Any Czech here can translate?
- total costs was 750 mil CZK, that's about 30 mil EUR
- they expect to sell 2mil in total over the next few months, years
- for example there is about 1 mil players who have in the wishlist and usual conversion is about 15%
- Vávra thinks they could reach even 3 mil if they are going to support the game with DLCs and patches
- Forbes calculated that 1 mil. sold units generates about 20 mil. EUR for Warhorse
- follows with a rehash of Vávra visiting castles with grandparents, studying engraving, founding Warhorse Studio, prototype + Kickstarter story
- Bakala liked that the Vávra+Klíma were always realistic with their budget requirements as the game grew; it's about 2x larger than it was meant to be
- Everyone told Vávra that Father Godwin quest + cutscenes were to laborious and should be simplified, but he persisted to keep it in it's current state
- now it's one of the best moments of the game
- his former boss Vochozka (Illusion Softworks) says Vávra is stubborn and that produces both good and bad things: in Vochozka's opinion the combat is too hard, and Save system too unfriendly and this was also forced by Vávra's
- Jakub Dvorský, the author of Machinarium, likes the game a lot
- 18 ppl are working on finding and resolving the bugs now
- 1 week after release they had 254 bugs to resolve (when the article was being written)
- both Vochozka and Dvorský like Vávra as a game designer, but otherwise they see him as a demagogue and edgelord
- 2 small paragraphs are devoted to the 'no black people' thing
- Vávra sees it like this: When the American journalists started with the 'no black people' he told them to fuck off and now there is a conspiracy against him which would like to put him in jail
- he's unhappy about the situation, because it could lead to them loosing a distributor
- he's frustrated by the fact that he's got about 2 big games left before he reaches retirement age
- he's going to buy a new car, a big TV and a dog if his wife allows him
- large part of the team will move to work on a sequel, smaller part will work on DLCs – dog companion and a short story from the POV of a female character (Theresa maybe?)
- Bakala (the investor) intends to support them for the time being
Sorry if this is a bit crude. It's just notes I took while reading the article. Overall nothing groundbreaking.