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KickStarter King Arthur: Knight's Tale + Legion IX standalone expansion - dark fantasy turn-based tactical RPG from NeocoreGames

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Rusty's guide to Events
If you're going to cheat by using a guide just know the files are in lua and you can open them and check you disgusting cheaters.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
Let's just say I am starting to understand why people say marskmen fall off.
The first relic i found was OP for archers early game, did a flat 12 damage and buffed fire attacks, she used to kick ass versus human and zombie tier enemies.

The problem is i'm now fighting fairies who toss out aoe spells and debuffs with abundance, and who sport good defences so the poor archer waifu can't keep up in the damage race.
At least my champions can dish out crazy dps, their problem is just getting into melee range and not being neutered by enemy cc, champions are wrecking balls when they get going but that means nothing if they are blinded or frozen.
There is a trinket that lets you teleport,it is crazy op on some vanguards or defenders lol. Also if i remember correct,it gives moral too.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,751
Will keep an eye out for tp relic, sounds handy.
In meantime my Sir Kay is getting crazy OP now that has t3 skills and the passive giving him a free strike. With ap gain on kill am seeing him solo clear entire encounters and finally relate to what rest of you were saying in past pages with ap restoration breaking the game.

Also bigging up Mordred now that i respecced him to focus on lightning spells, he really is a combat caster more then the tank i initially assumed him to be.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,297
The Mask's Guide to Events

A Curse Unbroken = Old Faith
A Cliff of Regrets = Old Faith
A Natural Order = Arcanist/ Sage
A Strange Invitation = Anything seems to work (perhaps not too low level?)
Beast of the Waxing Moon = Anything seems to work (perhaps not too low level?)
Blood Money = Anything seems to work (perhaps not too low level?)
Calamity in Spring = Arcanist/ Sage
Drillmaster = Defender/ Champion
Forsaken Legacy = Arcanist/ Sage
Grim Decision = Anything seems to work (perhaps not too low level?)
Minstrel in Distress = 1. Option Defender/ Champion 2. Option Arcanist/ Sage 3. Option Marksman/ Vanguard
Marauders no More = Anything seems to work (perhaps not too low level?)
Rite of the Everspring = Old Faith
Sir Alun, the Marauding Knight = Defender/ Champion
Shadows from the Past = Arcanist/ Sage
Shadows of the Cross = Anything seems to work (perhaps not too low level?)
Song of Damnation = Female
Talented Brigands = Marksman/ Vanguard
The Questing Beast = Defender/ Champion
The Wild Hunt Approaches = Anything seems to work (perhaps not too low level?)
The Wild Hunt Unleashed = Anything seems to work (perhaps not too low level?)
Unwanted Admirer = Male
First Treasure of… = Arcanist/ Sage
Second Treasure of... = Marksman/ Vanguard
Third Treasure of... = Christian
Fourth Treasure of... = Tyrant

I *may* be wrong a few, especially the ones where I speculate about the level difference to Mordred. If this is true, let me know and I may edit my post.
Somebody made a list on Steam forums and it seemed to work alright for me.

Here is a copy:
A Curse Unbroken = Old Faith
A Cliff of Regrets = Old Faith
A Natural Order = Arkanist/Sage
Beast of the Waxing Moon = Max LvL difference to highest Charakter 2 or less ("Max 2 LvL" from here on in the list))
Blood Money = Max 2 LvL
Calamity in Spring = Arkanist/Sage
Drillmaster = Defender/Champion
Forsaken Legacy = Arkanist/Sage
Grim Decision = Max 2 LvL
Minstrel in Distress = 1. Option Defender/Champion 2. Option Arkanist/Sage 3. Option Marksman/Vanguard
Marauders no More = Max 2 LvL
Rite of the Everspring = Old Faith
Sir Alun, the Marauding Knight = Defender/Champion
Shadows from the Past = Arkanist/Sage
Shadows of the Cross = Max 2 LvL
Song of Damnation = Female
Talented Brigands = Marksman/Vanguard
The Questing Beast = Defender/Champion
The Wild Hunt Approaches = Max 2 LvL
The Wild Hunt Unleashed = Max 2 LvL
Unwanted Admirer = Male
First Tresure of....way to long name so I dident wrote it down = Arkanist/Sage
Second Tresure of the same thing = Marksman/Vanguard
Third Tresure of Its somethining about Duran Duran = Christian
Fouth Tresure of or is it Duran Turann..it must be a Band of some kind = Tyrant
Source: https://steamcommunity.com/app/1157390/discussions/0/3416559828456603292/
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
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Location
Copenhagen
In meantime my Sir Kay is getting crazy OP now that has t3 skills and the passive giving him a free strike. With ap gain on kill am seeing him solo clear entire encounters and finally relate to what rest of you were saying in past pages with ap restoration breaking the game.

Now consider the fact that Kay might be the worst Champion in the game :P
 

CoronerZg

Augur
Joined
Apr 15, 2015
Messages
137
In meantime my Sir Kay is getting crazy OP now that has t3 skills and the passive giving him a free strike. With ap gain on kill am seeing him solo clear entire encounters and finally relate to what rest of you were saying in past pages with ap restoration breaking the game.

Now consider the fact that Kay might be the worst Champion in the game :P
Ok, now you have no idea what you're talking about. Kay can learn all active skills for 1SP, he has Power Attack AND Death Strike, he has 3 area attack skills and he has KICK, which is by far the most useful skill for maintaining Killing Spree (you can do 50% of your fully boosted weapon dmg for 1AP and it has only 1 turn cooldown... so with free Strike kill you automatically get your Kick back). All he needs is a basic TP ring, which you can get very fast, and he in fact becomes the very BEST champion in the game. Black Knight can't keep up and White Knight is a close second because of his insane AP recovery per kill.
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,748
Location
Copenhagen
In meantime my Sir Kay is getting crazy OP now that has t3 skills and the passive giving him a free strike. With ap gain on kill am seeing him solo clear entire encounters and finally relate to what rest of you were saying in past pages with ap restoration breaking the game.

Now consider the fact that Kay might be the worst Champion in the game :P
Ok, now you have no idea what you're talking about. Kay can learn all active skills for 1SP, he has Power Attack AND Death Strike, he has 3 area attack skills and he has KICK, which is by far the most useful skill for maintaining Killing Spree (you can do 50% of your fully boosted weapon dmg for 1AP and it has only 1 turn cooldown... so with free Strike kill you automatically get your Kick back). All he needs is a basic TP ring, which you can get very fast, and he in fact becomes the very BEST champion in the game. Black Knight can't keep up and White Knight is a close second because of his insane AP recovery per kill.

Black Knight, Lancelot, White Knight etc. have the relevant of these abilities AND stuff like a movement ability (obviously completely nuts on Champions), one of the best damage buffs in the game (= more killing spree) and even more AP recovery.

As for Kick being "by far the most useful skill for maintaining Killing Spree"... no.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,617
Lancelot doesn't get Rage, which completely disqualifies him as a champion, although his role as a hybrid champion/sage is useful and interesting regardless. Kick is incredible because a 1 ap attack can still do hundreds of damage after Kay has been fed some kills and other buffs, and then trigger more attacks and AP recovery and so on.

The black knight's leap attack is still so much better than anything the other champions get that it renders discussion moot, but Kay is good.
 

CoronerZg

Augur
Joined
Apr 15, 2015
Messages
137
The black knight's leap attack is still so much better than anything the other champions get that it renders discussion moot, but Kay is good.
Nah, he runs out of APs faster than other champions (White Knight and Kay) and he's not as effective against fewer strong enemies.
But yes, in general this discussion is a bit pointless, cause all champions are OP and we're just picking flavors of broken here :)
 

Grunker

RPG Codex Ghost
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Joined
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Location
Copenhagen
The black knight's leap attack is still so much better than anything the other champions get that it renders discussion moot, but Kay is good.
cause all champions are OP and we're just picking flavors of broken here :)

That much we certainly agree on!

For my second playthrough I think I'll try a self-imposed challenge: no AP-manipulation allowed at all beyond base AP stuff (like base additions from mutations etc.)
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,297
Now consider the fact that Kay might be the worst Champion in the game :P
Depends how you look at it. For me the lack of Rage makes Lacelot the worst Champion in the game. However, he can be quite powerful nevertheless and can work as supporting Champion.

As for Kick being "by far the most useful skill for maintaining Killing Spree"... no.
Kick is useful for triggering "kill everything in sight" skill though. Not only it kills everyone nearby, it also give you a bunch of APs and MPs back (if you have items that generate MPs on kill), meaning you can reposition and kill someone else and net a few more kills with Killing Spree. That said, I do agree with the opinion that Black Knight and White Knights are the best Champions (although White Knight takes time to get there).

Nah, he runs out of APs faster than other champions (White Knight and Kay) and he's not as effective against fewer strong enemies.
You can give him a relic that converts MPs into APs.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,751
Obviously still learning the game but the impressions of the champions i have used:

Sir kay: has all the basic skills to be a great champion, don't see why he is bottom tier, especially with talented perk meaning he has more skill points to play around with.
White Knight: in the process of building him up but on paper his ap recovery is amazing so hoping to graduate him to A team status, doesn't seem like he is missing any of the main champion skills so i don't see any downside for this knight.
Sir Balan: i don't see anything wrong with him either, like kay he has all the basic skills you need, key difference being defensive stance which has been handy to have. Seems to be the closest to a "default" champion and only lagged behind kay due to lacking talented.
Sir Lancelot: hybrid sage-champion. Initially was underwhelmed as lacking rage seemed to instantly neuter his potential as a champion BUT he also has inspire and unique OP big aoe melee attack so i'm still making my mind about him. Since i mostly bring sages for their cc removal and buffs he might actually end up fitting my comp perfectly though, and it would turn the lack of rage into a positive since means i don't have to worry about feeding him kills to get going.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,297
Sir Balan: i don't see anything wrong with him either, like kay he has all the basic skills you need, key difference being defensive stance which has been handy to have. Seems to be the closest to a "default" champion and only lagged behind kay due to lacking talented.
Indeed. I love Defensive stance, because it's so versatile skill and with a proper build your Champion doesn't require as much babysitting as Champions who don't have it.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,751
Got the tp ring, my champions are now shonen protagonists, living out their anime fantasies by teleporting around 1 shotting people whilst spouting edgy one liners.

Also gotta love the kick, no better way of flexing and keeping up a killing spree then using the mighty foot.

1665603566819.jpeg
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
Got the tp ring, my champions are now shonen protagonists, living out their shitty Japanese pornographic cartoons fantasies by teleporting around 1 shotting people whilst spouting edgy one liners.

Also gotta love the kick, no better way of flexing and keeping up a killing spree then using the mighty foot.

View attachment 29300
Nothing like backstabbing a bunch of people with a cleave.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,751
Reached the post game, figured game would end at lvl20/21 but nope, it keeps going.
So what is the max level i am likely to reach? Might have to downgrade my estimation of kay at least for late game if it turns out you can max every skill eventually.

Otherwise am continuing to break the game with the tp ring, my only issue with it is it makes having multiple champions counter productive since having 2 guys tp around 1 shotting every enemy in a single turn just means they cockblock each other's skill streaks (lancelot being main exception since lacks rage).
Annoying because i was leaning so heavily into champions this run and prioritized them above every others but guess i only have myself to blame for putting so many eggs in that basket.
 

Mangoose

Arcane
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Joined
Apr 5, 2009
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26,281
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I'm a Banana
Divinity: Original Sin Project: Eternity
Hm gonna try this, see how it compares to the King Arthur rts that had Choose Your Adventure stuff. I know that the sequel to that was shitz.. But this one.. Hmm.
 

Nikanuur

Arbiter
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Joined
Mar 1, 2021
Messages
1,720
Location
Ngranek
At some point, far into the game, some mission became so difficult it wasn't possible to even finish at the same level of heroes and mission's designation. I had to reload few savegames earlier and revise builds. Specialize, utilize the passives. Sometimes later again, I steamroll through most missions. For me this game is an awesome example of don't give up, git gud. Much praises for this.
 
Joined
Jan 14, 2018
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Codex Year of the Donut
neocore email
image.png


We also have some great news regarding King Arthur: Knight's Tale. The game's first DLCs are on the way, and it's a treat for those who like strategic challenges and prefer pure combat. In the completely separate and brand new game mode - with multiple difficulty settings - players will be able to face unique enemy encounters in arena / skirmish scenarios. Certain NPCs from the campaign will make a return and new achievements will be added for completionists. Just to tease things a bit, in one of these set of maps for instance you'll be in control of Sir Tewelyn and his Lost army with their well-known unique abilities. The first set of this skirmish setting will be available for everyone for free (as part of a game update), while the second and the third parts will be added as two separate DLCs. All three (including ten pretty challenging encounters each) will be out really soon.

Additionally, the second season of Knight's Tale is in the works! This will be a free content patch for everyone, just like the current seasonal update, with a short story campaign, new mechanics and more. This time around, we'll be taking up the mantle of the Seelie Courts, so powerful magic and agile melee combat are both guaranteed. The second season is set to be released at a later date - stay tuned for more details!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,004
Update plans for 2022 - New DLC Challenges coming soon
Knights!

We have exciting news about some of the things we have been working on lately!

The game's first DLCs are on the way, and it's a treat for those who like strategic challenges and prefer pure combat. In the completely separate and brand new game mode - with multiple difficulty settings - players will be able to face unique enemy encounters in arena / skirmish scenarios. Certain NPCs from the campaign will make a return and new achievements will be added for completionists.

Just to tease things a bit, in one of these set of maps for instance you'll be in control of Sir Tewelyn and his Lost army with their well-known unique abilities. The first set of this skirmish setting will be available for everyone for free (as part of a game update), while the second and the third parts will be added as two separate DLCs. All three (including 10 pretty challenging encounters each) will be out really soon.

Additionally, the second season of Knight's Tale is in the works! This will be a free content patch for everyone, just like the current seasonal update, with a short story campaign, new mechanics and more. This time around, we'll be taking up the mantle of the Seelie Courts, so powerful magic and agile melee combat are both guaranteed. The second season is set to be released at a later date - stay tuned for more details!

Avalon awaits!
 

kyosuke

Educated
Patron
Joined
May 13, 2018
Messages
89
Location
Singapore
Anyone tried the newly released content yet? How is it?
 

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