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Anime Is there any mod that makes Quake 2 not suck?

Discussion in 'General Gaming' started by catfood, Feb 10, 2019.

  1. Wunderbar Arcane

    Wunderbar
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    it gives me "No ray tracing capable GPU found" error.
     
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  2. Morgoth Arcane Patron

    Morgoth
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    Still needs a Pascal GTX/Turing GTX and newest drivers (v430.86) as a minimum I believe.
     
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  3. Wunderbar Arcane

    Wunderbar
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    Updated to the newest drivers. Got 21 fps with regular 1070.
     
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  4. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    The edge is strong here....first they shit on Q2, now they shit on a free Ray tracing option if you have the damn thing already saying it doesn't match the aesthetics of Q2; the same aesthetics that were being shat on just a few pages ago!

    Don't ever change boyos!

    :lol: :salute:
     
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  5. Owl Savant Patron

    Owl
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    Q2 wasn't the best looking game in the first place, but they somehow managed to make it look even worse aesthetically (fancy reflections and lighting nonwithstanding). That's an impressive feat... Yeah it's free, but if the goal was to showcase their amazing raytracing tech, it's failed. I don't believe many people will run out and buy RTX cards after seeing this. But maybe others are more easily impressed, I don't know.
     
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  6. Lyric Suite Converting to Islam

    Lyric Suite
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    LMAO the fuck is this shit:



    I don't know what's worse, the "enhancements" like the serene blue sky instead of the red skybox or watching this faggot play.
     
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  7. DalekFlay Arcane Patron

    DalekFlay
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    Just tried Quake 2 RTX myself recently and again tonight. It really is an anti-advertisement for nVidia, because even on a 2070 it runs like garbage on even the low ray tracing setting at 1440p. Also the de-noising looks like garbage too, and if that becomes the new standard then fuck me it's worse than TAA.

    Also yeah, the lighting might be impressive technically but artistry wise it looks like shit and not at all like Quake 2.
     
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  8. otsego Arbiter

    otsego
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    Q2 single player was a bit of a slog but the weapons were awesome... cooking and tossing those grenade (you can all hear the ticking of the timer and pinging of the grenade on the geo right now, don't lie) was a blast.

    MP is where it shone though (on THE ZONE... remember that?). I remember a mod that gave every weapon a ton of alt fires similar to the Heretic power upgrade. I specifically remember tossing "cataclysmic grenades" and using a grappling hook.

    Anyone remember the name of it?
     
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  9. Lyric Suite Converting to Islam

    Lyric Suite
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    What kills me is that there's supposed to settings in the RTX version that would help making it look like the original (to wit, you can change the skybox into a red one), but i have yet to see anyone using them.
     
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  10. Daemongar Arcane Patron

    Daemongar
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    Eh, I completed Q2 and lived. Unlike the original, I don't think I ever replayed Q2. Only played it after heavily modifying my bindings and settings to make it playable, and then gave it hell. I don't remember anything about the game. I don't remember if there were even bosses - just remember the secret room at the end with the programmers pictures and such.

    It was obvious the focus was more on lighting, graphics, and explosions rather than gunplay. This made the game look nice but completely lost focus on what people were after - a hyper-dynamic feel like Quake 1.
     
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  11. Morgoth Arcane Patron

    Morgoth
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    Quake 2 RTX was just updated to v1.2 with a shitton of improvements:

    https://store.steampowered.com/app/1089130/Quake_II_RTX/

    Also don't forget to use the new GameReady driver:

    https://www.nvidia.com/Download/driverResults.aspx/155056/en-us
     
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  12. Blutwurstritter Learned

    Blutwurstritter
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    They should remake Alien vs Predator 1999 with ray tracing. I would love to replay it with proper lightning, unless they decide to brighten everything. That would suck.
     
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  13. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    PSX Quake 2 looks gorgeous with all that tweaks and and shit. Plus, it has regular mouse support.

    Behold hidden PC gem released from its console limitations.
     
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  14. Tehdagah Arcane

    Tehdagah
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    It's the same thing of the first game but with less hitscanners
     
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  15. Tito Anic Magister Shitposter

    Tito Anic
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    Play Soldier of Fortune instead:cool:
     
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  16. aweigh Arcane

    aweigh
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    been playing Quake 2 RTX with the new card i bought with my Trump Money, good game! never played it before now. also the OST is killer! really fucking good.

    on rtx 2060 super i get 50-52fps average at native1080p on default RTX settings. However it goes up to locked 60fps if i use the built-in dynamic resolution scaler; the dynamic res will usually hover around 85% of 1080p to keep it at 60fps.

    tried playing the multiplayer and it was fun, got absolutely creamed by everyone else though. Fun game.
     
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  17. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    I wish to get my memory erased to experience Q2 goodness for the first time once again, propably best geam ever.

    PS. play The Reckoning.
     
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  18. Viata Arcane

    Viata
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    For some reason I hate the guns in Quake 2.
     
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  19. Lyric Suite Converting to Islam

    Lyric Suite
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    They tried to revert back from the "floaty" style of Quake 1 to a more solid and punchy Doom-like approach but they erred in the opposite direction. Many of the guns feel kinda of cumbersome to use but the worst is what they had to do to the AI to compensate for that, by making them pause or trip over themselves randomly and once you figure out their movement you can basically run circles through all of them.

    That, and the excessively samey art style are the biggest problem with the game. Everything else is pretty good. Level design is excellent, some of the weapons are still great to use, chief among them the rail gun i just love that thing and there's reason it ended up in Quake 3, sound track is great and people swear by the multiplayer though never got into it much myself and at this point it's moot since only autists are probably still playing it.

    BTW, did i mention the soundtrack? Shiiiet:

     
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  20. Twiglard Savant

    Twiglard
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    Quake 2 7/10
    q2dm1 10/10
     
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  21. schru Cipher

    schru
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    I wouldn't say the level design is excellent compared to what Id created for Doom and the first Quake. For the most part, you have a linear path to follow, which isn't a problem in itself, but the occasional secret detours, the branching paths when you need to do something to open an important door, or the way side-maps tend to loop back to the main route is more about creating the impression of complexity and interconnectedness of levels. However, those things have more to do with the style or presentation than with active exploration.

    Certainly, at times there are enough possible paths at a time to make things a little interesting and give the player something to work with, but it's not the same as what Id did before. Doom and Quake's maps were quite compartmentalized in themselves, given the key-based design, but they still often had more than one way of approach and the maps sustained a more interesting flow of exploration. In Quake especially, the secrets were often parallel to the areas with monsters in a way that made them much more ‘dynamic’, providing an alternative approach with some power-ups or such. The levels were also more compact, providing an interesting web of interconnected rooms and passages to figure out, while in Quake II you usually had to back away from secret areas or places where you were not supposed to go yet. Only the palace at the end of Quake II had a genuinely elaborate structure. Still, the approach Id took was interesting enough as there were all those small bits of interactivity and the locations were very different in terms of ideas and form.
     
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  22. Lutte Dumbfuck! Dumbfuck

    Lutte
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    What is sad is that no matter how decline Quake 2 was compared to other id games, you can see it still had the sort of design that required at least a wee little bit of perception when you look at the footage of dumbfucks like cohncarnage fumbling around quake 2 rtx without 'getting it' (see him at the start of the game complaining about the weak pistol because he totally missed the path that gives you the shotty. You see him at the start of the level look exactly toward the path with the shotty, with the place where you can crouch through, but he just ignores it like it's an element of the decor and proceeds to the right path)

    I still don't think much of this game, but seeing moderntards play it gives you.. perspective.
     
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  23. DraQ Prestigious Gentleman Arcane

    DraQ
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    Is there any mod that fixes enemies mechanically (damage, armor mechanics, weapons) and in terms of AI?
    RTX is nice and all, but gameplay is where Q2 needs help the most, especially enemies and related mechanics.

    Fix that and Q2 becomes, maybe rather bland and definitely not non instant-classic tier, but a solid (say, 7/10) FPS nevertheless.
    But without fixing those it's turbo-casual bad joke of an FPS.

    Eh, guns are mostly ok. Pretty bland and pedestrian, like most of the stuff in game, just a reiteration of iso standard classic FPS arsenal (that Id itself pioneered), but workable and even fun to use.
    Two exceptions in the positive sense would be CG and HB. Both are rotary guns but each has its own mechanical quirks making it feel unique and not just a rapid fire gun that happens to have a gatling 3D model - you feel that gatlingness.

    The most important flaws summarized.

    The guns did feel clunky-ish, but the devs didn't HAVE to fuck up the AI, weaksauce the enemies AND half the enemy damage because of that. They chose to do that make the game casul and retard friendly.

    That, combined with the monotony of the locations and gameplay ensures that there isn't much of a reason to play Q2, unless you're part of some MP community for which SP flaws are irrelevant.
     
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  24. Twiglard Savant

    Twiglard
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    No, single-player is fail. Play some duels on a mod like opentdm on q2dm1.

    The weapons have their strategic differences, compare rg/rl/cg, of course on q2dm1.

    Unless you're purri, using the hyperblaster will result in failure. Including on q2dm1.
     
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  25. Lyric Suite Converting to Islam

    Lyric Suite
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    Well, i guess it's good relatively speaking. The game is inferior to Quake 1 that's a given.

    I'll say though, one has to keep in mind that the hub system changed certain aspects of the design of the single levels, just as it did with Hexen (a superior game, to be sure, but one that still has some limitations if you look at the design of the maps when taken by themselves). Also, with Quake 2 they tried to introduce a bit of realism. The maps still feel pretty boxy because of the engine but one can already see the change of direction that was happening in shooters which eventually culminated in Half Life. It's still not there but you can see they tried to make the locations feel like locations instead of abstract places build entirely with gameplay in mind.

    Lastly, one thing i liked was the pacing. Or at least back then when i played it i found the levels getting slightly more imposing as the game went on. When i was a kid i definitely felt a well thought out increase in the difficulty curve. With the skill set i have now alas that went out of the window as the whole game is in the "kinda easy" category, but ho well.
     
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