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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Pizzashoes

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$60 is a steal for this GOTY contender. You don't want to miss out!
 

Elex

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I don't get it, can't you jerky it or salt it or something to preserve it? They had that ability in that era, didn't they?
you have a perk for that.
but apparently when an hunter kill an hare he jump on the horse and run to city so the meat don’t spoil.

the lucky thing: a single bunny can feed 26 people.
 

Elex

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So you're telling me stealing is the fastest way to make money, God doesn't exist, and nothing I do matters?
it’s a test! you have free will and you have to decide what to do!
there is no divine hand forcing you!


btw.. virgin achievement is really really hard. Every quest have potential surprise sex, Henry is assaulted by at least 2 women in the game (and we have no idea what there have done to henry when he was wounded).
 

Elex

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It should be possible to mod the formulas for skill level gains in such a way that the cost of you next level takes into account all levels across all skills that you have, correct?

If yes, then it shouldn't be very difficult to make a mod which makes it practically impossible to reach level 20 in every skill, and incentivises you to specialize in a few skills.

BTW for some reason GoG says I have 24 hrs and 2 mins before KCD is available for download, instead of just 2 mins.
you can simply raise the level cap: max level = max stat

if the new cap is 50 you get the same stat as a lv 20 henry.

there is s mod that already do that with different level.


the worst part is non combat
skill, and archery. lockpocking and stealing don’t really need to get slowed.
 

a cut of domestic sheep prime

Guest
This is a pretty good video - explaining the game in detail.
Every time I look at this game I ask myself why I'm not Mount and Blading with mods instead.

Undelivered, Game is a buggy mess, tons of features half assed or missing. Ends on a cliff hanger. Another euro trash game in the bin.
For 60 bucks? Bleh



I knew based crowbcat will expose this piece of shit for what it is. One of the few voices of reason, who lets the footage to speak for itself instead of a biased nerd trying to justify poor dellivery. It's irrelevant that the game was made by indie devs, who delivered an expected janky indie experience, as long as the game has a triple A price tag.

This is a valid criticism. I never paid much attention to it before it came out though, so I had no idea.

Still enjoyed it and think it's incline on the whole though. 10/10 would buy again, just to make you cry inside about muh bohemian black ppl.
 

a cut of domestic sheep prime

Guest
can't wait to play as a bath house whore
I like the idea of playing Theresa and doing the laundry and cooking all day as well.

Btw, her romance was a huge letdown.

All that lead up and you just screw her in the barn. Nothing else after that. Meh.
 

Rev

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I like the idea of playing Theresa and doing the laundry and cooking all day as well.

Btw, her romance was a huge letdown.

All that lead up and you just screw her in the barn. Nothing else after that. Meh.
They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.
Haven't played through it but this reminds me of a Czech girlfriend I had a long time ago. :lol:

BTW, GoG still has me wait until the 28th for downloading the game, although it says it becomes available on the 27th.
 

a cut of domestic sheep prime

Guest
They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.
As it stood with her just leaving and going back to the work made it feel like "well, we fucked. I'm kind of done with you now."
 

Lord Kane

Novice
Joined
Feb 6, 2018
Messages
22
I have been playing for couple of days, got to the point my Henry can duel knights and eradicate bandit camps on daily basis. So far it looks like an interesting game that could use a year of two for polish.
But the combat system...oh boy. Is it just me or combat feels really unresponsive? For example : I trained combo system with captain but when I try to do them in actual combat, I don't think they work. My character swings his sword like he would with ordinary attacks. Same with blocking, sometimes it works, but most of the time it doesn't.
Regardless of my experiences with combat, choosing mouse for directions was a dumb idea. It's almost as devs implemented this system with controller thumbstick in mind and nothing else.
 

Elex

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I have been playing for couple of days, got to the point my Henry can duel knights and eradicate bandit camps on daily basis. So far it looks like an interesting game that could use a year of two for polish.
But the combat system...oh boy. Is it just me or combat feels really unresponsive? For example : I trained combo system with captain but when I try to do them in actual combat, I don't think they work. My character swings his sword like he would with ordinary attacks. Same with blocking, sometimes it works, but most of the time it doesn't.
Regardless of my experiences with combat, choosing mouse for directions was a dumb idea. It's almost as devs implemented this system with controller thumbstick in mind and nothing else.
because is based on the stat of henry vs the stat of the enemy.

when you can perform a proper combo the enemy is already dead.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I like the idea of playing Theresa and doing the laundry and cooking all day as well.

Btw, her romance was a huge letdown.

All that lead up and you just screw her in the barn. Nothing else after that. Meh.
They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.

Not only that (major spoilers)

When later on you get to know that you are noble blood, does the story still recognize that Theresa is your main love interest? We never get to know and the next game or DLC will start with zero knowledge regarding this.
 

moon knight

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Not only that (major spoilers)

When later on you get to know that you are noble blood, does the story still recognize that Theresa is your main love interest? We never get to know and the next game or DLC will start with zero knowledge regarding this.

The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.

For example you can't tell Reeky's father that his son is dead, killed by the bandits.

Or sometimes the sandbox nature of the game is disconnected from its linear main quest, and killing everyone in Rattaj or going to prison seems to no have consequences on the plot. The game is too linear with the story for its own good, and at the same time its too permissive.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.

What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I have been playing for couple of days, got to the point my Henry can duel knights and eradicate bandit camps on daily basis. So far it looks like an interesting game that could use a year of two for polish.
But the combat system...oh boy. Is it just me or combat feels really unresponsive? For example : I trained combo system with captain but when I try to do them in actual combat, I don't think they work. My character swings his sword like he would with ordinary attacks. Same with blocking, sometimes it works, but most of the time it doesn't.
Regardless of my experiences with combat, choosing mouse for directions was a dumb idea. It's almost as devs implemented this system with controller thumbstick in mind and nothing else.
Same here. Yet it still felt glorious beating Runt (even if from the third attempt) when entering combat with an injured hand and torso, and at half health. I just wait for them to attack, then block (I'm too heavily armored to jump to the side), then try to stab them in the face while they are exhausted. I can't even dream of using combos.
 

AwesomeButton

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The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.

What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
This reactivity ranting is an example of give them a finger and they will want your arm.

You know why such situations couldn't happen in Witcher 3 for example? Witcher 3 didn't allow you to hit the civilians. There is only so much reactivity that can be done in an open world game with a finite budget. Ffs, this argument is for kids who started playing games with ME3.
 

moon knight

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What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?

Fallout 1,2...New Vegas. And in terms of romance, The Witcher 2 and 3 are certainly superior, the characters are there not to make our protagonist fuck. They are an integral part of its life, they have their own agenda and are important for the plot. Fuck, even BiowEAre makes better interactions between protagonist and companions, expecially the romanced one. Shepard/Liara, Grey Warden/Morrigan, Hawke/Anders, Elf/Solas.
 

moon knight

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You know why such situations couldn't happen in Witcher 3 for example? Witcher 3 didn't allow you to hit the civilians.

And it was the right decision. If you want to make a story driven main quest with a somehow defined protagonist, you can't put that into an immersive sim/sandbox environment. That exactly because you cannot account for character acting chaotic/evil in the main quest.
 

AwesomeButton

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I am willing to admit that Fallout 1, 2, and NV are better RPGs than KCD. Also willing to admit romance conversation trees and reactivity in TW2 and 3 are better than those in KCD.

Driving simulation in Colin McRae's rally is also better than the horse simulation in KCD :D
 

moon knight

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I am willing to admit that Fallout 1, 2, and NV are better RPGs than KCD. Also willing to admit romance conversation trees and reactivity in TW2 and 3 are better than those in KCD.

To be clear, I'm not shitting over KCD. It's a great indie game on a budget which achieves a lot in terms of depth of game mechanics. But it still has things to improve, and the developers have thing to learn, which is normal being this their first RPG.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.

What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
Realms of Arkania HD.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You know why such situations couldn't happen in Witcher 3 for example? Witcher 3 didn't allow you to hit the civilians.

And it was the right decision. If you want to make a story driven main quest with a somehow defined protagonist, you can put that into an immersive sim/sandbox environment. That exactly because you cannot account for character acting chaotic/evil in the main quest.
You have a point there. There are benefits to letting you kill everyone though, and they are again roleplaying-related. If you kill a person it's because you chose to do it.

BTW, I thought, and I think I read it in reviews, that if you kill quest NPCs their quests won't open up. It's only now that I hear about NPCs respawning. What is the situation exactly? Are all guaranteed to respawn after a certain amount of time?
 

a cut of domestic sheep prime

Guest
I feel I'm far enough along into it to review it on the (Unofficial) Codex Steam Curator:

http://store.steampowered.com/curator/31550535/
Kingdom Come: Deliverance
JESUS CHRIST BE PRAISED! Quirky EuroIndie. Think watered-down Mount & Blade meets Skyrim (with much better writing). Historically accurate, so no "diversity" though. I know, that ruins, it, right? :lol:
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.

What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?

It just feels like the story was written in a more linear approach and didn't take the open world in consideration. I get the feeling that the supposed love interest would stick with you throughout the whole adventure story-wise, but since it's a open world game you can get it out of the way rather quick. Pretty large story disconnect there, at least for me.
 

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