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KickStarter Kickstarter Watch.

skuphundaku

Economic devastator, Mk. 11
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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Noctemis - http://www.kickstarter.com/projects/643653261/noctemis - "A mix of adventure classics like Megaman and the legend of Zelda with a unique art style and story driven horror-adventure experience." "Noctemis is a side-scrolling platformer Video Game for the PC, Mac, Linux and eventually the Xbox, OUYA, and PS3 target markets."

Radio the Universe - http://www.kickstarter.com/projects/1548272412/radio-the-universe-0 - "I blended classic Zelda and dark science fiction and drank the ensuing mixture. It was Radio the Universe. Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix. RtU is a challenging and atmospheric sci-fi game with SNES-style visuals and a sinister, offbeat narrative."
 

Kz3r0

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I don't know whoever else is interested in Golf games on the Codex, and on-line ones at that, and there are other caveat in my opinion, the set goal is too low for what they allegedly want to do,unless they are planning to get all the work done by the community, but the real dubious points are these:
Realtime tournament play with live leaderboards, trophies and prizes
Do they mean the usual achievements or money here?

Real world clubs and clothing
And the licenses?
I will ignore it, it won't be funded anyway.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
phd010713s.gif
 

Metro

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Legends of Dawn is only $500 away from its goal with 10 days left. The bakers did it!
 

Metro

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Funny enough it's seemed to pick up recently -- now it's $2,500 over the target $25k.
 

Kz3r0

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When Kickstarter Investors Want Their Money Back

Kickstarter has raised millions for designers and entrepreneurs. But what happens when no product materializes?
As Neil Singh logged onto his computer one evening in March 2011 to research stands for his iPad, he never imagined he'd end up suing an entrepreneur he had never met--eventually forcing that entrepreneur into bankruptcy.
In May 2012, Singh filed paperwork in Arizona's Justice Court citing breach of contract. He sued both Quest and his business partner, Juan Cespedes, though he eventually dropped the case against Cespedes.
Because he never incorporated Hanfree, Quest was personally liable for the refunds. But the money from the backers was gone, spent on engineers and contract manufacturers. The lawsuit forced him into bankruptcy. From there, things only got worse.
Later that year, Quest moved to Brooklyn, but because of the damage to his reputation, he could only find part-time work in what he calls a non-design-related field.
Perhaps the most important change the founders announced that day was that project creators will be required to reference specific "risks and challenges" in their project proposals. (It's unclear if the Hanfree case influenced their decision to make these changes, but it seems likely.) The company also introduced several new hardware and product design project guidelines, which prohibited product simulations and renderings. Today, many of the renderings on Hanfree's Kickstarter page--like that glossy video of the loft apartment--would not be allowed.
Of course, it's not all bad. Kickstarter's origins--in music, art, and film, especially--have funded hundreds, if not thousands of laudable, engaging, and award-winning projects. In fact, the idea for the company originated in 2002 when Perry Chen, one site's co-founders, wanted to organize a $20,000 concert in New Orleans, but didn't have the money to secure a venue. Some projects have gone on to critical acclaim, too: About 10% of the films at Sundance this year, for instance, have Kickstarter roots.

Take Flint and Tinder, for example. In April 2012, the Brooklyn-based underwear manufacturer set up a $30,000 goal, to create American-made underwear, but raised nearly $300,000. While the outsized backing may seem like a success for its creator, Jake Bronstein, it created a manufacturing and logistical nightmare. With all his new "customers," his manufacturers told him they'd no longer be able to meet his time frame for shipping. He ended up shipping items three months late, and only because he was able to secure nearly $1 million in venture capital.
While "the vast majority of founders attempt to deliver products promised to funders," according to a July 2012 study from University of Pennsylvania professor Ethan Mollick, "relatively few do so in a timely manner, a problem exacerbated in large or overfunded projects." Mollick examined a dataset of 47,000 Kickstarter projects amounting to $198 million in contributions.

In total, Mollick found that 75% of companies deliver products later than promised. Customer satisfaction is also an issue. After all, many backers have high expectations for products that don't even exist yet.
About six months ago, Sam Fellig, a Brooklyn-based entrepreneur, taught himself code and founded Outgrow.me, a marketplace for successfully funded--but not necessarily successfully created--Kickstarter and Indiegogo projects. It's an interesting business, especially in light of these concerns.

The experience has given Fellig insight into the world of crowdfunding. A few months after Outgrow.me launched, Fellig began receiving interest from the designers themselves, who requested that he feature their items. He met with several of them, and while he recognized the passion these designers had for their products, he was disturbed by their lack of business acumen.

"I'm not sure if I'd use the word naive, but they're definitely inexperienced," he says. "I've sat down with several designers who have been funded--in the hundreds of thousands [range]. And I asked them 'How many of you have experience in the project you created?' There wasn't one.
http://www.inc.com/eric-markowitz/when-kickstarter-investors-want-their-money-back.html
 

Metro

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More germane to people who produce physical items but still interesting.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Later that year, Quest moved to Brooklyn, but because of the damage to his reputation, he could only find part-time work in what he calls a non-design-related field. To deal with his anxiety and hypertension, he picked up yoga and joined a boxing gym. These days, he's doing better, but it's a part of his life he hopes to move on from.

:lol:
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
OH LOOK

It's another Obsidian-style Kickstarter from a full-sized developer. This one's from Gas Powered Games: http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg?ref=live

You'd think Planetary Annihilation stole their thunder.
Maybe I am getting ahead of myself but I would say that this has already failed.

Don't know if they'll fail, but it doesn't look like they're going to get 4 million.

I MAKE A THREAD: http://www.rpgcodex.net/forums/inde...games-kickstarter-not-sure-if-popamole.79699/
 

felipepepe

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$1,100,000? Who the fuck do they think they are? o_O

Also, action-RPG + RTS reminds me of Brütal Legend, but without all the Heavy Metal fun... so no, thank you.
 

Metro

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Their history is pretty sketchy. AoE online, Space Siege, early Dungeon Sieges, Supreme Commander, meh.
 

Curious_Tongue

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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014

From the comments:


Mike Sinshiemer

This is a very important article as it highlights the pitfalls of crowd funding which I've personally stayed away from as both an entrepreneur and investor. If the entrepreneur can't raise proof of concept money from friends and family, I'd be dubious as a prospective investor as to that entrepreneur's wherewithal to be successful later

Pretentious fucker.

I don't think a real "entrepreneur" would hassle his/her friends and family for money to begin with. And that assumes that people always have family and friends with spare dosh to throw around to begin with.
 

Kz3r0

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Blaine

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Grab the Codex by the pussy
I don't think a real "entrepreneur" would hassle his/her friends and family for money to begin with. And that assumes that people always have family and friends with spare dosh to throw around to begin with.

Quite right. Monetizing one's friends and relatives, essentially using your relationship with them as bargaining leverage, is beyond crass.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Lore tribute Kickstarter: http://www.kickstarter.com/projects/1983201034/lore-lost-voices


In the closing days of 2012, the one-man video game epic Lore generated buzz on a level that I had never experienced. I dove in to the comments section, eager to be a part of this vision and to share my enthusiasm.

I was completely unprepared for what I would find.

A passionate community had risen around this digital amalgam of world myths, and I realized that here, too, the participants were creating their own story, with their own legends, heroes and monsters. This project will attempt to capture the passion and pathos of the Lore project through the comments of its backers, who will be portrayed in a medium universal to all races and cultures: the humble sock puppet.

--------------------------------------------------

The funds raised here will all be put directly to creating the puppets, props and locales required for the film. These puppets will be well beyond the simple one-sock-two-buttons, and each will be hand crafted by me. Once the comments section of Lore has drawn to a close, I will begin making the script and conceptualizing each puppet with their props and background locale. The goal is to make each puppet an honest representation of the backer it represents, and I hope to draw from a large pool of socks. With a cast of well over 80 (as of this writing), this will be a significant task.

Production time of the film itself will be fairly quick, with editing taking most of the time. Upon successful completion of the film, it will be released into the wild, free for everyone to view.
 

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