KateMicucci
Arcane
- Joined
- Sep 2, 2017
- Messages
- 1,676
Well, dodging musket balls is probably easier than dodging machine guns, and there have been several RPGs made with machine guns in them. Muskets should not be a problem for a careful player to deal with unless he tries to take on several enemies at once without planning. I shoot muskets in real life and have to say that the inaccuracy of them is usually highly exaggerated- they can be pretty accurate at 50 yards and that's practically long range shooting by video game standards. They're also much easier to aim than bows and arrows.I'd really like a game set during the Thirty Years War, just before the battle of White Mountain, if Warhorse wants to stick to historical events important to Czech history. The early modern period is a setting that is virtually untouched in RPGs. Hussite Wars would be fine too as long as there's guns. Kingdumb Cum 1 has a lot of problems but the developer has shown so much promise I'm already looking forward to the sequels.
There’s a reason the only thing close to an early modern RPG is Mount & Blade’s expansion, with Fire and Sword. It’s really hard to do engaging combat in the age of pike and shot. On the one hand, you can’t protect yourself from gunfire, on the other hand, your own arquebus won’t be able to hit anything except at very short ranges. Plus, it’s much harder to justify the kind of knight-errant structure that most RPGs rely on.
More importantly, Warhorse probably doesn’t want to make a game against the backdrop of losing their country to the Austrians for three hundred years.
Pikes would indeed be hard to implement, but they wouldn't even really have to be, since pikes saw little use outside of set battles during this time. The small-scale skirmishing and raiding was done by either cavalry, dragoons or musketeers.
The early modern period already has a precedent for the knight-errant structure. In fiction, for example, there's Simplicius Simplicisimus, the story of a guy who bounces around Thirty Year War era Germany and France having zany adventures, fighting, dueling, finding secret hordes of treasure. Many of Simplex's adventures could be translated straight into RPG encounters. There are also dozens of real life people who lived lives as vibrant and eventful as RPG character, people like Sir John Smith in his younger years before he became governor of Virginia, or Captain Alfonso de Contreras's piracy career in the Mediterranean.