Ed123 said:
1. How the fuck did SH2/Siren influence the genre any more than earlier Survival Horror?
How the fuck did Fallout influence the genre more than earlier role playing games? Also, how the fuck did Fallout influence the genre more than Diablo? There are many Diablo clones. Do you want to count how many Fallout clones there are? Actually, there are more Final Fantasy clones than Fallout, Elite, and System Shock clones put together. This is also valid for Mario clones and Metroidvania games, so I guess if we start worrying about
historical significance Japan kind of wins, hands down. Also, want to know about the historical significance of the
Megami Tensei franchise? How about it single handedly creating and defining the
Mon genre, therefore having a greater indirect influence in modern popular culture than all five games he mentioned put together?
Ed123 said:
2. None of these games introduced - or so perfectly refined if you so choose - gameplay mechanics like Lyric Suite's list did (again excluding AC).
What gameplay mechanics did Monkey Island introduce, again? Using inventory items and SCUMM commands to solve nonsensical puzzles had already been done in previous adventure games, and Monkey Island's puzzles aren't in any way
refined when next to Riven, Rhem, or Schizm. They are actually pretty basic, retarded and, again, nonsensical.
Then, what gameplay mechanics did Fallout introduce, again? Simplistic turn based combat? Dialogue trees? Also, half the entire point of RPGCodex is to endlessly whine because Fallout influenced the industry about, let me see... almost nothing at all? Outside of Vault Dweller's own game and the mess known as Arcanum, i mean.
Also, are you saying Hellnight did not introduce anything new to the survival horror genre? Really? And are you saying Siren did not introduce anything new, nor revolutionary, to the Survival Horror genre, too? Is talking out your ass a hobby of yours, i wonder?
Are you saying you know many Bullet Hell games better than Hellsinker and Mushihimesama Futari? You don't? Then they can be considered the culmination of a certain line inside their genre. Are you saying they didn't influence what came afterwards? Really? Several dozens of Bullet Hell games taking elements of those and others classics come out each year. How many Fallout like games come out every year, you said? How many Monkey Island like games came out every year, you said?
Now, do you know many Metroidvanias better than Symphony of the Night? Again, do you want to discuss how much did Symphony of the Night influence both later Castlevania titles, Castlevania clones, and doujin Metroidvania games, while still being one hell of a game on it's own right and still very playable and enjoyable today even for people that has no nostalgic feeling for it?
I guess Serious Sam is comparable to Doom then.
I don't play many first person shooters so i am not able to tell whether it is so or not. Doom's historical value is worth nothing at all when you are trying to play it, though.