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KickStarter Kickstarter Watch.

Daniel Pacheco

Educated
Joined
Oct 2, 2018
Messages
112
Location
Spain


Wow! She deserves a chance...

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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Aquamarine is a turn-based game that emphasizes defensive tactics and maneuvers over combat. Each turn, you can complete as many actions as you have resources for—whether it's movement, triggering your ship's power-ups, or spending energy on special abilities.

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Once your last move is made and your turn is over, the environment and its inhabitants react around you. Some creatures may respond to your actions, while others may ignore you until you get in their way. Over the course of Aquamarine, you will customize your ship with a number of upgrades and tap into the planet's natural elements to power your progress.

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Gameplay also focuses on collecting and managing limited resources, deciphering the dynamic ecosystem, and unraveling the planet's mysterious history through puzzles and secrets. Because you are alone on a strange world, you will have to make risky decisions and learn from the consequences. Is anything safe to eat? Should I kill this creature I know nothing about? What time of day is best to go hunting for resources? Answering these questions and many others is part of your journey through Aquamarine.
 

Daniel Pacheco

Educated
Joined
Oct 2, 2018
Messages
112
Location
Spain
Ok, seems turn based tactics. I like it. Actually I don´t how will works because I see it very a risky product.
 

Zombra

An iron rock in the river of blood and evil
Patron
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Black Goat Woods !@#*%&^
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I judged that one purely by the guy's eyebrows (go see the video if ypu don't believe me)...

I almost never watch pitch videos, so I went back and watched this one due to Cosmo's comment, and I liked the guy so much I backed for a few bucks. What he's trying to do looks cooler than I thought at first glance.

Sadly this didn't get any opening momentum ... I guess he saw the writing on the wall, the KS was just canceled. I hope he was wrong when he said "Without kickstarter, we won't be able to finish this game." :(

EDIT: Wait, he said something in the comments:
Anthony Fissel Superbacker about 13 hours ago
Why was it canceled?
  • Matthew R Walsh Creator about 13 hours ago
    For a few reasons:

    1. Cyberpunk 2077 announced their launch yesterday. We don't have the marketing or PR to stand up against their release. So we'll have to wait.

    2. Facebook said our video was too sensational and too violent, and refused to advertise it, no matter what.

    Because of those reasons, we were never going to meet the goal this month. We are continuing development, and instead of asking for money to finish this game, we will release a full playable demo, then we may relaunch via Kickstarter or Indiegogo for the final completion.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Styrring Abyss? More like Nuxcom2 meets TFTD and FTL and engages into a trio that births the spawn of Cthulhu. Looks :incline: either way.

EDIT: I mention the Xcom2 bit because the description says it has two action points per turn, similar to the Firaxis game.
 
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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
20,695
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
mention the Xcom2 bit because the description says it has two action points per turn, similar to the Firaxis game.
I think that demo version used action point system.

I really hope that they can continue developing this if when that crowdfunding fails.


edit.
It does seem to have 2AP system, but moving 1 tile for example won't use all of action.
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Sad that this has no chance of making it:

It's a X-COM like Turn-Based Strategy game combined with a "Who's the Werewolf/Killer" gameplay, and for some reason they started with the Multiplayer portion and are now trying to crowdfund a SinglePlayer campaign. The Multiplayer version where you can play together with/against other players in 6-player matches (where some people are the Monster and other players are trying to discover who they are and kill them or rescue civilians) was available for free on Steam last weekend and from what I've played even the gameplay seems somewhat solid, if not a bit limited.

Art and direction though is definitely top notch:




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  • A visual style inspired by ’60s fantasy and comic books. All assets are hand drawn.
  • Unique sound-processing technology with real degraded film to evoke that special retrofuturistic vibe.
  • A story campaign set in the world of I’m Not a Monster. It's just what players have been clamoring for!
  • The tangled story of first contact and the secret behind the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
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  • More than 10 unique and interesting characters. They aren’t all what they seem, and they aren’t all interested in being saved – and we’re not just talking about the monsters.
  • Around 20 unique locations ranging from secret compartments in the huge spaceliner, to open space, to the surface of a mysterious planet.
  • Over 10 hours of gameplay packed with paranoia, mistrust and desperate attempts to escape the doomed liner.
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First Contact tells the story of the very first interaction between humankind and extraterrestrial monsters, and uncovers the secret of the destruction of the spaceliner Albatross, which the authorities have been covering up for years.

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Players should expect treachery and scheming, a cast full of colorful characters with intertwining stories, and the shocking truth behind the reason for the Kaa’raxian attacks.

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But none of it will be what you expect; we want to turn these genre clichés on their heads.

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I'm not a Monster: First Contact (alfa)
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  • We successfully made and released two games. So, we know what we do.
  • We have a Publisher who is also responsible for keeping Kickstarter promises.
  • I’m not a Monster: First Contact - Will use the technologies of the existing I’m Not a Monster project so we will be able to fulfill our main promise and release the project until the end of 2019.
I’m Not a Monster is a turn-based multiplayer strategy game with randomly assigned roles. We’ve fashioned an atmosphere of mistrust and deception by combining the social elements of board games like Mafia and Werewolf with classic turn-based gameplay.

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I'm not a Monster
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I'm not a Monster
We’re also huge fans of John Carpenter’s The Thing, as well as the trappings of the original Star Trek. We worked hard to recreate the retro-futuristic style of the ’60s – and judging by the feedback, we succeeded.

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We’ve received many suggestions from our players since the launch of I’m Not a Monster. Nearly everyone has asked us to create a captivating single-player campaign based on the same gameplay.

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In truth (and remember, we write nothing but the truth on Kickstarter), we’d already given this some thought when we started working on the original I’m Not a Monster multiplayer mode, and had even commenced working on it. We had a huge rough draft of the script – which kept growing and growing – as well as a pile of sketches and prototypes.

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The feedback and suggestions from our fans prompted us to rethink our plans.

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We want to use Kickstarter to speed up our work on I’m Not a Monster: First Contact as much as possible so we can release it in late 2019 – if not earlier!

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In essence, First Contact is a full-fledged single-player mode that will be available to every owner of the original I’m Not a Monster FOR FREE.

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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,695
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://community.abbeygames.com/threads/some-more-info-on-that-kickstarter-campaign.85/
Some more info on that Kickstarter Campaign

t's been a while since we've announced that we're going to take Godhood along the Kickstarter route. Back then I couldn't disclose many details, simply because we didn't know enough yet. But our plans have become a bit more defined, so here's some (admittedly pretty dry) info*:
  • The campaign will run from January 30th until March 1st.
  • We're considering a goal of €50.000,-
  • You get a copy of the final game if you back the campaign for €20,- or more.
  • And there's an early bird discount for backers until the 3d of February
  • Other backer-tiers and rewards will be available, but are undecided yet (we'll keep you posted on those)
As we said before, a successful Kickstarter campaign could help us get closer to fulfilling the fantasy of creating your own religion in Godhood. Development is well under way at this point and the game is going to realise that fantasy in a way we're incredibly excited about.

You can actually read up about how the game lets you create your own religion in the Inside Godhood blogposts.
However, our ambitions are big, and we want to push the game all the way to meet them. And that's where the Kickstarter comes in.

To really let you go wild with creating a religion, the game needs to provide a lot of options. Options for different Commandments, numerous religious buildings, unique options for dedications and - if possible - epic avatars for your god.
There will of course be plenty of these kinds of options in the game no matter what, but making the Kickstarter goal will give us the funding to really go all out.

And there won't just be more, we'd also like to give you (yes, you!) the chance to tell us what you'd like to see in Godhood.
As a prime example, we know that a lot of you would love to be your own version of a certain tentacly elder god...
With the Kickstarter funding we can make sure you can! With Commandments like Madness, Ritual Dedications like the Deep Sea or the Tentacle and a unique Cult Sanctuary building you could build the ancient secret cult you've always dreamt of.
You could even choose from a variety of tentacles to equip your god's avatar with... do you see where we are going with this?

We're planning on a lot more fun stuff to expand on the game, and your Kickstarter support will help make that a reality, but this is all we can share for now.
With the 30th of January being around the corner, we'll of course keep you updated in the coming weeks.
Let us know what you think of all this in the comments and we'll see you around.
If you could quickly fill out this form about the campaign, that would be great, too.
And if you want to get notified when the Kickstarter campaign starts, be sure to subscribe to our newsletter.

From the Abbey,
Sincerely,

-Joni

* All the mentioned information is subject to change and isn't definitive until the Kickstarter campaign kicks off.
 

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