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- Jan 28, 2011
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A bunch of prestigious gentlemen from the documentary:
We'll release as many updates as we deem necessary. In an ideal world the initial GOTY version (or whatever the hell we're gonna call it) should be the ultimate one.
Examined Life dude with an opinion many can agree on despite the words and examples he uses delivering it (He loves Oblivion ):
I find that in the above combat mod, NPCs still master strike frustratingly often. Sometimes it's fine, but other times they can take away half of your health bar for having the gall to attack in an action RPG. This is especially problematic in the Tournament activity, where one wrong move means all of your progress will be reset. I think that while it's an improvement over vanilla, it often leaves you at the mercy of the AI since you're forced to be a lot more passive and wait for them to attack, rather than being able to overwhelm them.
Examined Life dude with an opinion many can agree on despite the words and examples he uses delivering it (He loves Oblivion ):
In one of his videos he showed his butthurt toward rpgcodex, because we didn't like some shit game :D.
It's actually funny, because Vavra belueves an rpg has to be an immersive simulationist game, but isn't too surprising because other codexers believe that too. in essence, it means games like Red Dead Redemption 2, Prey and others can be called rpg because they share those systems or focus heavily on them.Partially his fault because he has a very "dubious" idea of what an RPG ought to be like (for him it's more about simulation than numbers, stats and abstractions) which was bound to piss off the hive mind. But at the same time the Codex does have too hard of a fixation with a "specific" concept of what an RPG ought to be. A lot of people here are still snubbing Kingdom Come because it isn't some top down, turn based (must be turned based) stat driven tactical game. I argued during development that there's room for both types but both Vavra and the Codex are adamant that their favored style is the only legitimate one.
you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.
hah whatWitcher 3, Zelda: BotW
I actually agree with Vavra on this. I am not saying there shouldn't be ANY old school games, obviously there are always niches for people with different tastes, you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.
I actually agree with Vavra on this. I am not saying there shouldn't be ANY old school games, obviously there are always niches for people with different tastes, you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.
Playing good games like this the last few years (Zelda: BotW)
Kinda ironic that Vavra is still pissed off about this forum
hah whatZelda: BotW
Playing good games like this the last few years (Zelda: BotW)
hah whatZelda: BotW
Playing good games like this the last few years (Zelda: BotW)
Unironically a great game, and maybe the only good Open World game since New Vegas.
Some background and any information to back it up?Kinda ironic that Vavra is still pissed off about this forum
I have seen no proof of this
Yeah this ain't the caseKinda ironic that Vavra is still pissed off about this forum
hah whatZelda: BotW
Playing good games like this the last few years (Zelda: BotW)
Unironically a great game, and maybe the only good Open World game since New Vegas.
Breath of the Wild was average at best.hah whatZelda: BotW
Playing good games like this the last few years (Zelda: BotW)
Unironically a great game, and maybe the only good Open World game since New Vegas.
Seriously man. Go to the BotW thread, everything good and bad about the game has been said and over-analyzed.
Buggy as it may be, Kingdom Come: Deliverance is an open world RPG slash immersive sim whose ambition outpaces its problems—most of the time. Not only is the small slice of medieval Bohemia beautifully rendered, but it's a complex (and loosely historical) simulation of life and death there too.
Andy Kelly attempts to summarize the scope in his review: "If you get caught stealing, you’ll end up serving some time in jail. If you unsheathe your sword during a fist fight, your opponent will back down and maybe even apologise. Nobles will be more willing to speak to you if you’ve had a bath. If your reputation in a town is especially high, people on the street will shout your name and sing your praises."
He goes on for a while, and even then, barely touches on everything. The detail in the simulation is almost absurd, a depth most big studios wouldn't touch with a 10-foot pole, but Kingdom Come manages to keep everything together well enough. And through it all you play a naive, vulnerable, unremarkable young man. Small dangers cast tall shadows over Henry, a lovable oaf, imbuing a plain world with the mystery and danger we look for in great open world adventures.