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Josh Sawyer's Pillars of Eternity Tabletop RPG

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
daily reminder that pnp rpgs should 100% be narrativist in system design and autistic spreadsheet combat "simulationism" belongs solely in video games
 

Ziggy

Scholar
Joined
Jun 23, 2016
Messages
134
the end goal of any self-respecting game designer should be to get paid to play tabletop at work. good on him
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
I kinda feel bad for Sawyer spending so much time on this TTRPG when basically nobody is going to play it.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
He seems to be having fun though.

He is paid for having a fun working experience. Even if it didn't sell he can always comeback designing CRPG later, he is a big name after all.

Burnout is a thing after all.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
He should have been making enemy AI scripts that are not retarded.

RNEKnLX.png

:lol:

ifDySm9.png

xD

Soy discovers non-linearity and tires to copy Baddl Bruthers!
zcwzOpg.png


Orma
 
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