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Arcane
Btw any Steam power users here? How to remove my "KCD Beta Access" item from my Steam library?
I don't think you can and why would you want to? It doesn't matter at all.Btw any Steam power users here? How to remove my "KCD Beta Access" item from my Steam library?
I don't think you can and why would you want to?Btw any Steam power users here? How to remove my "KCD Beta Access" item from my Steam library?
Some of this game's quest design is mind-boggling in the sense that it's very easy to break parts of the main quest without even trying.
Take arguably the worst quest in the game, "Restless Spirit", and how it interacts with a late-game main quest.
You can acquire this side quest quite early on in the game. After running a few pointless errands, you get tasked with getting the Necronomicon. The only copy is inside the monastery, and chances are that you've never been there up until that point, since it's an early-game side quest and the monastery visit only comes much later in the main quest. So, you break into the monastery, find the book and finish the quest. While you're in there, you might also pick up a number of other quest items that you can't do anything with. You might also find yourself accidentally activating a wrong object and ending up doing something nonsensical like transcribing books, which is weird but probably doesn't break anything. So far, so good.
Later on the main quest takes you into the monastery, and you find that things are kind of weird because of your previous visit. You're tasked with finding a way of opening the cabinet of forbidden books, even though the door is wide open since you already opened it when getting the Necronomicon. One character claims to be reading the book at nights, by the way. Nobody reacts to the cabinet door being open in any way, not even the quest journal. Actually, there's a number of quests that involves the cabinet and its contents, and chances are that you ruined all of them before you even knew they existed. Avicenna's book, you say? Sure, I read that thing weeks ago, but Henry acts like he's never heard of it.
All of your items are confiscated upon entering the monastery, so you need to acquire some equipment (money, lockpicks, weapons) to get around. Another big part of the monastery quest line is getting out of there, since the place is essentially a prison. You need to somehow pick the lock or acquire a key. But guess what? When breaking into the place, you picked the lock on one of the doors and left the door open, and nobody bothered to close it, even though it might've been weeks ago in in-game time. You can just walk in and out right from the start, go pick up all your weapons and lockpicks and other gear if you want to and then come back in armed to the teeth. Again, the quest is pretty much ruined.
It's just weird design. I mean, the sensible thing would've been to lock up the monastery for good until the main quest takes you there. Let the player start from a clean slate, with everything where it needs to be. I don't think anyone would've had any real complaints.
Some of this game's quest design is mind-boggling in the sense that it's very easy to break parts of the main quest without even trying.
Take arguably the worst quest in the game, "Restless Spirit", and how it interacts with a late-game main quest.
You can acquire this side quest quite early on in the game. After running a few pointless errands, you get tasked with getting the Necronomicon. The only copy is inside the monastery, and chances are that you've never been there up until that point, since it's an early-game side quest and the monastery visit only comes much later in the main quest. So, you break into the monastery, find the book and finish the quest. While you're in there, you might also pick up a number of other quest items that you can't do anything with. You might also find yourself accidentally activating a wrong object and ending up doing something nonsensical like transcribing books, which is weird but probably doesn't break anything. So far, so good.
Later on the main quest takes you into the monastery, and you find that things are kind of weird because of your previous visit. You're tasked with finding a way of opening the cabinet of forbidden books, even though the door is wide open since you already opened it when getting the Necronomicon. One character claims to be reading the book at nights, by the way. Nobody reacts to the cabinet door being open in any way, not even the quest journal. Actually, there's a number of quests that involve the cabinet and its contents, and chances are that you ruined all of them before you even knew they existed. Avicenna's book, you say? Sure, I read that thing weeks ago, but Henry acts like he's never heard of it.
All of your items are confiscated upon entering the monastery, so you need to acquire some equipment (money, lockpicks, weapons) to get around. Another big part of the monastery quest line is getting out of there, since the place is essentially a prison. You need to somehow pick the lock or acquire a key. But guess what? When breaking into the place, you picked the lock on one of the doors and left the door open, and nobody bothered to close it, even though it might've been weeks ago in in-game time. You can just walk in and out right from the start, go pick up all your weapons and lockpicks and other gear if you want to and then come back in armed to the teeth. Again, the quest is pretty much ruined.
It's just weird design. I mean, the sensible thing would've been to lock up the monastery for good until the main quest takes you there. Let the player start from a clean slate, with everything where it needs to be. I don't think anyone would've had any real complaints.
Btw any Steam power users here? How to remove my "KCD Beta Access" item from my Steam library?
Some of this game's quest design is mind-boggling in the sense that it's very easy to break parts of the main quest without even trying.
Take arguably the worst quest in the game, "Restless Spirit", and how it interacts with a late-game main quest.
Btw any Steam power users here? How to remove my "KCD Beta Access" item from my Steam library?
Showed in my feed as "Warhorse Studios liked"
go to https://help.steampowered.com/en/ click "games, software, etc." select the game you want to delete then select "I want to permanently remove this game from my account"
A mod that gives you KEKistan flag on your shield.what was it?
Hide is good, remove is better.Didn't hide work?
Hide is good, remove is better.Didn't hide work?
Hide is good, remove is better.Didn't hide work?
Try here: https://store.steampowered.com/account/licenses/
Poor Indians are pasting answers from a script.doc file to you