AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Dumbfucks cannot into searching the forums: https://rpgcodex.net/forums/threads...s-analysis-thread.121823/page-90#post-5969233
Dumbfucks cannot into searching the forums: https://rpgcodex.net/forums/threads...s-analysis-thread.121823/page-90#post-5969233
Resting seemed like a cheat code so I only did it about half a dozen times in the whole game.Every encounter? No, not necessary.Casting every buff before every encounter in IE is normal? Getting out of no-rest location so that you can rest, return, and cast every buff before each encounter in IE is normal? Uh, sure.
But whenever you run out of resources? Yes, totally normal.
And knowing that you can, at will, recover your resources means that you'll spend them more freely. Why wouldn't you?
When you do run out of resources differs from person to person, of course, but the point is that rests are effectively unlimited in video games unless specifically restricted by the developers.
And due to that, resources themselves can be considered unlimited for any scale larger than one battle.
The only practical difference between a system with many per-encounter abilities and a system with many per-rest abilities is how often you need to push that sleep button.
In other words, they are basically identical.
Which is also why the argument that ciphers are so much stronger because of the resting is complete nonsense.
Yes, ciphers are stronger than other classes, but it is NOT because of the resting. They are stronger because their resources are infinite within a single encounter (and, honestly, the abilities themselves are just a bit better).
Again, this is definitely in contrast to PnP where the DM won't just let you rest all the time.
And, yes, you can force yourself to do that, too, but then that is your decision and cannot be assumed as the default.
I agree with most of this and honestly don't know what part of what I said you consider in conflict with this.You understand you're missing the point by "from Earth to Alpha Centauri" distance, right? Replace this with whatever. Tapping the sidestep key to slowly peek around corners/obstacles to shoot at enemies before they trigger and complete the game without getting hit. Abusing slow mo mechanics all the time to complete a game without getting hit. Using economy loopholes to get effectively unlimited cash, often from early game, in like 3/4 crpgs that exist. Getting huge number of your skills to maximum in the first location in Wizardry or Morrowind. Do I need to go on? Games can and will be broken, often in idiotic and tedious ways, truly a discovery worth of 2021. It always was and always will be like that. Also, the important part is that when we look at the following groups of people:
1. Oh no! We absolutely cannot have this! I'm not on the spectrum btw.
2. So what, it is what it is. Fun games with rich mechanics and lots of freedom have loopholes. Every game has loopholes.
3. Breaking games and finding ways to do it is fun!
Then I'm willing to bet my left bollock groups 2 and 3 significantly (understatement) outnumber group 1.
You can fight against it, sure. It's just that it's a) a waste of time and I don't think many people actually want this b) wasting time on it introduces a significant risk (again, understatement) of making your game unnecessarily bland/shit/boring. Many such cases!
Resting makes you weaker, only if you do it without a prostitute.It’s bizarre. Resting makes you weaker by canceling your buffs. Only reason to Rest is mainly to clear injuries?
Work in the same narrow way and to do the same narrow thing. Once you’ve effortlessly blown out a combat or three things get boring. Games where you can offer a wide variety of angles of attack - and have to - are more interesting.
It’s bizarre. Resting makes you weaker by canceling your buffs. Only reason to Rest is mainly to clear injuries?
And the explode pretty nice too! Even a pop gun makes them blow up like they were mad blood and meat filled balloonsI feel like popping moles.
They make a really satisfying sound when they die in Fallout, don't they?
Work in the same narrow way and to do the same narrow thing. Once you’ve effortlessly blown out a combat or three things get boring. Games where you can offer a wide variety of angles of attack - and have to - are more interesting.
I think you've been spoiled by Pathfinder. And KotC maybe.
There indeed, apart from normal magic and spell-like effects you have Combat Maneuvers that target CMD, Attacks of Opportunity, bombs, rays and some other obscure mechanics. Great stuff.
But really, other then those, how many games do you know that offer a significantly broader ability/power variety then Deadfire?
You have 4 defenses in Deadfire and you can attack all of them. Different classes specialize in assaulting different defenses (with Deflection obviously being most common, as the typical "martial" defense). Also you can play the debuffing game to majorly reduce enemy defenses (defense reducing weapon modals are borderline OP, certain debuff spells/powers are very potent too). Its not too difficult to drop an enemy defense by 40+ points.
You have single target spells, ray (pulsing) spells, wall spells, aoe spells, aoe pulsing spells. With various CC/debuff effects attached. DOTs. You have multiple debilitations, including the classic Paralyze and Stun, but also milder, that for example disable offensive ability use or prevent engagement.
Personally I have trouble finding computer games with significantly more rich mechanics.
Work in the same narrow way and to do the same narrow thing. Once you’ve effortlessly blown out a combat or three things get boring. Games where you can offer a wide variety of angles of attack - and have to - are more interesting.
I think you've been spoiled by Pathfinder. And KotC maybe.
There indeed, apart from normal magic and spell-like effects you have Combat Maneuvers that target CMD, Attacks of Opportunity, bombs, rays and some other obscure mechanics. Great stuff.
But really, other then those, how many games do you know that offer a significantly broader ability/power variety then Deadfire?
You have 4 defenses in Deadfire and you can attack all of them. Different classes specialize in assaulting different defenses (with Deflection obviously being most common, as the typical "martial" defense). Also you can play the debuffing game to majorly reduce enemy defenses (defense reducing weapon modals are borderline OP, certain debuff spells/powers are very potent too). Its not too difficult to drop an enemy defense by 40+ points.
You have single target spells, ray (pulsing) spells, wall spells, aoe spells, aoe pulsing spells. With various CC/debuff effects attached. DOTs. You have multiple debilitations, including the classic Paralyze and Stun, but also milder, that for example disable offensive ability use or prevent engagement.
Personally I have trouble finding computer games with significantly more rich mechanics.
I want to try a flail carnage barbarian, maybe dual wield flail and club with both modals and then see how much that softens up enemies
priest more buffs, less damaging spells, and the damaging spells you have aren't very useful in general, single target enemy debuffs, friendly buffs, and enemy debuffsI mean honestly, I couldn't tell the difference half the time between one class and another. Magic items were all alike, no real crafting fun that I noticed. I mean, what was the difference between priest, wizard, cipher, etc.? A knockdown spell? Some other crap? I dunno. I mean, even the Paladin sub-classes could have had so much more flavor to them.
wizard self buffs, aoe attacks effecting all targets but generally more powerful effects
I guess you can't have every spell in the game at once, and you'll have to pick a different character if you want the other spells, bummerwizard self buffs, aoe attacks effecting all targets but generally more powerful effects
Wizard fells more like a "generic mmo" wizard, instead of a "infinity engine" wizard. Where are the social spells like charm person? The powerful necromantic spells? Conjuration of demons to do your biding? Divination? Teleportation? Item enchanting spells? Polymorth spells? Disintegration spells?
name one game that allows your wizard to have all of those spells at the same timewizard self buffs, aoe attacks effecting all targets but generally more powerful effects
Wizard fells more like a "generic mmo" wizard, instead of a "infinity engine" wizard. Where are the social spells like charm person? The powerful necromantic spells? Conjuration of demons to do your biding? Divination? Teleportation? Item enchanting spells? Polymorth spells? Disintegration spells?
name one game that allows your wizard to have all of those spells at the same time