Look at the map movement. You're still choosing corridors and following them into rooms, just like Might & Magic or Wizardry. The main difference in terms of gameplay function is that you can't turn to face each individual wall to search it visually for levers and shit. I mean, sure, a 3x3 grid can be fascinating to explore, but at the end of the day, is it really that much more dramatically necessary than saying, OK, you're in the room, there are monsters here?I don't really get how the side-scrolling movement would work in a dungeon crawler, seems like it would make the dungeons much more linear to explore than first-person 3D (or pseudo-3D).
Wayne June's *Dulcet* Tones said:… and then their screams will echo off the cyclopean stones of the Darkest Dungeon.
It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.
I thought your changed your game into a strategy game?It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.
So there is hope for a cask wine drinking IE die hard ?
I thought your changed your game into a strategy game?It's already way past its funding goals, only one day. There's a huge need for dark and gritty rpgs , its rare i see an indie rpg gathering money so fast.
So there is hope for a cask wine drinking IE die hard ?
looks like a game for stressfags
intriguing
Yes. In Might and Magic and Wizardry, many dungeons are also puzzles. You don't just press forward until you see a monster or treasure chest, you have to work out how to navigate them.Look at the map movement. You're still choosing corridors and following them into rooms, just like Might & Magic or Wizardry. The main difference in terms of gameplay function is that you can't turn to face each individual wall to search it visually for levers and shit. I mean, sure, a 3x3 grid can be fascinating to explore, but at the end of the day, is it really that much more dramatically necessary than saying, OK, you're in the room, there are monsters here?
Exactly. Nothing wrong with a 2D map, but it just wouldn't add much for a game with this format. 1D with occasional branches is fine.In Might and Magic and Wizardry, many dungeons are also puzzles. You don't just press forward until you see a monster or treasure chest, you have to work out how to navigate them.
That said, that's not the type of game they're going for here. With random dungeons there won't be any of that, and given that you get locked into toe-to-toe random encounters there wouldn't be anything to gain from worrying about tile positioning as in roguelikes.
I would play that series.Might and Magic and Wizardry
In this case, the gimmicks are tailored towards what I find interesting about RPGs in the first place: cool character systems. The Affliction thing looks very much worth checking out, kind of like when horror games first started doing things like blurring the screen when scary stuff happens. If it didn't have that, or a cool art style, or inventive and unorthodox character classes, I agree that it would probably look pretty crap. But it does have all those things, and the fact that they interest me now means that they will probably be interesting to spend at least a few hours with in a game. Also, the creativity they've shown with these things implies that the game systems themselves will be done creatively, though who knows. At a bare minimum, the game will be worth playing until I figure out how to cheese Affliction management and it becomes a numbers game rather than a horror game.Why is everyone raving about this? It looks like trash. Just another indie flash abomination with a handful of gimmicks.
Humanity has risen! said:Why is everyone raving about this?
Humanity has risen! said:Why is everyone raving about this?
I guess the probable answer is that some people are generally desperate for a game with a hint of "personality".
Even if the game will probably fail to deliver and be an all-around underachiever, videogames have mostly become so bland and indistinguishable from one another, that things like these capture the imagination of desperate nerds.
Humanity has risen! said:Why is everyone raving about this?
I guess the probable answer is that some people are generally desperate for a game with a hint of "personality".
Even if the game will probably fail to deliver and be an all-around underachiever, videogames have mostly become so bland and indistinguishable from one another, that things like these capture the imagination of desperate nerds.