Quillon
Yep, RTWP has only more depth because everything happens simultaneously, so you have to synchronize your team actions, or predict where enemies will be few seconds later and drop this fireball there.
TB is also boring because you have to watch all these animations one by one, while in RTWP everything is executed simulatneously and few times more stuff will happen in every minute of my precious time I've spent on the game.
I'm under impression that all the TB lovers are gifted with limited brain processing power and are unable to tackle more than one task at the time, while accuse everyone else of being simpleton, quite bold.
I mean...
RTWP player complain about TB:
I can only command one unit at a time in predefined order and can't perform any advanced tactical maneuvering because of that.
Spending most of the time passively watching results of every single action separately one by one is a facking waste of my time and an insult to my intelligence.
TB player complain about RTWP:
I need to see every action in the game one by one and have to be told when I can give order to my units and see the results immediately, before I can consider what order I can give to the next unit in a queue.
OTHERWISE IT'S ALL CLUSTERFUCK, I DON'T KNOW WHAT IS GOING ON AND WHAT TO DO !?! I HAVE TO MICROMANAGE EVERYTHING, PAUSE EVERY SECOND AND CHANGE AGAIN ALL THE ORDERS, I'VE ORDERED IN THE PREVIOUS SECOND !!!
Which one sounds like a retard ?
To be clear, I talk about games that are supposed to be tactical. I love TB 4X strategy games for example.
There is no idle time watching animations and little depth is lost with less accurate time representation in strategy game, as opposed to tactics game.