Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Josh Sawyer reflects on his failures with Pillars of Eternity

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
I
I'm playing it again now, this time in TB mode, and TB mode while being an overall better experience, really emphasizes how there are actions which the player can perform to give himself an advantage with no cost attached to those actions, if the player doesn't mind the repetitiveness.
The problem is that the game isn't designed to be played in turn based, and very few changes were made to fit the game to that mode. DEX being effectively useless is only the tip of the iceberg, once you've played 20 hours of opening fights with the same buffs over and over and over again you'll want to hurl your computer off the nearest cliff

As opposed to playing standard Deadfire which merely makes you want to hurl yourself off said cliff
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,107
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The problem is that the game isn't designed to be played in turn based, and very few changes were made to fit the game to that mode. DEX being effectively useless is only the tip of the iceberg, once you've played 20 hours of opening fights with the same buffs over and over and over again you'll want to hurl your computer off the nearest cliff

As opposed to playing standard Deadfire which merely makes you want to hurl yourself off said cliff
That's true, and I've found two workarounds to the frustration. The first is that I rotate companion NPCs often. My initial reason to replay was to give those NPCs I didn't use a try. The other is that I play on Veteran difficulty, with upscaling encounters and a modded reduced XP gain instead of vanilla PotD. This results in less crowded combat encounters which take less time to finish. I knew I would have to reduce the XP gain because it was never rebalanced to fit the three expansions.

It's fun to experiment with different party compositions, and some are noticeably better than others, regardless of all the normalization that goes on with effects and bonuses.

IMO the "Infinity Engine feel" of the game suffers the most from the small size of maps. I don't know if it was because of budget or memory constraints, but large maps like the three maps of the Old Neketaka, or the Poko Kohara ruins should have been the norm, and they are instead the exception.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
He's too much of a soy beta to give a fuck about fixing his weak erections.
Ironically, he refused to fix core systems after the first game and focused on bloat, eye candy, minigames and talking parrots.
the "fanbase" of crpgs say they want less polish out of poe and more "soul" and "fun" so that's what you get you can't have it both ways
seriously

look through this thread and realize almost everyone here had issues with the "soul" or "feelings" the "setting" or the "story"

usually nothing to do with gameplay being their main reason for not liking it, what are you left with to solve the problem

it just wasn't "fun" enough
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
it's tough trying to make games for old men way past their prime and make it so it activates the long dormant dopamine pathways

it's like starting the large hadron collider, not easy, almost impossible
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,810
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
dos2 is a broken piece of shit
DOS2 is great, PoE doesn't even come close.

Nope. DOS2 has awful writing and the worst armor system ever and one of the worst mageries in the genre. Pathfinder Kingmaker is a masterpiece, Pillars is average and DOS2 is too modern.
I'd take DOS2's cheesy but quirky and sometimes fun dialogue over PoE's soporific loredumps anyday. PoE might've had a great idea with souls, but they grinded it into nothingness. The only thing that is good is Avellone's writing, and it's just a distraction from the main story. DOS2's animal dialogue is great.

I'd take DOS2's TB combat, impactful abilities, environmental interactions and ability combos over PoE's RTwP boring repetitive slog.

I'd take DOS2's interactive environments that favor creative experimentation and positioning over PoE's static follow-the-quest design.

PoE is mind-numbing.
 
Last edited:

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,130
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
The mechanics of DOS2 are awesome, the game is easily one of my favorites of the past decade. But the way the story wrapped up was a big MEH.

I'm not saying it's perfect, but it did a lot of things better (in one game) than many other games.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,845
Insert Title Here Pathfinder: Wrath
I like them both fine, but they both pull too many punches and fall into familiar ruts that keep them from being great. The problem isn’t old guys needing the hard stuff to feel the dopamine. More like the opposite.

Drugs/porn turn out to be pretty poor analogies to gaming/play in general. Regular play is what keeps those synapses in good firing condition, but it has to simulate a real process with some meaningful difficulty. Just as Squatting the Bar doesn't do much for you, but adding 5 a week ends up mysteriously clearing the head and spurring the libido.

The Good Old Games that Owlcat is reaching back to do have it, while PoE too often devolves into faceroll and D:OS into gear chasing Skinner box. Likewise on the meta-level as literature Soyer's painfully conventional risk aversion and D:OS just kiddingism preclude either one from plumbing the depth necessary to move men.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,845
Insert Title Here Pathfinder: Wrath
I’m playing Wizards & Warriors for the third time ten years apart and found this super comprehensive online walkthrough with maps and shit to make sure I don’t hose myself - like the man says not as sharp and don’t have as much time as I once did.

Still have found three new areas that even this guy didn’t (did you know that the Serpent Temple had a Belfry?), figured out how to open up both paths in Crypt etc...

Fort Joy is kind of like that and to some extent so was Raedric’s Keep but neither game consistently hits those kind of heights.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,162
Strap Yourselves In
I like them both fine

You sure? But only in DOS2 you can stack the crate-throwing damage alongside your firebombs and water-piss balloons that you've kept in your pockets for 3 hours and 45 minutes. Way more tactical.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
an unusual setting

I wish people stopped blaming the setting. A fresh and unusual setting is not a bad thing. Planescape Torment is a cult classic, Disco Elysium was a surprise hit, PoE2's setting is pirate-themed and many people like pirates.

The game's unusual setting didn't matter in its lack of success. It's the fact that it just plain wasn't a great game. Blaming the setting is a cop-out, like how Sawyer went "oh no I guess people don't like RPGs set in non-standard fantasy worlds so next time we gotta be more generic again". No, the real reason people didn't buy PoE2 is because PoE1 was such a disappointing borefest, and PoE2's main story picks up with all that boring god shit nobody cared about. Especially if you didn't finish PoE1, the intro of PoE2 is one of the worst intros to any game I have ever seen.

You're contradicting yourself. PS:T and Disco are both loved for amazing settings - PoE tried something like with a fresh setting but failed in the execution of it. As well as the premise, in fact

PoE1 and 2 are both vastly better games (in terms of gameplay) than PS:T
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,371
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
You're contradicting yourself. PS:T and Disco are both loved for amazing settings - PoE tried something like with a fresh setting but failed in the execution of it. As well as the premise, in fact

PoE1 and 2 are both vastly better games (in terms of gameplay) than PS:T

PoE's setting didn't feel like it was very fresh tbh. Deadfire yes, PoE1 no.
But both games were very lackluster in gameplay so that's why PoE2 sold less than PoE1 - many players of the first one didn't translate into buying the sequel.
 

pomenitul

Arbiter
Joined
Sep 8, 2016
Messages
979
Location
μεταβολή
696.gif
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
+X increments rather than PoE's percentage upgrades

+x to thing can have meaningful thresholds, such as "and at 20 charisma, you get double the followers maximum!" or "after investing 10 points in fire spells, you can unlock greater chaos magma maximized delayed chain fireball!". What are you going to tie to +15% fire damage?
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
I'm an old asshurt boomer and I just want to be a kid again

This sums up the Codex to a T, and should be the 'Codex Inc' corporate moto/logo.

I just wanna be entertained. I want to enjoy a game when I play it. Why is that so bad?
Because some people hilariously see videogames as defining part of their own identity or as a reliable measuring tool for their worth as individuals and forget that they are, well, entertainment.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
You're contradicting yourself. PS:T and Disco are both loved for amazing settings - PoE tried something like with a fresh setting but failed in the execution of it. As well as the premise, in fact

PoE1 and 2 are both vastly better games (in terms of gameplay) than PS:T

PoE's setting didn't feel like it was very fresh tbh. Deadfire yes, PoE1 no.
But both games were very lackluster in gameplay so that's why PoE2 sold less than PoE1 - many players of the first one didn't translate into buying the sequel.

You're not really responding to my point. Even if you don't agree with me that PoE's gameplay is great (which I think it is), there is no denying that PS:T's is much worse. So why is it a timeless classic? Because it's story and worldbuilding are exemplary. PoE's is trash both in premise and execution. I only play it for its gameplay. It has nothing else going for it. well, beyond being eye candy
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
You're contradicting yourself. PS:T and Disco are both loved for amazing settings - PoE tried something like with a fresh setting but failed in the execution of it. As well as the premise, in fact

PoE1 and 2 are both vastly better games (in terms of gameplay) than PS:T

PoE's setting didn't feel like it was very fresh tbh. Deadfire yes, PoE1 no.
But both games were very lackluster in gameplay so that's why PoE2 sold less than PoE1 - many players of the first one didn't translate into buying the sequel.

You're not really responding to my point. Even if you don't agree with me that PoE's gameplay is great (which I think it is), there is no denying that PS:T's is much worse. S
You are confusing gameplay with combat.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom