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Smejki One gets the impression that these DLCs have taken longer to finish than you originally intended. On the DLC roadmap it looks like A Woman's Lot was supposed to be out around now.

Committing to four DLCs might have been a bit too ambitious (not that I'm complaining).
 

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AwesomeButton

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So I bought the game. The 1050ti runs well on medium settings. played through the starting area and died during the great escape. Game then CTD on game over screen. There is no save file and I have to start over. Going to see if I can refund it even though I have 116 minutes.

Lucky you.

Back in the day of old-school RPGs we didn't have the option to refund when we forgot to save.
And then we blame developers for dumbing down games so that the player can't die unless he goes afk.
 

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Woman's Lot is apparently going to add not just playable Theresa but some new content for Henry, probably also Theresa related, as well as one big feature, but what it is the guy didn't reveal yet.

https://www.youtube.com/watch?v=g_-TazvMzzs
Almost 3/4 complete, also. Still quite a while to wait.

https://forum.kingdomcomerpg.com/t/a-womans-lot-progress/63695
savvym said:
Today’s interview with Ondřej Bittner in Vortex revealed that they have been working on their 4th (last) DLC since summer and is about 70% complete and developers are trying to close it. There will be more than just Theresa’s story and one new big feature, similar as in From the Ashes DLC.
 

Smejki

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Smejki One gets the impression that these DLCs have taken longer to finish than you originally intended. On the DLC roadmap it looks like A Woman's Lot was supposed to be out around now.

Committing to four DLCs might have been a bit too ambitious (not that I'm complaining).
Yep, it should have been out by now but frankly, in the cases of DLC3 and 4, those were very rough estimates. When did we release the roadmap? In march maybe? The design and thus scope in terms of content and features wasn't set in stone until very much later. I know very little about the development of DLC 3 as it didn't concern me at all. However the amount of work needed for DLC4, although partial production started earlier, wasn't assessed until the turn of September/October. Only since then do we have more accurate data to support our estimations and so far we seem to be on track. That said, we still face some challenges so things may get out of hand and that would be a painful bummer.

So committing to a number of DLCs isn't a problem. Not knowing what you are actually going to make is. And even then we were aware of our situation and we were comfortable with eventual push of release dates as the production requires it. AFAIK DLC1 was delayed by a week, DLC2 by a month. DLC3 was also delayed by about a month which pushed it into the dead-zone of late-December-to-January which is why it was pushed further and was released now. It was actually ready shortly after Christmas.
 
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Ugh, Steam retardation. It auto-patched KCD to 1.8.1 and my now out-of-date mods must've broken something, so the whole thing just goes black screen on launch.

Gonna have to reinstall everything.
 

Smejki

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Smejki can you shed some light on this? Are you planning some grand rebalancing action? And when is it likely to happen? With the semi-promised Director's Cut edition?
Balance changes are not exclusive to GOTY edition. We keep doing it all the time. It's an iterative process after all. For example with the update 1.8/1.8.1 (DLC3) came some major rebalance of events. And afaik events should receive some further treatment so that they look and work better. So yeah there will be changes. The extent of these adjustments is some something I am unable to tell.
 
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In my experience, the game is definitely tougher now than a year ago, but still not tough enough. Hardcore mode is a must, imho, but you also need mods that make things tougher. Once you have to work hard for money, and buying everything is a hassle, including food, repairs, etc, THEN the game starts to shine. Otherwise it's just a pointless hoarding exercise.
 

Smejki

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Ugh, Steam retardation. It auto-patched KCD to 1.8.1 and my now out-of-date mods must've broken something, so the whole thing just goes black screen on launch.

Gonna have to reinstall everything.
just delete the mod files and "verify integrity of game files". that should redownload the files you need which will likely be a fraction if anything.
 
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Smejki

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What per cent of the studio working on DLCs? :)
That's a complicated stuff. There are teams working in parallel and for example DLC1 didn't overlap with DLC3 and DLC4 so these projects could share people. And to make matters more chaotic the designers mostly work on everything at the same time. And animators are working on request->deliver basis so they are also on everything. The same with sound department. And QA is testing everything as well.

I was assigned to DLC1, some tiny work on DLC2 and a lot of work on DLC4 (which is the reason I know next to nothing about DLC3). DLC4 consist of 4 major projects each requiring a feature team. Each of these features is of a different size and nature and so the size and composition of the teams differ wildly. Is it about content ? There will be a bunch of designers, scripters, animators, cinematic people, enviro and char artists. Is it about mechanics and systems? There will be a bunch of scripters and coders. I'm sorta leading one of these content teams. "My" team consists of 1 main designer who is being helped by 5 other designers, 4 core scripters with 3 others helping us with numerous minor stuff. We got 2 enviro artists and 1 character artist. We also need the entire cinematic team which is 6(?) people. Effectively I am almost completely blind to the structure of the other feature teams. Each feature team gets a producer assigned who keeps track of all that shit. So depending on the veiwpoint and specific point in time and some nuances in definitions I'd say the core, who spend most of their time working on DLC4 in its entirety, might be about 55-60 people + internal QA (18 people) + marketing and other support (6 people). + external QA (number unknown) + actors etc.

If we're talking about all the DLCs rest assured that over 90% of Warhorse worked on at least some parts of them.
 

Quillon

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Complicated stuff indeed, tho what I really asked is roughly what per cent of the studio working on DLCs vs Other Stuff(tm) at any given day? :D
 

Smejki

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Complicated stuff indeed, tho what I really asked is roughly what per cent of the studio working on DLCs vs Other Stuff(tm) at any given day? :D
That's a secret formula, just like Coca-Cola or how Dan manages to be an expert on everything.
 

SlamDunk

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Ugh, Steam retardation. It auto-patched KCD to 1.8.1
You can disable automatic updates, you know.

I don't think so. If you do, the game won't launch.
It appears that you are partially correct. There is no such option.

WgySmb6.png


I checked my other installed games and it's the same. I see I've been out of the loop, since there was once a time when disabling auto-updates was an option. Is this the default way for Steam or is it up to developers to decide?
 

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Hey duders, I'm downloading the game right now and starting a new playthrough with the intent of finishing it this time around (stopped playing shortly after you kill Runt). Are there any must have mods I should look up? I'm a tryhard so shit like (well made!) hardcore mods are welcome.
 

Filthy Sauce

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So I bought the game. The 1050ti runs well on medium settings. played through the starting area and died during the great escape. Game then CTD on game over screen. There is no save file and I have to start over. Going to see if I can refund it even though I have 116 minutes.
Why didn't you save? You get at least three saviour schnapps for free, no need to hoard it.

I was just doing fetch quests so I didn't think about saving- suddenly the raid happened and the game wouldn't allow me to save. I decided against returning the game and started on normal mode and the game now does auto saves before and after major events. I guess Hardcore doesn't do checkpoints?
 
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Baardhaas

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I guess Hardcore doesn't do checkpoints?
Yes, in hardcore mode there are no autosaves, in normal mode after completion of every quest (so turning in a quest can save you a schnapps). Personally I think they should've made at least a few checkpoints after some of the long, railroaded, sequences that feature in the beginning and the end of the game. I think a manual save is possible at the point where you have to run from the castle to your horse.
 
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It appears that you are partially correct. There is no such option.

I checked my other installed games and it's the same. I see I've been out of the loop, since there was once a time when disabling auto-updates was an option. Is this the default way for Steam or is it up to developers to decide?

Yeah that shit is annoying. Once a year when I decide to fuck around with Skyrim I always have to go download and install a new SKSE to match the latest update that was auto-installed.
 

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