I like TB better mostly for two reasons:
1)RtwP and lots of active skills or complex combat rules, it is just a nightmare, even with pause. You have each one of your six guys doing backflips at the same time while you have to track what each enemy is doing, so you have to pay attention to potentially 12 or more characters at the same time. The only way to solve this is to dumbdown combat and restrict options so you can actually keep track of things. I don't think this is a good solution.
2)You can focus on what a single character is doing on a certain part of the combat , you get the information you need and act out on it getting a chance to plan for each move.
Sounds, like you are just a bit slow.
The only way to solve this is to dumbdown combat and restrict options so you can actually keep track of things. I don't think this is a good solution.
It is the only way, only if your goal is to cater to slow people. Of course developers do cater to slow people, so majority of games are BSB regardles of being TB or RTwP.
Back on topic, there are some valid reasons to make games TB from a developer perspective:
It's easier to develop TB system, it's easier to develop good UI for TB, it's easier to develop good AI for TB,
It's easier for less gifted to manage moment to moment gameplay, so as you said you can put some more systems there and remain economically viable.
Basicaly everything about TB is easier. So while TB is not my preference I can understand the choice and enjoy TB game for what it is.
But there is no excuse for not implementing 1-10x animation speed setting we can use once we have seen all the anims and are bored with them to death.
I loved W8, but I refused to play it until I've stumbled upon WizFast mod. All these new wave slow ass TB games are unplayable to me without CheatEngine speedhack.
It's annoying to launch it every time and manually manage game speed during gameplay. In theory it can also cause some glitches, even if it's extremely rare, so I demand this functionality implemented natively.
There is a malicious reason it is not there though. It is to stretch 30h game into 90h at the cost of non challenged people life time.
So retards can praise the game for a "good value per dollar" ( retards don't care about value per hour, since their time is worthless ).
So, our user Efe wants to know: will there be an option to increase animation speed?
No, it’s not on the feature list. I know there’s been some people asking for it, but it’s not on the list.
I see my lifetime is of no value to you mr Swen and you don't want me as your customer. Ok, I have a huge backlog and can wait for a bargain bin price sale. Skipped kickstarter already this time.
I’m not sure it would be easy to implement, either.
Speeding combat anims / special effects and fixing eventual glitches it'd cause ( if any at all ), would sure be some serious strain on the team, yeah right...
Even if it was difficult, which it isn't, we are talking about wasting my precious time here, so it's not an excuse I can accept.
I would assume this is the case because it would be hell on earth to code animation speed sliders into the game on the MP side when you consider situations such as one player running the fuck away and another engaging in combat. Or one player engaging in combat while the other is sneaking outside combat just next to the fight.
I don't see a problem here, but even if there is a problem, why not allow speed slider in singleplayer ?