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Game News Kickstarter for Darkest Dungeon Goes Live

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Back it boys that's some nice art.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I don't really get how the side-scrolling movement would work in a dungeon crawler, seems like it would make the dungeons much more linear to explore than first-person 3D (or pseudo-3D).
Look at the map movement. You're still choosing corridors and following them into rooms, just like Might & Magic or Wizardry. The main difference in terms of gameplay function is that you can't turn to face each individual wall to search it visually for levers and shit. I mean, sure, a 3x3 grid can be fascinating to explore, but at the end of the day, is it really that much more dramatically necessary than saying, OK, you're in the room, there are monsters here?

Not that I'm knocking first-person blobbing; immersive, eye-level exploration is (or can be) a wonderful thing. It's just that not every RPG has to take that exact approach to presentation. This is a different, more board-gamey navigation style. Looks fun to me.
 

Snozgobler

Educated
Joined
Feb 7, 2014
Messages
97
I remember reading about this somewhere late last year, looked quite interesting. I think I'll add this to my list of kickstarted games, thanks for sharing it.
 

4too

Arcane
Joined
May 20, 2004
Messages
289
'Soft Cell'






Wayne June's *Dulcet* Tones said:
… and then their screams will echo off the cyclopean stones of the Darkest Dungeon.


Guess they had me at hello.





4too
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,554
It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.

So there is hope for a cask wine drinking IE die hard ?
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.

So there is hope for a cask wine drinking IE die hard ?
I thought your changed your game into a strategy game?

Die hard IE art fan. Fixed.

But I do like a good old questing/story driven game like BG2 (don't want to make a linear one).
I played BG2 once and I have played Master of Magic 1000 times.
Imagine MOM/Xcom merged with IE art. Can you picture it.
 
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Azalin

Arcane
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Mar 16, 2011
Messages
7,590
The artsyle and the premise look really interesting,will probably back:thumbsup:
 

Kron

Arcane
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Apr 18, 2009
Messages
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Location
The dark throne in Algalord
If you don't like the art of the table with the candles and the hands writing on parchment you're gay.

They should get some better music though. The one featured in the trailers is not moody or creepy at all.
Mix sounds of chains with breathing, steps and water running/water drops, muffled screams or weeping to make a disturbing background "music" - a la Eric Brosius in Thief.
 
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GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
Look at the map movement. You're still choosing corridors and following them into rooms, just like Might & Magic or Wizardry. The main difference in terms of gameplay function is that you can't turn to face each individual wall to search it visually for levers and shit. I mean, sure, a 3x3 grid can be fascinating to explore, but at the end of the day, is it really that much more dramatically necessary than saying, OK, you're in the room, there are monsters here?
Yes. In Might and Magic and Wizardry, many dungeons are also puzzles. You don't just press forward until you see a monster or treasure chest, you have to work out how to navigate them.

That said, that's not the type of game they're going for here. With random dungeons there won't be any of that, and given that you get locked into toe-to-toe random encounters there wouldn't be anything to gain from worrying about tile positioning as in roguelikes.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
In Might and Magic and Wizardry, many dungeons are also puzzles. You don't just press forward until you see a monster or treasure chest, you have to work out how to navigate them.

That said, that's not the type of game they're going for here. With random dungeons there won't be any of that, and given that you get locked into toe-to-toe random encounters there wouldn't be anything to gain from worrying about tile positioning as in roguelikes.
Exactly. Nothing wrong with a 2D map, but it just wouldn't add much for a game with this format. 1D with occasional branches is fine.

Might and Magic and Wizardry
I would play that series.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,020
Location
Ottawa, Can.
Why is everyone raving about this? It looks like trash. Just another indie flash abomination with a handful of gimmicks.

It will have superficial features from JRPGs and roguelikes and end up not being good at either part. Just another flawed indie "experiment" meant to capitalize on buzzwords like roguelike, D&D, old-school, randomly generated, and the like. Plus it looks cartoonish and corny; I can never take a cartoonish Flash game seriously.

When a Kickstarter tries to impress you by name dropping features instead of delivering solid all around gameplay, it's a sign to run away.
 
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Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Why is everyone raving about this? It looks like trash. Just another indie flash abomination with a handful of gimmicks.
In this case, the gimmicks are tailored towards what I find interesting about RPGs in the first place: cool character systems. The Affliction thing looks very much worth checking out, kind of like when horror games first started doing things like blurring the screen when scary stuff happens. If it didn't have that, or a cool art style, or inventive and unorthodox character classes, I agree that it would probably look pretty crap. But it does have all those things, and the fact that they interest me now means that they will probably be interesting to spend at least a few hours with in a game. Also, the creativity they've shown with these things implies that the game systems themselves will be done creatively, though who knows. At a bare minimum, the game will be worth playing until I figure out how to cheese Affliction management and it becomes a numbers game rather than a horror game.
 

Kron

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The dark throne in Algalord
Humanity has risen! said:
Why is everyone raving about this?

I guess the probable answer is that some people are generally desperate for a game with a hint of "personality".
Even if the game will probably fail to deliver and be an all-around underachiever, videogames have mostly become so bland and indistinguishable from one another, that things like these capture the imagination of desperate nerds.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
Humanity has risen! said:
Why is everyone raving about this?

I guess the probable answer is that some people are generally desperate for a game with a hint of "personality".
Even if the game will probably fail to deliver and be an all-around underachiever, videogames have mostly become so bland and indistinguishable from one another, that things like these capture the imagination of desperate nerds.

Pretty much.

Also, I agree the side-scrolling aspect is dumb, unless the dungeons get really maze-like, with how they've abstracted them -- and with how long the hallways appear to be -- there won't be much to do in terms of navigation. Maybe resource management and character progression options can carry the game's gameplay, but the turn based combat mechanics and dungeon design look far too simplistic for my tastes. The art style is nice, but it's easy to to do that comparatively; lots of game are all flair and no substance.

If the itemization is solid (somehow doubt this since the kickstarter hints at items not being that important)
If the character building is solid (somehow doubt that considering how oversimplified everything appears to be)
If the madness / actor personalty systems are interesting

I'll back it -- but the fact they're considering 3DS -- a system with limited player input -- doesn't encourage my dollar. I'm a PC purist - not because I'm delusional or prideful, but because keyboards allow developres to offer more player control. This game looks very linear and narrow-minded in scope; randomization doesn't fix that -- what's important is how their randomization algorithm works and how well their systems adapt to repeated playthroughs.

My advice? Don't buy into this until more is posted. It's great they've got some working game to show us, that's a huge plus, but it still shouldn't sell you. Never buy into hype.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,554
Humanity has risen! said:
Why is everyone raving about this?

I guess the probable answer is that some people are generally desperate for a game with a hint of "personality".
Even if the game will probably fail to deliver and be an all-around underachiever, videogames have mostly become so bland and indistinguishable from one another, that things like these capture the imagination of desperate nerds.

Dont shatter our dreams will ya....I just paid 15$ for that: Dreams.
 

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