Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A bunch of prestigious gentlemen from the documentary:

 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
We'll release as many updates as we deem necessary. In an ideal world the initial GOTY version (or whatever the hell we're gonna call it) should be the ultimate one.
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
313
We'll release as many updates as we deem necessary. In an ideal world the initial GOTY version (or whatever the hell we're gonna call it) should be the ultimate one.

Thanks. I'm incredibly eager to start another playthrough, and thought I'd wait until the release of A Woman's Lot. I suppose there is never a perfect time to play a relatively new game unless you're willing to wait it out.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,711
Codex 2012 MCA
Examined Life dude with an opinion many can agree on despite the words and examples he uses delivering it (He loves Oblivion :argh:):



In one of his videos he showed his butthurt toward rpgcodex, because we didn't like some shit game :D.
 
Joined
Dec 17, 2013
Messages
5,392
I find that in the above combat mod, NPCs still master strike frustratingly often. Sometimes it's fine, but other times they can take away half of your health bar for having the gall to attack in an action RPG. This is especially problematic in the Tournament activity, where one wrong move means all of your progress will be reset. I think that while it's an improvement over vanilla, it often leaves you at the mercy of the AI since you're forced to be a lot more passive and wait for them to attack, rather than being able to overwhelm them.

So to follow up on this, I was able to mod out master-strike completely, using the Better Combat and Immersion mod as a baseline. When you install it in your Mods directory inside the main KCD folder, go to Data subfolder for the mod, and open the BetterCombat... .pak file with an archiving tool (e.g. WinRAR). Then drill down to rpg_params.xml file and open using Notepad.

You can edit all the variables from the game here. Either edit the ones already in the file or add your own by looking them up from the game's wiki page. For Masterstrike, both are already in the file:

CombatAutoSPBWeight (this is the NPC chance of Master-striking)
MaxSpecialPerfectBlockSlotModifier (how hard it is to master-strike for the player)

Set both to 0. For the first one though, the total defensive moves (dodge, regular block, perfect block, master strike, and no defense) add up to 8.3 in vanilla and in the guy's mod, so it might be a requirement. So if you set the first variable to 0 (it's set to 1.3 in the mod), you have to add those 1.3 to other defense moves, to keep the total at 8.3. Maybe this is not necessary, but I would, just to keep it safe.

Save, update archive, and voila, no master strike. You can also edit a shit-ton of other stuff in there, basically any numeric variables in the game.
 
Joined
Dec 17, 2013
Messages
5,392
Also, Smejki there is a REALLY annoying bug in 1.8.1. Sometimes, NPCs will not attack you at all, and just circle around you forever, until you attack. This seems to happen to Runt especially in that quest, but happened in my game to various other NPCs too. I reported it on KCD website, but do you know if this is gonna be fixed soon?
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Examined Life dude with an opinion many can agree on despite the words and examples he uses delivering it (He loves Oblivion :argh:):



In one of his videos he showed his butthurt toward rpgcodex, because we didn't like some shit game :D.


Nah it's because we antagonized him.

Partially his fault because he has a very "dubious" idea of what an RPG ought to be like (for him it's more about simulation than numbers, stats and abstractions) which was bound to piss off the hive mind. But at the same time the Codex does have too hard of a fixation with a "specific" concept of what an RPG ought to be. A lot of people here are still snubbing Kingdom Come because it isn't some top down, turn based (must be turned based) stat driven tactical game. I argued during development that there's room for both types but both Vavra and the Codex are adamant that their favored style is the only legitimate one.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Partially his fault because he has a very "dubious" idea of what an RPG ought to be like (for him it's more about simulation than numbers, stats and abstractions) which was bound to piss off the hive mind. But at the same time the Codex does have too hard of a fixation with a "specific" concept of what an RPG ought to be. A lot of people here are still snubbing Kingdom Come because it isn't some top down, turn based (must be turned based) stat driven tactical game. I argued during development that there's room for both types but both Vavra and the Codex are adamant that their favored style is the only legitimate one.
It's actually funny, because Vavra belueves an rpg has to be an immersive simulationist game, but isn't too surprising because other codexers believe that too. in essence, it means games like Red Dead Redemption 2, Prey and others can be called rpg because they share those systems or focus heavily on them.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
What made his argument unpopular here is not his preference for those type of "immersive" RPGs, but that he thought those kind of games represented an "evolution" of the genre, one that made older types redundant. In his mind the point of an RPG is to actually put you in the shoes of your character, so that you can experience what the character experiences first hand. As i remember, he believed the older types, that one based on tactics, stats and so forth were common in the past ONLY because of technological limitations that no longer exist.

The Codex of course went swinging with wroth at the mouth. For me the argument is immaterial because i think both approaches are legitimate. I mean RPGs that focused on simulation as opposed to strategy or tactics have existed for a long time too. Ultima Underworld was probably the first major breakthrough in this sense.

Kinda ironic that Vavra is still pissed off about this forum given that a lot of his most ardent supporters are here. I mean sure we are a belligerent bunch, but holding a grudge because of a disagreement about design philosophy is a bit silly. Maybe he couldn't figure out why a bunch of lowly fans would have the gull to shit on someone like him. He probably expected to be treated with deference since he is a developer, the fact we shit on everybody might have took him by surprise.
 
Joined
Dec 17, 2013
Messages
5,392
I actually agree with Vavra on this. I am not saying there shouldn't be ANY old school games, obviously there are always niches for people with different tastes, you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.

Playing good games like this the last few years (e.g. Witcher 3, Kingdom Come, Zelda: BotW, ELEX) has made it very hard for me to go back to isometric/turn based/stat based RPGs. The level of interesting gameplay (as opposed to stat checks), richness of the world from the first/third person perspective, the immersion is just on a different level, and I do think this is where the future is.
 

Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
I actually agree with Vavra on this. I am not saying there shouldn't be ANY old school games, obviously there are always niches for people with different tastes, you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.

This debate kind of reminds me of people argue whether Richard Linklater or Wes Anderson is a superior film maker. With Linklater everything is understated and focused on realism. With Anderson, things are snappy, witty, exaggerated. I think it is perfectly reasonable to enjoy both. Same thing with RPGs. Some games are good when they focus on realism. Others can be good when they focus on being as weird/silly/exaggerated as possible. It is possible to execute both types of games well.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,133
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well, even Vavra didn't go all the way simulationist in KCD, so it may be the extremism of his stance is being exaggerated a little.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,014
Location
Embelyon
I actually agree with Vavra on this. I am not saying there shouldn't be ANY old school games, obviously there are always niches for people with different tastes, you can make/play whatever you enjoy, but for me, the ultimate goal in RPGs or in any kind of game is to be fully immersed in the experience, to sort of have a virtual reality where you are able to be a medieval knight, or an adventurer or a mercenary.

Playing good games like this the last few years (Zelda: BotW)

:hmmm:
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,130
Kinda ironic that Vavra is still pissed off about this forum
Yeah this ain't the case

Also I agree with him that simulationist immersive RPGs are the best

But others are fine too. But even back in 97 when I played Fallout for the first time, there is this intro sequence where you are coming out of the vault in first person, and I was imagining wow how amazing would it be to explore that world from that perspective...
I love Fallout 1/2 and consider them pretty much a golden standard of RPG open ended design, but the perspective is just incidental to that. Of course Bethesda's take on Fallout was deficient in lot of ways, but at least the atmosphere was pretty good, and New Vegas showcased how cool first person Fallout can be.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia

Playing good games like this the last few years (Zelda: BotW)

:hmmm:

Unironically a great game, and maybe the only good Open World game since New Vegas.
:nocountryforshitposters:

Seriously man. Go to the BotW thread, everything good and bad about the game has been said and over-analyzed.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,014
Location
Embelyon

Playing good games like this the last few years (Zelda: BotW)

:hmmm:

Unironically a great game, and maybe the only good Open World game since New Vegas.
:nocountryforshitposters:

Seriously man. Go to the BotW thread, everything good and bad about the game has been said and over-analyzed.
Breath of the Wild was average at best.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,130
Buggy as it may be, Kingdom Come: Deliverance is an open world RPG slash immersive sim whose ambition outpaces its problems—most of the time. Not only is the small slice of medieval Bohemia beautifully rendered, but it's a complex (and loosely historical) simulation of life and death there too.

Andy Kelly attempts to summarize the scope in his review: "If you get caught stealing, you’ll end up serving some time in jail. If you unsheathe your sword during a fist fight, your opponent will back down and maybe even apologise. Nobles will be more willing to speak to you if you’ve had a bath. If your reputation in a town is especially high, people on the street will shout your name and sing your praises."

He goes on for a while, and even then, barely touches on everything. The detail in the simulation is almost absurd, a depth most big studios wouldn't touch with a 10-foot pole, but Kingdom Come manages to keep everything together well enough. And through it all you play a naive, vulnerable, unremarkable young man. Small dangers cast tall shadows over Henry, a lovable oaf, imbuing a plain world with the mystery and danger we look for in great open world adventures.

https://www.pcgamer.com/best-open-world-games/

PCGamer is one of the few big mainstream sites that actually do not ignore KCD, kudos
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom