Viata
Arcane
But PoE is not good.And this is why we can't have anything good
But PoE is not good.And this is why we can't have anything good
Imagine thinking there's enough good Tolkien-like cRPGs.
PoE isn't even bad-"tolkien-like", it's closer to bad anti-tolkien.Imagine thinking there's enough good Tolkien-like cRPGs.
I can't even think of one. There's plenty of generic medieval high fantasy settings, but none crafted with the care and thought that would elevate them to "Tolkien-like".
?Tolkien-like cRPGs
Imagine thinking there's enough good Tolkien-like cRPGs.
I can't even think of one. There's plenty of generic medieval high fantasy settings, but none crafted with the care and thought that would elevate them to "Tolkien-like".
Reminds me of that "women in marvel" panel where they do nothing but head adoration on villain characters while condemning heroes for being "boring".Having said that, I'd find immensely boring to roleplay a character in Middle-Earth or in a similar setting, even if masterfully crafted. Settings with gray morality are more interesting on a roleplaying prospective.
Considering how much Josh can talk about medieval weaponry and how much experience he has with designing combat systems, it is kinda disappointing that this will have no combat.
Wrong. Deadfire had good setting but failed because of the story, characters and somewhat bad pacing for the first 2 hours of the game. IMO.Something the codex will never accept because they love lolsoquirky non-standard settings:
Dumpsterfire failed because of the setting.
If it was standard fantasy it would have done well
It never was. But I remember Feargus or Sawyer said once they wanted to make real Tolkien isometric RPG but couldn't.Imagine thinking there's enough good Tolkien-like cRPGs.
The codex thinking it has a good and unique setting means it most definitely did NOT have one that appealed to most people.Deadfire had good setting
Most people didn't experience the game because of the bad 2 hours entry and slog pacing and loading screens.The codex thinking it has a good and unique setting means it most definitely did NOT have one that appealed to most people.
Most European names are actually also just a profession (miller, smith etc) while the first name is usually a character trait (eg strong or persevering for men, virtuous or graceful etc for qomen).
Must be a north european thing, most south europeans have biblical names, greco-roman names, etc.
My surname is none of those and my name is from a Greek hero. Many people that I know here have biblical names, though.Weird, I thought Brazil were only 3 names and everyone was called either Silva, Sousa or Santana. I bet your surname is one of the three.
My surname is none of those and my name is from a Greek hero. Many people that I know here have biblical names, though.Weird, I thought Brazil were only 3 names and everyone was called either Silva, Sousa or Santana. I bet your surname is one of the three.
We've known since 2019 that a small team at Obsidian led by Josh Sawyer was working on some sort of unusual combat-less RPG, codenamed Project Missouri.
Roguey probably knewWe've known since 2019 that a small team at Obsidian led by Josh Sawyer was working on some sort of unusual combat-less RPG, codenamed Project Missouri.
"We've known"
Infinitron is so generous including me in the knowledge of esoteric data pieces only he can remember
There's not even a single game that does Tolkien or a "tolkien-esque" setting well. Generally it's all just an excuse to portray le epic violence between classic fantasy races, 0 fucks are put into the world.Something the codex will never accept because they love lolsoquirky non-standard settings:
Dumpsterfire failed because of the setting.
If it was standard fantasy it would have done well, just like outerworlds did well by aping generic sci-fi/beth fallout/mass effect. And outerworlds is easily a far worse game than dumpsterfire.
I have to admit I'm less interested in playing "exotic" pseudo-polynesian pirate-themed RPGs than regular European/North American forest themed RPGs.
And this is why we can't have anything good. How much of the same Tolkienesque shit you have to consume to have enough of it? Jesus Christ.
There's not even a single game that does Tolkien or a "tolkien-esque" setting well. Generally it's all just an excuse to portray le epic violence between classic fantasy races, 0 fucks are put into the world.Something the codex will never accept because they love lolsoquirky non-standard settings:
Dumpsterfire failed because of the setting.
If it was standard fantasy it would have done well, just like outerworlds did well by aping generic sci-fi/beth fallout/mass effect. And outerworlds is easily a far worse game than dumpsterfire.
I have to admit I'm less interested in playing "exotic" pseudo-polynesian pirate-themed RPGs than regular European/North American forest themed RPGs.
And this is why we can't have anything good. How much of the same Tolkienesque shit you have to consume to have enough of it? Jesus Christ.
Dragonlance is TSR's Tolkienesque D&D setting, and the three Gold Box games in this setting are worth playing.There's not even a single game that does Tolkien or a "tolkien-esque" setting well. Generally it's all just an excuse to portray le epic violence between classic fantasy races, 0 fucks are put into the world.
How the fuck do you do a legit a historical rpg without combat? Talk about fantasy. Dragons and wizards ar emore likely to be real than non violence. LMAO