"I haven't played it but sure it's great"
That is around 50% of DeS praise. Good example there ^^
How is the Nexus any better than Majula or even 3's Firelink Shrine but in atmosphere, I'm appalled.
Well, how is Majula or even 3's Firelink Shrine better than the Nexus in anything else, really?
Like the other guy said below you about Majula, I would add that Majula was way too spacious for a hub so it would have been much, much better for Fromsoft to tighten it a little bit AND also follow in the footstep of Dark Souls 1's Firelink Shrine in regards on having all of other areas to finally loop back to it . Also, instead of putting Majula or 3's Firelink Shrine against the Nexus, I would say 1's Firelink Shrine BUT with the way that could rival the Nexus in terms of how it was designed minus Maiden in Black because having to level up that way is enough in Demon's Souls and they are way so fucking retarded for returning to that kind of leveling system in 3 consecutive games after they did it right with just 1 fucking game.
That's to you both; I'd revisit the Nexus and try saying "Majula is more spacious" again. There are huge pointless empty spaces, like the message pit, and the whole three floors of nothing, the overlong stairway, and the upper ranking floor and the rings of dead midgets.
The only thing you actually need from the Nexus is Stockpile Thomas and The Maiden in Black. The Blacksmith there has overpriced wares and doesn't make boss weapons or the "infusions", Patches has a niche repertory when he's there and if you're not a sorcerer AKA respect this game's design, you won't me needing anything from the casters.
TLDR: You only need it to warp to other areas, level up and drop your stuff. Granted, it's very atmospheric, but it doesn't go that much further than a Crash Bandicoot hub without the dressing.
Majula is also very small, wtf. In the other hand, I shouldn't have had DS3's hub as an example. It's just... ehhhh. Majula's got literally all you need as they implemented the "bring everyone essential there" feature. The only important NPCs that won't come here is Navlan. You have the merchants of: Pyromancies, Sorcery, Armor, starting weapons, miscellaneous (rings and consumables), Miracles, Blacksmith, upgrade materials, and lastly, two covenants and the level up lady. All the merchants' inventories will change in some way, by adding new items and/or making them unending. That is all in a small flat surface. If anything, the main issue is having a huge fuckoff hole in the way which I've fall in a good couple of times being distracted.
That looks pretty complete to me. There's some more to it; it's actually in the world, like the DS1 Firelink Shrine, leading to 5 paths total, it's got a couple of normal NPCs, some other secret and a black phantom to fight. One or two NPCs there are also exposition machines to squeeze, so there's that too.