Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Josh Sawyer's Pillars of Eternity Tabletop RPG

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
daily reminder that pnp rpgs should 100% be narrativist in system design and autistic spreadsheet combat "simulationism" belongs solely in video games
 

Ziggy

Scholar
Joined
Jun 23, 2016
Messages
135
the end goal of any self-respecting game designer should be to get paid to play tabletop at work. good on him
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
I kinda feel bad for Sawyer spending so much time on this TTRPG when basically nobody is going to play it.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,967
Pathfinder: Wrath
He seems to be having fun though.

He is paid for having a fun working experience. Even if it didn't sell he can always comeback designing CRPG later, he is a big name after all.

Burnout is a thing after all.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
He should have been making enemy AI scripts that are not retarded.

RNEKnLX.png

:lol:

ifDySm9.png

xD

Soy discovers non-linearity and tires to copy Baddl Bruthers!
zcwzOpg.png


Orma
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom