Commissar Draco
Codexia Comrade Colonel Commissar
Nuff said.
Zero people are advocating forcing you to do this.Being bored spending 20 minutes watching my character walk somewhere with no danger.
Jesus christ. Get good. Not stabbing everyone you see really, really isn't that hard. In any game, if you die 10 times in a row to the same incredibly simple thing, it isn't a problem with the game, you just suck.Such as, reloading the game again because oops, I forgot to press sheathe weapon and now I've aggroed the guards/shopkeepers/whatever.
Any game which isn't one long action scene can benefit from slower paced moments.To be completely honest, I don't think isometric RPGs are the place to go looking for immersive travel to begin with.
Well, I can't say you're objectively wrong here, but the quality of exploration is a separate topic to how Morrowind conducts travel and encourages exploration as such.In Morrowind this is only partially true. Every single dungeon in Morrowind looks pretty much the same because, from the outside, they are all a "cave door", "tomb door", or Daeric ruin. The inside isn't any better. This leads to many players, often, just wanting to get the walking over with.
Well, in isometric crpgs there is usually the fog of war. In Underrail for example you can see only what is not blocked in you line of sight.but in an isometric game your perspective is not bound to the eyes of your character and you can usually scroll the camera around freely, so there's no point in walking slowly.
If you keep falling back on "Well if you want to move fast you must not actually like playing games" then you lose. You have lost the argument.
You know what's even less hard? Not making me have a button to sheathe my weapon when that's obviously and objectively the correct thing to do, assuming I don't wish for a game over every time I try to interact with a friendly NPC.Jesus christ. Get good. Not stabbing everyone you see really, really isn't that hard. In any game, if you die 10 times in a row to the same incredibly simple thing, it isn't a problem with the game, you just suck.Such as, reloading the game again because oops, I forgot to press sheathe weapon and now I've aggroed the guards/shopkeepers/whatever.
Exactly. The topic in the OP has been exhausted as it was obvious from the get go. Then some people, namely zombra and you, kept going on about other things, like how you're a bad gamer who hates video games if you don't want to watch your characters walk across a field. And now you're continuing this same argument.If you keep falling back on "Well if you want to move fast you must not actually like playing games" then you lose. You have lost the argument.
And it's hilarious that you still continue to believe that this is what the "argument" is all about. rusty started this thread asking whether or not there is any value in allowing a walk option in iso RPGs. Clearly, to many, there is.
The fact that Zombra keeps harping on the rationality behind why some people appreciate having a walk option is irrelevant; the question has been asked and it has been answered.
Your last post continues that pointless portion of the conversation as well.
You come across what appears to be a recently uncovered hole in the ground, on an otherwise unremarkable stretch of land. Upon investigation, you realise that it's not just a fox's den or a badger's nest but an actual man sized tunnel that runs horizontally to the ground above, gently sloping downwards and into the distance. It would appear that you've accidentally stumbled across an underground system of some kind, uncovered perhaps by the recent torrential rains.
Unbeknownst to you this an entrance to the home of a tribe of Bugbears, blind from spending their entire lives underground and in the dark. They keep Basilisks as pets, which are of no harm to them, but great danger to you.
You're reaching - attacking an NPC was never a problem in games like Gothic, Icewind Dale or Baldur's Gate (to give a few examples). And if it is [in some game], then it's the issue lies with keybinding or control scheme, not with the idea of holstering/unholstering a weapon. Frankly, trying to make an argument against provoking NPCs out of this is ridiculous, to put it mildly.You know what's even less hard? Not making me have a button to sheathe my weapon when that's obviously and objectively the correct thing to do, assuming I don't wish for a game over every time I try to interact with a friendly NPC.
Even going with a much milder example, morrowind gave a 5 reaction malus for having a weapon out (I think it was 5, it's been a while).You're reaching - attacking an NPC was never a problem in games like Gothic, Icewind Dale or Baldur's Gate (to give a few examples). And if it is [in some game], then it's the issue lies with keybinding or control scheme, not with the idea of holstering/unholstering a weapon. Frankly, trying to make an argument against provoking NPCs out of this is ridiculous, to put it mildly.You know what's even less hard? Not making me have a button to sheathe my weapon when that's obviously and objectively the correct thing to do, assuming I don't wish for a game over every time I try to interact with a friendly NPC.
Ah I see. You fear having to press buttons to succeed in a game. Sad."press x not to die"
I can remember to push the button for a slightly easier time, or I can sometimes forget to push the button and have a slightly harder time. This isn't even immersive at that point, because in real life you're well aware if you're carrying a fucking sword unsheathed all the time.
Rusty, your wise councel is needed on this question: why have voice acting if you can read the same speech in less time? Shld w ls dspns wth vcls?
This isn't technically accurate.Baldur's gate and icewind dale didn't have a way to sheathe your weapon...
no I didn'trusty started this thread
voice acting in games is almost always excruciatingly slow, as if they're being told to speak slower for the benefit of ESLs or somethingRusty, your wise councel is needed on this question: why have voice acting if you can read the same speech in less time? Shld w ls dspns wth vcls?
voice acting in games is almost always excruciatingly slow, as if they're being told to speak slower for the benefit of ESLs or somethingRusty, your wise councel is needed on this question: why have voice acting if you can read the same speech in less time? Shld w ls dspns wth vcls?
The point was that in Baldur's Gate and Icewind Dale it is not really possible to accidentally attack an NPC.Baldur's gate and icewind dale didn't have a way to sheathe your weapon, so of course you never got attacked for not doing it.
It's still a weak argument though. Even if you walk with your weapon unsheathed in Gothic the guards would clearly warn you before attacking, giving you a chance to correct your mistake if you forgot to hide your weapon.And it wasn't a question of accidentally attacking, it was the situation of the guards seeing you approach with your weapon out and attacking you for it. The whole point of the system, at least as discussed here, was that walking around with unsheathed weapons would provoke NPCs.
no I didn't
nope, I didn't.no I didn't
Actually, you did. You just didn't intend to.
I'll dial it out a little further. My problem with VA usually isn't the VA itself - it's the writing. Many game writers never taught themselves that less is more, and write pages and pages of text to add "personality" to their characters. In older games, this isn't as big a deal because skimming fluff text is easy and clicking through is fast; but no one wants to listen to a current day quest giver for 5 minutes about how his daughter must be found, no matter how charming he sounds.I have a similar complaint, but I think the issue is that voice acting in games is simply shit. So when voice acting is shit, it always appears to be excruciatingly slow. Never got this feeling when talking to cool NPCs. But when I talk to bad ones, they never seem to finish their lines fast enough.
You can do this with everything. Even with movies, seminars, etc. Everything remain intellegible, you just take less time to watch it.They really just do speak slow. Find some modern video game dialogue on YouTube, listen to it, then click the little cog to speed it up by 25% and listen to it again.