Giskard
Augur
I'm an old asshurt boomer and I just want to be a kid again
This sums up the Codex to a T, and should be the 'Codex Inc' corporate moto/logo.
I'm an old asshurt boomer and I just want to be a kid again
I'm an old asshurt boomer and I just want to be a kid again
This sums up the Codex to a T, and should be the 'Codex Inc' corporate moto/logo.
the "fanbase" of crpgs say they want less polish out of poe and more "soul" and "fun" so that's what you get you can't have it both waysIronically, he refused to fix core systems after the first game and focused on bloat, eye candy, minigames and talking parrots.He's too much of a soy beta to give a fuck about fixing his weak erections.
it wasn't shilled as hard as dos2, even though dos2 is a broken piece of shit, that's the main reason I'd saydumpsterfire failed because it's not interesting enough to entice people to buy it, majority of potential buyers don't give a shit about the rules system or whether the combat is as awful as it was in IE games
DOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
you can't argue with stupidDOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
Not gonna stop us from trying.you can't argue with stupidDOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
DOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
you can't argue with stupidDOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
yea but everything else is shitDOS2 has cool environmental/magic interactions and co-op.
DOS2 is great, PoE doesn't even come close.dos2 is a broken piece of shit
Nope. DOS2 has awful writing and the worst armor system ever and one of the worst mageries in the genre. Pathfinder Kingmaker is a masterpiece, Pillars is average and DOS2 is too modern.
I'd rather a game did a couple of things well than just being below-average slop the entire way through. That being said, DOS2 is mechanically inferior to the first game so it's really only fun if you want to be able to play as a Lizard or whatever. I also liked the environments more for what its worth. It works well on a first playthrough on Normal (or Easy/Journo) difficulty and is miserable to replay on a higher difficulty where the flaws of the game really start to become apparent.yea but everything else is shitDOS2 has cool environmental/magic interactions and co-op.
Hmmm. So that's what I've been doing wrong.I'd rather a game did a couple of things well than just being below-average slop the entire way through. That being said, DOS2 is mechanically inferior to the first game so it's really only fun if you want to be able to play as a Lizard or whatever. I also liked the environments more for what its worth. It works well on a first playthrough on Normal (or Easy/Journo) difficulty and is miserable to replay on a higher difficulty where the flaws of the game really start to become apparent.yea but everything else is shitDOS2 has cool environmental/magic interactions and co-op.
Play a Wizard on normal difficulty and turn your brain off while enjoying the way all of the magical elements can interact with each other before it all just turns into a Necrofire clusterfuck. Maybe stack Fire resist. If you play a Lizard you can easily get enough Fire resist so that it heals you by endgame!Hmmm. So that's what I've been doing wrong.I'd rather a game did a couple of things well than just being below-average slop the entire way through. That being said, DOS2 is mechanically inferior to the first game so it's really only fun if you want to be able to play as a Lizard or whatever. I also liked the environments more for what its worth. It works well on a first playthrough on Normal (or Easy/Journo) difficulty and is miserable to replay on a higher difficulty where the flaws of the game really start to become apparent.yea but everything else is shitDOS2 has cool environmental/magic interactions and co-op.
it wasn't shilled as hard as dos2, even though dos2 is a broken piece of shit, that's the main reason I'd saydumpsterfire failed because it's not interesting enough to entice people to buy it, majority of potential buyers don't give a shit about the rules system or whether the combat is as awful as it was in IE games
dumpsterfire failed because it's not interesting enough to entice people to buy it
if how much a game sucked correlated with sales then a lot of video games would sell less copiesdumpsterfire failed because it's not interesting enough to entice people to buy it
Amazing you still don't get it. It failed because the first game sucked.
Abso-fucking-lutely, yes. I actually had a fair bit of fun sailing around and exploring, but the main quest is probably the worst narrative design since Dragon Age 2 and it soured the whole experience in retrospect. You can build an RPG plot around failure as a theme, but not futility, and it's amazing how Sawyer refuses to accept that feedback. Then again, this is the same bloke who held a long (and very interesting!) GDC .ppt about how players relate better to +X increments rather than PoE's percentage upgrades, then carried on with the exact same thing in Deadfire.I'm gonna get murdered for this opinion but even with Armor Pen flaws and the game balance, I found a great joy engaging in combat. What really turned me down on PoE2 was the story, if the game was pure combat and dungeon delving without much concern on what the fuck was going on outside I think I would have enjoyed much more. Just seeking loot and try breaking the balance man game.
But the story is the big focus so I can't simply ignore, if felt like a really shitty wild goose chase with Eothas where they took a huge shit on player agency. Its either ok mah green huge dood, do your thing lmao fuck everything up or fuck you I will get killed and won't even build a *cough* godhammer to fuck you up, even if I knew people who built damn the thing.
arcanum is turnbased thus takes longer