, maybe Quake 2 has better art direction. Quake IV is so green and looks kind of plastic at times.
Have you played Prey? That game looks AMAZING and its running the same engine. I'm thinking the major problem I had with Quake IV was that it was too brightly lit and that wasn't the strength of the engine, made things look weird at times. Quake 2 was just... brown, but I kind of liked it anyway.I like QuakeIV's art. IdTech4 made for very clumsy games but... dunnow, I like the art and the techno-horror.
It was pretty long since I've played Quake 2, but wasn't it similar? It had objectives and plot going on, the levels weren't as great as in the first game, both are kind of tech demos sort of. I just don't see why you're drawing comparisons to Half-life so much, and Half-life itself had a tonne of Quake DNA in it.Quake IV has a "pseudo-plot" with in-character cinematics, all the levels are cramped corridors with occasional room combat (not even arenas bar a few instances).
Hecu marines are the ultimate form of human soldier enemies. They hit all the right spot as an enemy typeIsn't it pretty much entirely a follow-up to Quake 2 though? In terms of setting, enemies, a lot of the weapons... It has way more in common with Quake 2 than Half-Life. I'm not sure what you mean by it being floaty.
Ah, you mean thematically.
Quake IV is a less shitty Doom3, and they're both Half Life clones. Quake II is boring, but at least it has somewhat big maps that somewhat reward mobility, you can engage enemies at range, weapon variety has a use.... contra, Quake IV has a "pseudo-plot" with in-character cinematics, all the levels are cramped corridors with occasional room combat (not even arenas bar a few instances). It's what I would call a "second gen" shooter compared to Quake II. For example, in Quake IV the Grenade Launcher is king and the railgun useless, because 95% of the fights are in cramped areas where bouncing explosives rule while you never have the range to properly use the Railgun.
Also "soldier-like" enemies like the Tac strogg are obvious evolution of HECU murines, typical enemies of Half Life clones.
Quake 2 was half-assed to begin with haha, I'd say they're about the same, maybe Quake 2 has better art direction. Quake IV is so green and looks kind of plastic at times.
I like QuakeIV's art. IdTech4 made for very clumsy games but... dunnow, I like the art and the techno-horror.
half the weapons are shitty
shotgun: super shotgun but worse
Even Doom 1 took things from System Shock (interestingly enough given that System Shock didn't exist yet), before they were scaled back into a dumb (if ultimately iconic) shooter. Read any design docs for more info.Even Doom 3 took things from System Shock and stuff rather than being a pure shooter.
Half assed-reheat of a half-assed reheat. What a glowing recommendation.Quake 2 was half-assed to begin with haha, I'd say they're about the same, maybe Quake 2 has better art direction. Quake IV is so green and looks kind of plastic at times.Isn't Q4 just a half-assed reheat of Q2?
MG was actually pretty good workhorse weapon. Not great due to sucking at sustained fire but pretty versatile and good gun to have pulled out if you didn't know what to expect.submachine gun: somehow less accurate than the shotgun
chaingun: lasts for 3 seconds before it eats all your ammo