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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

VerSacrum

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Aug 19, 2023
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264
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Switzerland
It was too much to hope you get to play a medieval Giga Chad impregnating tavern wenches in medieval Prague while introducing bandits to your longsword or other medieval utensil of choice.
:negative:
At least Manor Lords will come soon. It's set around the same time, takes the historical autism even further and its nice how similar it can look to KC:D
429191858.jpg
 

NecroLord

Dumbfuck!
Dumbfuck
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Southeastern Yurop
It was too much to hope you get to play a medieval Giga Chad impregnating tavern wenches in medieval Prague while introducing bandits to your longsword or other medieval utensil of choice.
:negative:
At least Manor Lords will come soon. It's set around the same time, takes the historical autism even further and its nice how similar it can look to KC:D
429191858.jpg
Looks really nice, gotta admit.
 

Hace El Oso

Arcane
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3,197
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Bogotá
I played the demo very briefly before it was discontinued, it is very impressive how Manor Lords respects the mechanical layout of medieval villages and towns(house plots with gardens/chicken coops modulating to fit in available space between other buildings and spidery village roads, medieval markets, etc). Really nice work.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I played the demo very briefly before it was discontinued, it is very impressive how Manor Lords respects the mechanical layout of medieval villages and towns(house plots with gardens/chicken coops modulating to fit in available space between other buildings and spidery village roads, medieval markets, etc). Really nice work.
Yeah, I built like a slob but the game made it look very authentic.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,513
Location
California
Thinking about picking this up. Does the GOLD/DLC edition ruin the balance of the campaign? I hate auto-acquiring bonus items/buffs when buying complete/GOTY editions of games. Is that not a concern for this such title? Thanks <3
 

gabel

fork's latest account
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Mar 27, 2023
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Exploration ruins the balance. Even if you don't use the treasure maps, you're still likely to find some OP gear if you explore.
Game is still great though imo, and the sooner combat becomes easy/irrelevant, the better the game becomes.
It's one of those games where the world is the highlight, and the systems just don't get in the way.
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,055
Location
Khorinis
Yup... using treasure maps until there's nothing else better to do in the game is a great way to balance it a bit, indeed.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,740
It's one of the best written games i've played in ages, and i regret not having been able to finish it.

Granted, the writing is still not all that compared to a great book or movie but is among the best i've seen in a video game in a long while, for whatever that's worth, and i say that despite the game favoring a somewhat "decadent" point of view (which is reinforced by the game having very solid and fun stealth and thieving mechanics. Playing a morally upright charater makes you lose out on a lot of fun content, thievery in particular being the highlight).

Campaign has no real "balance" since you can fuck up the progression just by striking out on your own for any reason, DLCs or not. Main story line is incredibly lock step. Too much probably since in order to play through the story "naturally" you'll likely end up missing out on some side quests (which in some cases isn't necessarely a bad thing as the quality of the writing tends to drop sharply at the periphery all though there are good written side quests as well). There are situations where you can put the main story line on freeze to pursue side content, but only from a mechanical point of view. If you are trying to roleplay it's really hard to justify doing side shit when the main plot is so damn pressing and important, at least if you are putting yourself in the shoes of Henry. Even when you are flat out told to take a break it's hard to justify taking more than a few days off (this is where learning how to do sleepless nights come in handy).

As for exploration, this game has the best hand placed content i've seen in a game. There's no randomly generated caves or loot or any of that stupid shit. All the stuff you find is carefully placed there, visually unique even when it's just different variations of potions hidden under some tree or random shit like that.

BTW, what i'm talking about here is entirely about the story line. I wouldn't worry about messing up the "balance" of the combat because you gonna break that one way or another. While the fighting system is actually very good as far as first person melee combat goes, it still lacks balance, requires a couple mods not to becomed ruined by a couple of hairbrained mechanics (master strikes) and while 1vs1 feels great fighting multiple enemies is janky as shit (and the AI is Bethesda levels retarded at times, with truly "radiant" moments like guards accusing you of murder after you save them from bandits). In fact, best way to maintain "balance" is to avoid fighting if you can help it. If you start killing every Cuman or bandit you meet you'll max out your combat stats prematurely and you'll get so rich so quickly as to make the process of buying or finding gear pointless.
 
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VerSacrum

Educated
Joined
Aug 19, 2023
Messages
264
Location
Switzerland
Exploration ruins the balance. Even if you don't use the treasure maps, you're still likely to find some OP gear if you explore.
Game is still great though imo, and the sooner combat becomes easy/irrelevant, the better the game becomes.
It's one of those games where the world is the highlight, and the systems just don't get in the way.
Yeah, feels similar to finding ebony or daedric weapons back in your first playthrough of Morrowind. But the weapons tend to have some high str/dex requirements iirc. Greatly prefer this approach to levelled/random loot or shitting out a crafted weapon via menu prompts.
 

Carrion

Arcane
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Jun 30, 2011
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Lost in Necropolis
From the Ashes ruins in-game economy by essentially giving you infinite amounts of cash. Then again, in pretty much every game the economy will break at some point, and until you're finished with the DLC it will be more of a money sink than a money faucet.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,740
You can do a lot of that stuff after the main story line though, right?

In fact, i wonder how much side content you are truly going to miss out if you beeline through the main plot.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,740
Exploration ruins the balance. Even if you don't use the treasure maps, you're still likely to find some OP gear if you explore.
Game is still great though imo, and the sooner combat becomes easy/irrelevant, the better the game becomes.
It's one of those games where the world is the highlight, and the systems just don't get in the way.
Yeah, feels similar to finding ebony or daedric weapons back in your first playthrough of Morrowind. But the weapons tend to have some high str/dex requirements iirc. Greatly prefer this approach to levelled/random loot or shitting out a crafted weapon via menu prompts.

It's actually easier to get those weapons by robbing a store than following a map if you don't mind gridning your thieving skills.

This is one of those games where you have to intentionally discipline yourself not to break it as its easy to do if you are autistic enough.

When i replay it one mod i'd like to try is one that reduces xp gain. Couldn't find one on Nexus but maybe i didn't look hard enough.

BTW, i forgot to mention: do yourself a favous and play hard core. I never even tried normal but i saw lets plays on youtube and it's ridicolous. Fast travel? Fuck that shit lmao.
 

Lyric Suite

Converting to Islam
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Messages
56,740
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moon knight

Matt7895's alt
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Apr 7, 2015
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1,101
Location
Italy
Playing it on PC, with a 5600x and an RTX 3060ti (after almost finishing it on PS4) and I've go to say.... the CryEngine is really a steaming pile of shit. And Rattay is optimized worse that Starfield.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,740
The good thing is that the visuals of this game are amazing on any setting (well, some of the animations are janky as shit but that's neither here nor there).

The bad thing is that even on the lowest setting you don't gain much in performance lmao.

Actually, it seems there's like a couple of specific sliders that have a massive impact on performance (shaders and shadows respectively), while everything else doesn't do a whole lot either for better or for worse (performance wise). So what i did was put the game on very high and then manually lower shaders and shadows to medium and called it a day.

Also, riding on a horse will take out at least 20 FPS don't ask me why. On Rattay, i defaulted in just trotting slowly or going on foot (for the "realism" lmao) because riding around on full speed murdered the frame rate (also, i kept bumping into people so i had to give it up. One time i actually managed to kill a guard by just riding into him at fuill speed, had to reload).
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,098
Playing it on PC, with a 5600x and an RTX 3060ti (after almost finishing it on PS4) and I've go to say.... the CryEngine is really a steaming pile of shit. And Rattay is optimized worse that Starfield.
KCD ran fine on my previous gpu a 750 ti that was very long in the tooth.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,848
I think in retrospect, the cryengine required more engineering support from warhorse to extract meaningful performance differences across hardware configs.

There are two mods, flowgraph and optimized graphics presets (OGP), that change the graphics options and presets such that hardware of all types can play KCD without it looking like dogshit. The mod author went full modder and deleted their stuff, but anons have links: https://drive.google.com/file/d/1O0msKX1raoBhhuHtIJhevGOZmYdl3ke9/view

Load these mods first in your mod list, flowgraph first followed by ogp. You’ll see new / different graphics options and presets. You can toggle between vanilla and the new ogp presets within the ui, no console fuckery required.

One thing I really like is that the new presets and graphics options let old hardware play it well, while even on low settings there is a lot less popin and LODing. The new “low” grass setting for instance still renders grass far away, it just disables grass shadows and swaying with the wind. So users with old hardware don’t have horrible grass popin on the new low, compared to vanilla low.

It’s a big upgrade and shows what the engine could do, if tuned correctly by WH.
 
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V17

Educated
Joined
Feb 24, 2022
Messages
271
Playing it on PC, with a 5600x and an RTX 3060ti (after almost finishing it on PS4) and I've go to say.... the CryEngine is really a steaming pile of shit. And Rattay is optimized worse that Starfield.

The good thing is that the visuals of this game are amazing on any setting (well, some of the animations are janky as shit but that's neither here nor there).

The bad thing is that even on the lowest setting you don't gain much in performance lmao.

Actually, it seems there's like a couple of specific sliders that have a massive impact on performance (shaders and shadows respectively), while everything else doesn't do a whole lot either for better or for worse (performance wise). So what i did was put the game on very high and then manually lower shaders and shadows to medium and called it a day.

Also, riding on a horse will take out at least 20 FPS don't ask me why. On Rattay, i defaulted in just trotting slowly or going on foot (for the "realism" lmao) because riding around on full speed murdered the frame rate (also, i kept bumping into people so i had to give it up. One time i actually managed to kill a guard by just riding into him at fuill speed, had to reload).

From what I understand from watching some lecture by one of the lead devs years ago and from my experience playing it on an incredibly shitty Celeron CPU, KCD performance is mostly CPU bound and the biggest problem is simulating many NPC actors at once, plus on slower CPUs loading assets (which I assume have to be unpacked and processed by the CPU, because switching to NVMe did not help). Cry Engine wasn't made for this, but also simulating many NPCs at once on the level that KCD does it (even if it seems simple on the outside) is technically surprisingly complex.

Neither of those things is really helped by lowering the graphics settings. In fact paradoxically I had a gain of a few FPS when I switched to the highest texture quality - I guess that with lower quality settings the textures get downscaled first, which slows down loading. With that Celeron CPU the royal edition of the game was so fucked that when I rode a horse across the land, the game couldn't catch up loading new assets and gradually stopped loading sounds until it became silent altogether and crashed.

Switching to a CPU with 8x higher cpu benchmark score literally made my FPS 8x higher. Switching from GTX970 to GTX1060 6GB (so about 20% faster and 2x the VRAM I think) helped me use better shader and lighting settings, but the FPS in Rattay and Sasau stayed about the same.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,493
Location
Merida, again
I was able to play the game on a Ryzen 1700 (overclocked to 3.7GHz all core) and a RX480 on medium 1440p, 50 to 70 fps in most situations, under Windows 10. Same config under WINE ran like dogshit however as for some reason the game there turned into a massive CPU hog. It wasn't until I upgraded to a Ryzen 5800X that I could play the game properly again.
 

agris

Arcane
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Joined
Apr 16, 2004
Messages
6,848
Core i5-2500k with amd r290 and I’m playing at 2560x1600 on mostly ogp medium with ~40 fps, but I use the texture streaming fix and triple buffering in lieu of vsync
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,013
I had 2500K when it came out and in villages the 40fps annoyed me, so I waited until I had Ryzen 2700X and on that it ran at 60fps even in Rattay as long as I was not galloping on a horse through there. And now with 5800X3D it is smooth sailing no matter what.

That said I am not using shadows on ultra because those are just broken, very high is enough.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,740
I gained about 20 FPS from going from a 2600x to a 5600x, no changes in graphic card, so i can confirm as well.
 
Joined
Mar 18, 2009
Messages
7,348
After switching from GTX 1060 to RTX 3060 Rattay performance is about the same shit. At least I can finally use Lighting above Medium without shadows from torches making FPS drop below 30 at night. Looks like it will take a massive CPU upgrade from my i5-8400 until I can play finally this game comfortably.
 

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