WHAT IS FORT TRIUMPH?
Fort Triumph is a fantasy Turn Based Strategy/Tactics RPG. The world of Fort Triumph allows your heroes to take cover, push enemies, knock down pillars, collapse walls, burn trees, sink enemies in lava, freeze rivers and traverse them, leap chasms to flank opponents, and more. All of these make for fantastic innovative gameplay.
GAMEPLAY
Fort Triumph puts a big emphasis on the combat layer – we want to make combat fun, putting the player in dangerous situations against overwhelming odds, and let them use their heroes and the surroundings in clever ways to win – which is what, for us, makes a great tactics game.
Different hero classes can interact with the environment in different ways. This isn’t limited to specific objects, everything in the world is interactable: trees, rocks, barrels, and even enemies or allies can be pushed, pulled, knocked down, used as cover, frozen, burned and more.
Knock down a pillar, and use it as cover for your heroes. Uproot a tree, and use it to cross a river. Push a boulder, and climb on it as a platform to an area you otherwise couldn’t reach. Kick an ally over a chasm to reach an enemy archer – the possibilies are endless.
Outside of combat, you can recruit and train heroes, buy and craft equipment, take on quests, travel the world through villages, mountains, farmlands, forests, dungeons, castles and other locales. What you choose to do will determine the story of your adventure.
STORY
One of our goals was to create an engaging storyline and a deeper connection to characters. The stories of Fort Triumph are composed of several elements, procedurally generated from a selection of locations, enemies, allies, events, quests, and influenced by the player’s choices.
In one playthrough you may be facing a horde of monsters laying siege to your castle, in another you’re invading the domain of zealous subterranean molemen to rescue the duke’s spoiled son, and in a third you’re rallying an army for a climactic battle against a neighboring kingdom. No two playthroughs are alike.