schru
Arcane
- Joined
- Feb 27, 2015
- Messages
- 1,142
It's the sort of hub system that might have been more extensive and non-linear early on, but ended up getting integrated into the flow of a mostly linear game. It still provides a bit of satisfying branching and exploration. I'm not saying that the more realistic level design isn't interesting either—it does give this nice feeling of making your way through a large complex with various unique and specialized sections. Despite the uniformly yellow lighting, the form of the levels is pretty interesting, this kind of heavy sci-fi industrial thing, complemented very nicely by the music.Well, i guess it's good relatively speaking. The game is inferior to Quake 1 that's a given.
I'll say though, one has to keep in mind that the hub system changed certain aspects of the design of the single levels, just as it did with Hexen (a superior game, to be sure, but one that still has some limitations if you look at the design of the maps when taken by themselves). Also, with Quake 2 they tried to introduce a bit of realism. The maps still feel pretty boxy because of the engine but one can already see the change of direction that was happening in shooters which eventually culminated in Half Life. It's still not there but you can see they tried to make the locations feel like locations instead of abstract places build entirely with gameplay in mind.
Lastly, one thing i liked was the pacing. Or at least back then when i played it i found the levels getting slightly more imposing as the game went on. When i was a kid i definitely felt a well thought out increase in the difficulty curve. With the skill set i have now alas that went out of the window as the whole game is in the "kinda easy" category, but ho well.
The flow or pacing is definitely the saving grace of the game. Despite its weaknesses—and if one doesn't expect too much of it—all its elements come together to make it somehow enjoyable. I started to appreciate it only more recently, though. I didn't play it at its release and when I tried it for the first time years after it came out it just seemed mundane and unimpressive compared to the first game. However, when I played it again more recently, adjusting my expectations given the state of shooters, it was simply enjoyable enough and pleasantly quaint.