Pizzashoes
Scholar
- Joined
- Oct 31, 2017
- Messages
- 444
$60 is a steal for this GOTY contender. You don't want to miss out!
you have a perk for that.I don't get it, can't you jerky it or salt it or something to preserve it? They had that ability in that era, didn't they?
it’s a test! you have free will and you have to decide what to do!So you're telling me stealing is the fastest way to make money, God doesn't exist, and nothing I do matters?
you can simply raise the level cap: max level = max statIt should be possible to mod the formulas for skill level gains in such a way that the cost of you next level takes into account all levels across all skills that you have, correct?
If yes, then it shouldn't be very difficult to make a mod which makes it practically impossible to reach level 20 in every skill, and incentivises you to specialize in a few skills.
BTW for some reason GoG says I have 24 hrs and 2 mins before KCD is available for download, instead of just 2 mins.
This is a pretty good video - explaining the game in detail.
Every time I look at this game I ask myself why I'm not Mount and Blading with mods instead.
Undelivered, Game is a buggy mess, tons of features half assed or missing. Ends on a cliff hanger. Another euro trash game in the bin.
For 60 bucks? Bleh
I knew based crowbcat will expose this piece of shit for what it is. One of the few voices of reason, who lets the footage to speak for itself instead of a biased nerd trying to justify poor dellivery. It's irrelevant that the game was made by indie devs, who delivered an expected janky indie experience, as long as the game has a triple A price tag.
I like the idea of playing Theresa and doing the laundry and cooking all day as well.can't wait to play as a bath house whore
They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.I like the idea of playing Theresa and doing the laundry and cooking all day as well.
Btw, her romance was a huge letdown.
All that lead up and you just screw her in the barn. Nothing else after that. Meh.
Haven't played through it but this reminds me of a Czech girlfriend I had a long time ago.it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.
As it stood with her just leaving and going back to the work made it feel like "well, we fucked. I'm kind of done with you now."They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.
because is based on the stat of henry vs the stat of the enemy.I have been playing for couple of days, got to the point my Henry can duel knights and eradicate bandit camps on daily basis. So far it looks like an interesting game that could use a year of two for polish.
But the combat system...oh boy. Is it just me or combat feels really unresponsive? For example : I trained combo system with captain but when I try to do them in actual combat, I don't think they work. My character swings his sword like he would with ordinary attacks. Same with blocking, sometimes it works, but most of the time it doesn't.
Regardless of my experiences with combat, choosing mouse for directions was a dumb idea. It's almost as devs implemented this system with controller thumbstick in mind and nothing else.
They probably cut her romance so they could concentrate on polishing the game. I agree btw that it its ending was kinda disappointing, previous parts of the missions were actually well done, it would've been nice to have something extra after the end of the quest, at least having her acknoledge their relationships or commenting on it with some dialogues.I like the idea of playing Theresa and doing the laundry and cooking all day as well.
Btw, her romance was a huge letdown.
All that lead up and you just screw her in the barn. Nothing else after that. Meh.
Not only that (major spoilers)
When later on you get to know that you are noble blood, does the story still recognize that Theresa is your main love interest? We never get to know and the next game or DLC will start with zero knowledge regarding this.
The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.
Same here. Yet it still felt glorious beating Runt (even if from the third attempt) when entering combat with an injured hand and torso, and at half health. I just wait for them to attack, then block (I'm too heavily armored to jump to the side), then try to stab them in the face while they are exhausted. I can't even dream of using combos.I have been playing for couple of days, got to the point my Henry can duel knights and eradicate bandit camps on daily basis. So far it looks like an interesting game that could use a year of two for polish.
But the combat system...oh boy. Is it just me or combat feels really unresponsive? For example : I trained combo system with captain but when I try to do them in actual combat, I don't think they work. My character swings his sword like he would with ordinary attacks. Same with blocking, sometimes it works, but most of the time it doesn't.
Regardless of my experiences with combat, choosing mouse for directions was a dumb idea. It's almost as devs implemented this system with controller thumbstick in mind and nothing else.
This reactivity ranting is an example of give them a finger and they will want your arm.The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.
What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
You know why such situations couldn't happen in Witcher 3 for example? Witcher 3 didn't allow you to hit the civilians.
I am willing to admit that Fallout 1, 2, and NV are better RPGs than KCD. Also willing to admit romance conversation trees and reactivity in TW2 and 3 are better than those in KCD.
Realms of Arkania HD.The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.
What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?
You have a point there. There are benefits to letting you kill everyone though, and they are again roleplaying-related. If you kill a person it's because you chose to do it.You know why such situations couldn't happen in Witcher 3 for example? Witcher 3 didn't allow you to hit the civilians.
And it was the right decision. If you want to make a story driven main quest with a somehow defined protagonist, you can put that into an immersive sim/sandbox environment. That exactly because you cannot account for character acting chaotic/evil in the main quest.
Kingdom Come: Deliverance
JESUS CHRIST BE PRAISED! Quirky EuroIndie. Think watered-down Mount & Blade meets Skyrim (with much better writing). Historically accurate, so no "diversity" though. I know, that ruins, it, right?
The game lacks advanced reactivity and it's the symptom of developers unexperience with the genre. Not only the "romances" aren't connected with the main quest and they do not really make our protagonist grow as a character, I also noticed that the devs didn't think about different player approach.
What standard are you using here? Can you point me to all these wonderful RPGs with more AI reactivity? Where your protagonist grows as a character? Where you can approach quests in more varied ways?