allnighterramblings asked:
Hey, I had a lot of questions about the PoE TTRPG since I'm really interested, and I was told you would probably be the best source of information. Are there any resources currently out other than the start guide dated May 8th, 2019? If I started up a game, would you be interested in any feedback I might have, if so where would I send it? Finally, since characters limits are restricting, if you’d humor me I have rules questions about the pdf: imgur. com/a/s6wt9Jr
I am still making revisions for the next major update to the TTRPG rules. My goal is to have the revisions done by late March with a public update coming out “shortly” after that.
Regarding your questions:
1) I actually don’t know why I would format a formula like that. In any case, Max Endurance and Max Health aren’t calculated that way anymore.
2) I need to define “session” in the rules, but yes, that would be one contiguous play session. It’s intentionally a little loose.
3) Transition costs have to do with moving between
settings. If you’re born a Rural Child and then move to a Noble and Estate setting, your connections and available money improve at the cost of Free XP and
years of time. The mechanical cost of aging isn’t usually felt at character creation, but will come later in a campaign as the character advances through the life phases listed in chapter 16.
4) Versus tests have been collapsed into obstacle tests. I’ll address ties in the next update.
5) Yes, you re-roll all of the dice involved in the check and you can make that decision after seeing your results.
6) Yes, the base power cost is being reduced. The powers and effects sections are being reorganized to not confuse first-time players/readers as much.
7) Yes.
8) “Short rest” has mechanical
meaning but doesn’t have a mechanical
definition. I am going to include Group Decision icons in the next revision to show when the group should just use its best judgment to determine the validity of something. This is one of those things. I could say something strict like “5 minutes” but I usually don’t find those are helpful, especially if there are a lot of circumstances where 5 minutes of “not combat” isn’t especially restful.
9) The only things that currently reduce Endurance are Soaking and Exert, which was introduced sometime last year. Exert is used for things like Charge. I will include more instances for Endurance loss in the next update.
10) Again, this is largely up to the GM and/or Group Decision. I could provide a definition of what an adventure is, but I’m pretty confident that if I never did, 99% of all GMs and groups would arrive at similar conclusions.
11) Not yet. I’m still building the bestiary, which will include creatures with levels and an idea for how to modify them.