Since the game is about managing the various negative reactions the party has, I can understand why the developers would not want the player to choose those. It seems like the game is more about making the best of a bad situation than creating your own situation.I don't like the sound of "recruit a team of heroes", as in selected from a list of pre-generated characters. I expect full party creation in a classic dungeon crawler. If one wanted to go in with a party of four plague doctors, that should be the player's choice.
Do you want the party to go into therapy?Fuck first person. I dig something that's a bit more original.
Hope the whole psychology will be a bit more involved than knowing that you have to get the fighter drunk in town, the priest absolved in a church and the bard playing in an inn to get them back into shape.
Too bad the goals get progressively lamer after 200k.
ohhh ok,I just want them to go batshit insane.
Seriously? I just hope the whole mental health aspect will be a bit more involved than just sending the right class to the right activity. That's all.
The idea is that they are expendable. And nothing prevents you from having 4 doctors, youll be able to recruit up to 20 characters and i doubt there will be that many classes.I don't like the sound of "recruit a team of heroes", as in selected from a list of pre-generated characters. I expect full party creation in a classic dungeon crawler. If one wanted to go in with a party of four plague doctors, that should be the player's choice.