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KickStarter Kickstarter Watch.

Jarpie

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It's running from the 18th and it managed to get 2k, that's fucking pitiful.

Yeah it is, especially given his history in gaming industry. I'm surprised that Stealey haven't gotten or maybe not even tried to get to the gaming news/media.
 

skuphundaku

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RPS' Jim Rossignol is kickstarting his game project called "Sir, You Are Being Hunted" http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted

"Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games."
"Sir, You Are Being Hunted pits you against well-dressed robots in a bleak British landscape..."
 

Overboard

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Self-Ejected

Ulminati

Kamelåså!
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RPS' Jim Rossignol is kickstarting his game project called "Sir, You Are Being Hunted" http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted

"Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games."
"Sir, You Are Being Hunted pits you against well-dressed robots in a bleak British landscape..."

A truly :obviously: game.

monocle-man.jpg


My word!
 

kaizoku

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Feb 18, 2006
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Jesus fuck!
In two days, you no-social-lives already posted all the projects I just finished browsing on KS. FUUUUU


fuck the haters, still posting the joke

9f9Ok.jpg



http://www.kickstarter.com/projects/1438429768/maia?ref=category (mehh... still early to tell)
http://www.kickstarter.com/projects/709089895/the-ship-full-steam-ahead?ref=category (this one sounds more like vapor than steam)
http://www.kickstarter.com/projects/1473965863/sui-generis?ref=category (gentlemen, I am mildly hyped... but it's still early, they need to expand on what they say in the description, not the pitch video)
http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted?ref=category (interesting but it's funny how they mention stealth but then go all FPS in the game)
http://www.kickstarter.com/projects...become-the-ultimate-martial-arts?ref=category (I'd buy a console/kinetic for this game if it's good)


the unfortunate thing is that they are basically all fuxoring each other in the pooper by competing for funding.
 

Jarpie

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I think Julian Gollop is lost cause - same with Jon Hare and Ex-Bitmap Brothers guys who now have developer studio called Tower Studios ... and they make iOS shit.
 

Spectacle

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I think Julian Gollop is lost cause - same with Jon Hare and Ex-Bitmap Brothers guys who now have developer studio called Tower Studios ... and they make iOS shit.
Makes sense, iOS game development is probably closer to the 16bit games those guys cut their teeth on than modern PC games.
 

Jarpie

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I think Julian Gollop is lost cause - same with Jon Hare and Ex-Bitmap Brothers guys who now have developer studio called Tower Studios ... and they make iOS shit.
Makes sense, iOS game development is probably closer to the 16bit games those guys cut their teeth on than modern PC games.

Maybe so but indie market for PC games is steadily growing, but wouldn't be surprised if those guys start Kickstarter project sooner or later.
 

almondblight

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Maybe so but indie market for PC games is steadily growing, but wouldn't be surprised if those guys start Kickstarter project sooner or later.

Gallup's last couple of games have been (supposedly decent) turn-based strategy games for the DS. I don't see any problem with him making these games iOS compatible.
 

Mercenary Games

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Hi, I'm the game programmer for FleetCOMM.

Just wanted to poke an update to reflect better information, we have a second round Kickstarter campaign that launched just a week ago.

I'll have to admit that going to Indiegogo wasn't very helpful to our studios cause :/ We don't have a "marketing team", and word of it never got around.

We decided to hunker down and build the game all summer, iterating and iterating over thousands of lines of code. We're back to show our progress; we hope we can really push the envelope on the kinds of combat maneuvers players can create.

If you're interested in helping my crew, please visit the page and help spread the word :)

I'll be here all day to answer questions. And yes, I'd like people to try out our fleet maneuvering demo.
 
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I just read through that Myth 4 stuff. I found the "controversy" interesting thing is, there are two KS projects for Skyrim MODs. Yeah, you got that right. Fucking mods. And one of them reached its goal. And Betheda is either unaware or is cool with it:

http://www.kickstarter.com/projects/1806959651/the-dark-brotherhood-resurrection-part-2
http://www.kickstarter.com/projects/anebriate/tales-of-the-drunken-paladin-skyrim

That got me curious; it has always been explicitly prohibited to have any financial association with mods. You couldn't even ask for "donations" for your mods. I wondered how these slipped. Perhaps the reason is that they aren't planning to "sell" anything. They only offer in-game stuff for reward tiers and the mod itself will be free, obviously.
 

WhiskeyWolf

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I just read through that Myth 4 stuff. I found the "controversy" interesting thing is, there are two KS projects for Skyrim MODs. Yeah, you got that right. Fucking mods. And one of them reached its goal. And Betheda is either unaware or is cool with it:

http://www.kickstarter.com/projects/1806959651/the-dark-brotherhood-resurrection-part-2
http://www.kickstarter.com/projects/anebriate/tales-of-the-drunken-paladin-skyrim

That got me curious; it has always been explicitly prohibited to have any financial association with mods. You couldn't even ask for "donations" for your mods. I wondered how these slipped. Perhaps the reason is that they aren't planning to "sell" anything. They only offer in-game stuff for reward tiers and the mod itself will be free, obviously.
I not so sure about that, Nexus has a donation system which make it possible for people to give cash to the creator of a mod.
 

Kz3r0

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I just read through that Myth 4 stuff. I found the "controversy" interesting thing is, there are two KS projects for Skyrim MODs. Yeah, you got that right. Fucking mods. And one of them reached its goal. And Betheda is either unaware or is cool with it:

http://www.kickstarter.com/projects/1806959651/the-dark-brotherhood-resurrection-part-2
http://www.kickstarter.com/projects/anebriate/tales-of-the-drunken-paladin-skyrim

That got me curious; it has always been explicitly prohibited to have any financial association with mods. You couldn't even ask for "donations" for your mods. I wondered how these slipped. Perhaps the reason is that they aren't planning to "sell" anything. They only offer in-game stuff for reward tiers and the mod itself will be free, obviously.
I not so sure about that, Nexus has a donation system which make it possible for people to give cash to the creator of a mod.
Kickstarter legally speaking IS a giant donation system, so, if they release the mod free of charge I don't think there are any legal issues.
 

Cool name

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@ Kz3r0: I did not see Star Command in the opening post so I thought I should post the link in case it fits the criteria. I haven't read the entire thread so I am very sorry to have bothered you if there's a particular reason for its absence.
 

Kz3r0

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@ Kz3r0: I did not see Star Command in the opening post so I thought I should post the link in case it fits the criteria. I haven't read the entire thread so I am very sorry to have bothered you if there's a particular reason for its absence.
It has been put in the LULZ & Boycott section, first they got in debt after a successful Kickstarter then they asked for more money, and getting even more, all while waving the finger to the first backers.
 

Mercenary Games

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@ Kz3r0: I did not see Star Command in the opening post so I thought I should post the link in case it fits the criteria. I haven't read the entire thread so I am very sorry to have bothered you if there's a particular reason for its absence.
It has been put in the LULZ & Boycott section, first they got in debt after a successful Kickstarter then they asked for more money, and getting even more, all while waving the finger to the first backers.

waving the finger at the first set of backers? How did that happen?

I've talked to some folks on the devteam online, seems like good folks.
 

Kz3r0

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waving the finger at the first set of backers? How did that happen?

I've talked to some folks on the devteam online, seems like good folks.

When they first got in debt for 50K$ after getting 37$ trough Kickstarter they said this:
SPECIAL NOTE: BACKING ON ANY LEVEL DOES NOT INCLUDE A COPY OF THE GAME. THERE IS A FAQ ITEM AT THE BOTTOM OF THE POST EXPLAINING THE REASONING!
http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an

Was this stated beforehand?
Has this changed?
In every case until they release the game is hard to trust them.
 

Mercenary Games

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waving the finger at the first set of backers? How did that happen?

I've talked to some folks on the devteam online, seems like good folks.

When they first got in debt for 50K$ after getting 37$ trough Kickstarter they said this:
SPECIAL NOTE: BACKING ON ANY LEVEL DOES NOT INCLUDE A COPY OF THE GAME. THERE IS A FAQ ITEM AT THE BOTTOM OF THE POST EXPLAINING THE REASONING!
http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an

Was this stated beforehand?
Has this changed?
In every case until they release the game is hard to trust them.

Whoa, that's news to me.

And here I am giving "get this game, forever!" editions for FleetCOMM.

I too am confused on why a gamedev would pull that kind of career seppuku.
 

Kz3r0

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Whoa, that's news to me.

And here I am giving "get this game, forever!" editions for FleetCOMM.

I too am confused on why a gamedev would pull that kind of career seppuku.
Considering that they got $151,806 with their second Kickstarter seems that not delivering a game is a very smart move, this is precisely the kind of behavior that I don't want to see encouraged, and I think many others here agree with me.
 

Mercenary Games

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Whoa, that's news to me.

And here I am giving "get this game, forever!" editions for FleetCOMM.

I too am confused on why a gamedev would pull that kind of career seppuku.
Considering that they got $151,806 with their second Kickstarter seems that not delivering a game is a very smart move, this is precisely the kind of behavior that I don't want to see encouraged, and I think many others here agree with me.

Funny business indeed.

Even Kickstarter HQ agrees with this. At the PAX 2012 Kickstarter Panel, the main talking point was "please include a copy of your game in your rewards, its just good business."

Though, KS HQ themselves cannot control what goes into the rewards. I guess KS wants a "laissez-faire" sort of policy?

I agree. Fuck that attitude of not giving Gamers GAMES....
 

skuphundaku

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Hi, I'm the game programmer for FleetCOMM.

Just wanted to poke an update to reflect better information, we have a second round Kickstarter campaign that launched just a week ago.

I'll have to admit that going to Indiegogo wasn't very helpful to our studios cause :/ We don't have a "marketing team", and word of it never got around.

We decided to hunker down and build the game all summer, iterating and iterating over thousands of lines of code. We're back to show our progress; we hope we can really push the envelope on the kinds of combat maneuvers players can create.

If you're interested in helping my crew, please visit the page and help spread the word :)

I'll be here all day to answer questions. And yes, I'd like people to try out our fleet maneuvering demo.
I would like to point you to a post I made a week ago, when both you guys and the BIONITE guys came back to KS with new campaigns: http://www.rpgcodex.net/forums/index.php?threads/kickstarter-watch.70894/page-57#post-2340053

Although I understand where you're coming from, when you take into account the Star Command debable Kz3r0 was talking about and the fact that BIONITE's new campaign seems kinda' scammy ("Give us money for a single player campaign, nevermind we're not out of alpha yet, nevermind that we didn't clearly state in our previous campaign that you suckers were funding the multi-player exclusively."). In your case everything is clear, but I think you're making a PR error with coming back with a campaign for mobile, console and multiplayer before having released the initial version of the game and, thus, having created a solid community around it. The problem stems from the fact that, most likey (I can't speak for everyone, but I extrapolate given my motivations and the motivations of a typical Kickstarter donor) the people that donated for FleetCOMM are mostly PC gamers interested in single player. Coming back to them asking for money to invest in mobile/console/multi-player translates to you asking them to invest in you taking your focus off the PC single player game and, essentially, wasting your time and their money developing something that they dislike and some of them actually hate.

Edit: Don't take this as me having something against you, but as me trying to help you fix what I see as a mess that you may, unwittingly, gotten yourself into.
 

Mercenary Games

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Lemme address this line by line, and yes, I understand all these points completely.


Although I understand where you're coming from, when you take into account the Star Command debable Kz3r0 was talking about and the fact that BIONITE's new campaign seems kinda' scammy ("Give us money for a single player campaign, nevermind we're not out of alpha yet, nevermind that we didn't clearly state in our previous campaign that you suckers were funding the multi-player exclusively.").

I can't speak for Bionite/Platoon Studios, so I can only speak for my crew.

In your case everything is clear, but I think you're making a PR error with coming back with a campaign for mobile, console and multiplayer before having released the initial version of the game and, thus, having created a solid community around it. The problem stems from the fact that, most likey (I can't speak for everyone, but I extrapolate given my motivations and the motivations of a typical Kickstarter donor) the people that donated for FleetCOMM are mostly PC gamers interested in single player. Coming back to them asking for money to invest in mobile/console/multi-player translates to you asking them to invest in you taking your focus off the PC single player game and, essentially, wasting your time and their money developing something that they dislike and some of them actually hate.

Edit: Don't take this as me having something against you, but as me trying to help you fix what I see as a mess that you may, unwittingly, gotten yourself into.

Understandable on all concerns.

From my crews perspective, here's the core reason why we want to expand the game.

Platform distributors like Desura/Steam/Appstore have royalty payout models that can take UP TO SIX MONTHS for my crew to see any profit. I can't wait that long if I wanna continue operations on FleetCOMM. Sure, we are set to deliver this game on December, but after that? Waiting up to six months in limbo for a paystub is a no-go, and I can't simply tell my crew to "wait for the funds, then we port".

We made it very clear on our current Kickstarter run that this is about mobile development, and that we are set to deliver the game on PC.

The only difference between a PC and an iOS/tablet version of FleetCOMM is the user interface and operating system, the core design of the game will not be changed in any way. And, just to get real about game development, porting to a new source base + new OS + new input environment with only 2 people is no easy task. My crew needs at least 6 months of diving into iOS for that task. We will be working in PC + iOS as a dev-cycle (yeah, try juggling 2 OS branches in your head, and NUMEROUS APIs for that matter.....)

I'd like to also point the weak conjecture and speculation about "a game they dislike or hate". That's kind of like gamedevs saying "I dunno if this game is going to be fun!" Not saying that the argument shouldn't be made, but calling us "potentially hateful" is misleading and dishonest. Kind of like those cunts at Destructoid :3.

No focus will be taken away from developing the PC build of FleetCOMM. Hell, the PC build IS the core. I'm not sure how people would say "the tablet version of this game is completely different!"; how one goes from that argument, saying "developing the tablet build of FleetCOMM took away from the PC!" is asinine, and definitely insulting to me and my crew (not saying that you are insulting us, but please, don't put words in our mouth, and don't make arguments that do not exist).

To be honest, I've given up on "building a fan base" before the game is shipped. I'm just Kickstarting a second run to keep FleetCOMM going on the production cycle. I could care less about "building a community"; because most people on the forums are cynical, or tired of the whole Kickstarter thing; and I understand completely. There have been scams, the well is already poisoned. No one from Mercenary Games is trying to scam you. If you wanna see scams, check out ZeroDay DLCs and expansion bloat by the big studios.

But, I am still a studio lead, and I have to look out for my crews best interest. If that means going for another Kickstarter run even before we ship; so be it.

My crew wants to survive. We don't want any downtime waiting on Steam/Desura to give us royalties. And no, we won't "take day jobs and wait" to develop the game; thats just going to rot our skills and slow down the pace of the games development even further. So, I get to wait 6 months, maybe 2 years to build up the capital to port our game? Fuck that. I'll scope the market for interested gamers.

And if we fail? So be it.

But please, don't dare tell us to stop. We're going to keep dealing business on Kickstarter; honestly and efficiently, and we could care less what critics think.
 

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