still haven’t warmed up to most beers, which I’m sure would make my ancestors sad.
For Chris Avellone, working on a superhero game would be returning to where he began:MCA on the other hand would work wonders with some capeshit property. His work on Star Wars was fresh yet faithful, and I have no doubts he could offer a great take on someone like the Joker.
The joker, the clown, the fool, Mr Punch, the Eternal jester who sits between heaven and hell, laughing at both and making his own fate. This is a mythical figure worthy of contemplation.
If you think about it modern rpg protagonists are superheroes, wrapped in a thin layer of medieval fantasy flavour, may as well just drop the pretense that they are in any way common.
Let's sum it up: you have a group of people that start out relatively harmless compared to the real threats of their world. In short time, they advance significantly in power. Thing is, they do so by overcoming challenges and reaping the rewards, and both are constantly increasing in magnitude. That's not really what a 'superhero' does, is it? Our RPG heroes get knocked around, they get scared (naturally or by magic), they diligently prepare before setting out (because they need effective tools, not just superpowers), they're constantly reminded that they have limited influence in the world (there are shinies I want but can't afford), they carefully advance deeper into enemy territory (because they know they're not superheroes, they're vulnerable), and most of all they 'know' that there is always still room for improvement. The things they do (trap disarming, protecting the group, dual wielding, casting under pressure) are subject to an ongoing learning process. "My skills aren't high enough right now to do anything about this lock, maybe if we come back later (and I know more)"; "I've learned how to use two blades, but I'm still not as effective as I could be (I took a dual wielding feat but with taking a more advanced feat later on in mind), and I know that because I've seen others fight as efficiently as devils with two blades (I'm not a superhero but maybe I'll eventually be a hero like other people I've seen in this world)". There are standards in this world set by others - even if those others may be gods, or have ascended to become gods - that our guys are trying to live up to.
Let's sum it up: you have a group of people that start out relatively harmless compared to the real threats of their world. In short time, they advance significantly in power. Thing is, they do so by overcoming challenges and reaping the rewards, and both are constantly increasing in magnitude. That's not really what a 'superhero' does, is it? Our RPG heroes get knocked around, they get scared (naturally or by magic), they diligently prepare before setting out (because they need effective tools, not just superpowers), they're constantly reminded that they have limited influence in the world (there are shinies I want but can't afford), they carefully advance deeper into enemy territory (because they know they're not superheroes, they're vulnerable), and most of all they 'know' that there is always still room for improvement. The things they do (trap disarming, protecting the group, dual wielding, casting under pressure) are subject to an ongoing learning process. "My skills aren't high enough right now to do anything about this lock, maybe if we come back later (and I know more)"; "I've learned how to use two blades, but I'm still not as effective as I could be (I took a dual wielding feat but with taking a more advanced feat later on in mind), and I know that because I've seen others fight as efficiently as devils with two blades (I'm not a superhero but maybe I'll eventually be a hero like other people I've seen in this world)". There are standards in this world set by others - even if those others may be gods, or have ascended to become gods - that our guys are trying to live up to.
Sounds like Batman.
Starts harmless, progresses and trains, aspires, uses tools and preparation, learn by doing, steadily rises in effectiveness and foes capabilities and all that stuff.
Course he's probably not killed the hundreds or thousands that an adventurer has, but he'll have done a good few, you can't hit that many folk and expect em all to live.