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Kingdom Come: Deliverance II Thread

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Many "dialogues" are just window dressing
Eh, in a way. But because KCD is so systems heavy it has sooo many more options than Witcher or CP77.

While the dialogue is not as sprawling as in many past and current cRPG, I've never seen so many skills and characteristics being utilized, ever. The sequel even doubled down o this, with Manipulation, Domination and Might joining the previously utilized Charisma, Speech and Intimidation. Plus you can use your actual skills in dialogue checks too.

Yesterday I was drinking with the lads at the Devil's Den and at one point there was a Drinking check and I failed it and Henry just said "I'm too fucked up, gonna go crash". No idea if our promising evening went any further if I passed the check.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I keep seeing those reputation gained/lost notifications, but I haven't seen an NPC change its attitude towards Henry as a result of picking bad or rude dialogue options.
I do also wonder about those. I expect that it matters only in early quests
I don't think it matters if your rep is 87 or 92 but there are definitely "zones". In my first playthrough when I totally redzoned Troskowitz, some people wouldn't even talk to me and merchants either wouldn't sell or their prices were abysmal. Needs more testing tho.

Btw I've also noticed in Kuttenberg if you walk into a shop all bloody and muddy, the shopkeeper calls you a bum and his prices are worse, altho not dramatically (about 10 % difference).
 

whocares

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Was there any foreshadowing that Otto captured Rosa before the Maleshov siege?

Cause for me it went like this - surround him with a cannon (it exploded but he doesn't know that), he pops out of the window like a French knight in Holy Grail - you can't siege me, I got Rosa hostage. Completely out of nowhere. Then there's a relatively easy persuasion check to say - how about you surrender anyway and we all win? And he's instantly - well alright. Making the whole Rosa thing not only jarring but pointless.
 

ArchAngel

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Was there any foreshadowing that Otto captured Rosa before the Maleshov siege?

Cause for me it went like this - surround him with a cannon (it exploded but he doesn't know that), he pops out of the window like a French knight in Holy Grail - you can't siege me, I got Rosa hostage. Completely out of nowhere. Then there's a relatively easy persuasion check to say - how about you surrender anyway and we all win? And he's instantly - well alright. Making the whole Rosa thing not only jarring but pointless.
It is funnier if you fail the check. He demands a lot but you can just go rush the tower. There are like 5 soldiers there and the lord lol and you murder them all easily (that was how one of the streamers I watched did it)
 

SpaceWizardz

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"Believable characters" like Musa and Katherine. :)
To be fair these two are the notable weak-links.
I'm still making my way through the game but Zizka, Kubya, and Dry Devil so far fufill the same role as Hans, Radzig, and Hanush in the first game as scene-stealing eccentric personalities.
 

Cohesion

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Proper localization
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Roguey

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Vavra thinking Rockslop, Kojimbo, and Witcher 3 (the blandest, most Hollywood main story of the series) are the pinnacle of game writing says a lot about him.
What are the best written modern day games according to Roguey?

:avatard:

The Last Guardian, Deus Ex: Mankind Divided: A Criminal Past, Nier Automata, Disco Elysium, Ctrl Alt Ego.

Honorable mention also goes to Doom (2016) for being the exact kind and amount of writing a game like that needed. They messed it up with the sequels.

I expect a guy hyping up the superiority of the Unbridled Artist to promote Indie Darlings, not Big Budget Blockbusters. Vavra's the video game equivalent of a Marvel Cinematic Universe enthusiast. Worshiping at the altar of Kevin Feige.

Roguey knows nothing about KCD2 because he isn't playing it and is in no position to analyse its writing. You might as well argue with your car radio.

The writing does reveal a human side to the main characters which you wouldn't find in recent high-budgeted games. I would also add Assassin's Creed Origins to Vavra's list, but I haven't played MGS.
I've seen enough dialogue and cutscenes to make a superficial analysis of the writing. Has a couple of silly characters, way too much exposition (like the terrible ending of KCD), way too much Reddit Humor. Vavra revealed himself the fool pre-release when he hyped up KCD2's massive word count like we were still in the early 10s and had not yet come to the conclusion that "more words" does not mean "better" after all.

I liked the gameplay of Origins well enough until it overstayed its welcome, but the writing was incredibly dumb and silly.

They also couldn't help themselves from including the obligatory "ORANGE MAN BAD"

cL1zEo8.jpg
 

Grampy_Bone

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I keep seeing those reputation gained/lost notifications, but I haven't seen an NPC change its attitude towards Henry as a result of picking bad or rude dialogue options.
During the Saltpeter quest with the gravedigger, I told the truth about the Miller's staff robbing people, and I refused to kill the dog, and at the end of the quest the gravedigger said flat out "Sorry I don't like you" and refused to give me a ride home. Though I'd have to redo the quest to confirm if there is a good outcome. Seriously though, I ain't killing a dog for you, bud.

Part of the issue is the spreading effect of reputation, assuming you took that perk (why wouldn't you?). Making friends with anyone wipes out negative rep with other groups quickly enough.

My issue is the quest based railroads, like the guy at the wedding where you AMOG him and steal the girl, leading to the fight at the end where you get locked up, all of which is hard coded. You can't not talk to the girl and avoid pissing him off, no way to smooth things over afterwards, etc. Those dumb railroading main quest moments drag down otherwise thoughtful quest design.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Vavra thinking Rockslop, Kojimbo, and Witcher 3 (the blandest, most Hollywood main story of the series) are the pinnacle of game writing says a lot about him.
What are the best written modern day games according to Roguey?

The Last Guardian, Deus Ex: Mankind Divided: A Criminal Past, Nier Automata, Disco Elysium, Ctrl Alt Ego.

Honorable mention also goes to Doom (2016) for being the exact kind and amount of writing a game like that needed. They messed it up with the sequels.

I expect a guy hyping up the superiority of the Unbridled Artist to promote Indie Darlings, not Big Budget Blockbusters. Vavra's the video game equivalent of a Marvel Cinematic Universe enthusiast. Worshiping at the altar of Kevin Feige.
First of all, Nier Automata as one of the best written gayms? That melodramatic histrionic drivel? What's next, you start claiming any random anime is the Citizen Kane of writing? FFS Roguey.

And second, you're wrong about KCD being Marvel. You have the right instinct but you can't tell the difference between skilful and smart genre writing and popcorn pap. It's like saying The Death of Stalin is just like Jack and Jill because both are slapstick comedies. No dumbass, one is an extremely well-written, acted and witty slapstick comedy and the other one is a retarded turd.

KCD2 isn't Marvel, it's more like Magnificent Seven or The Inglorious Basterds. Potentially the same genre except one is for imbeciles, the other one is great.

Btw reading all this don't worry about trying to play the game anymore to see what's what first hand. I have the feeling you wouldn't be able to tell the difference between a Cuban cigar and dry donkey dung even if you pensively smoked both.
 

Roguey

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First of all, Nier Automata as one of the best written gayms? That melodramatic histrionic drivel?
A game being emotional/effeminate doesn't make it bad.

What's next, you start claiming any random anime is the Citizen Kane of writing? FFS Roguey.
If that's the way I felt I would have also listed DQXI, FF7R, and Scarlet Nexus among others.

And second, you're wrong about KCD being Marvel. You have the right instinct but you can't tell the difference between skilful and smart genre writing and popcorn pap. It's like saying The Death of Stalin is just like Jack and Jill because both are slapstick comedies. No dumbass, one is an extremely well-written, acted and witty slapstick comedy and the other one is a retarded turd.

KCD2 isn't Marvel, it's more like Magnificent Seven or The Inglorious Basterds. Potentially the same genre except one is for imbeciles, the other one is great.
I didn't say it was. I said KCD2 was Hollywood writing, not that it was specifically Marvel writing. I was saying Vavra's praise of blockbuster games was the equivalent of being a Feige-fanboy.

Btw reading all this don't worry about trying to play the game anymore to see what's what first hand. I have the feeling you wouldn't be able to tell the difference between a Cuban cigar and dry donkey dung even if you pensively smoked both.
Guess I'm just not galaxy brained enough to appreciate moments like
 

AwesomeButton

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I liked the gameplay of Origins well enough until it overstayed its welcome, but the writing was incredibly dumb and silly.
I mentioned Origins' writing particularly for the portrayal of Bayek's human side, especially as a father losing his young child.

I've seen enough dialogue and cutscenes to make a superficial analysis of the writing.
I also start thinking myself a specialist in Balkan linguistics when I've had a couple of drinks.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Just finished it. It was a great game overall, but late game does fell flat on many aspects and... certain additions there are annoying. Nonetheless, it's still great, but the first game seemed to have been the best of what the studio can do.

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Grampy_Bone

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As another point against reactivity--

During the Nebekov mission, when I realized the fortress was all bandits I pulled out my axe and started killing everyone. So I'm in the courtyard fighting dudes, surrounded by fresh corpses, and Hans strolls out, gets on his horse, and rides off. The game informs me I need to meet up with him later, and despite everyone being dead there's no option to open Jaromier's cell. Then the whole quest proceeds like normal.

I admit it's pretty unrealistic for Henry to kill all the bandits solo, but at least getting the option to say "no worries, I got em" would have been funny.
 

whocares

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As another point against reactivity--

During the Nebekov mission, when I realized the fortress was all bandits I pulled out my axe and started killing everyone. So I'm in the courtyard fighting dudes, surrounded by fresh corpses, and Hans strolls out, gets on his horse, and rides off. The game informs me I need to meet up with him later, and despite everyone being dead there's no option to open Jaromier's cell. Then the whole quest proceeds like normal.

I admit it's pretty unrealistic for Henry to kill all the bandits solo, but at least getting the option to say "no worries, I got em" would have been funny.
Well that's just staying true to their roots. Same thing happened when I busted my ass off to wipe out everyone in Pribyslavitz in KCD1 only for the game to ignore it and proceed as scheduled.

I do have my own complaint in that same area.

The whole heist mission in the mint is quite spectacular start to finish. Not adjusting for recency bias, might be among the best RPG quests out there. Or it would've been if not for one minor niggle. Because at one point you get the controls taken away from you and get your ass kicked in a cutscene without any way to avoid it just so Musa can switch sides and save you. Only he has no reason to save you and no reason to even be in the mission - sure, let's invite a muslim to an internal church dispute. So in the end, Musa does cuck you, but not with Katherine like the leaks suggested. He cucks you out of your long-awaited duel with Erik and ruins what otherwise could've been a legendary quest.
 

Konjad

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Yeah, Musa really fucks up quite a few quests.

And KCD (both one or two) is never reactive, it's just a railroaded story, unfortunately. Hence why they can make stories so long - because no matter what you do or say things go exactly the same pre-scripted way, at best you get a different dialog line here and there.

Thanks,
Sherry
This post is pending Infinitron's approval
Say
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to Skinwalker's
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lukaszek

the determinator
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Just finished it
ha, you stripped naked the shaft guy. It could be great quest if not for it being short(I expected a maze with many jump scares) and the fact that I was annoyed for my henry being naked... again!

As another point against reactivity--
when you get out of the tunnels search party is so weak that you can just steamroll over them. Dont bother by being engaged by 5 enemies at once as you can easily brush off their hits. Actually its similar to trotzky escape even though you are naked there.
And by no means im good at combat.
It feels like this gaym didnt receive proper tuning in general
 

Justicar

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kcd2 is def influenced by cp77. Look at the story flow with all the lengty cutscenes. Issue is that it mostly sucks and you can keep skipping dialogues without losing much. It's not just about being lengthy/boring, half of dialogues are useless, dont bring anything. Did you also notice how random characters like to dump their life stories on you?

It's like with hollywood movies for a while now, thats not how humans speak
Nah nigga from what I have seen from gameplay in Kcd 2, Cyberpunk 2077 has much less cutscenes and they are more to the point. The cutscenes in Kcd 2 seem to go on and on.
 

whocares

Savant
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Nov 8, 2016
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196
Just finished it
ha, you stripped naked the shaft guy. It could be great quest if not for it being short(I expected a maze with many jump scares) and the fact that I was annoyed for my henry being naked... again!
I expected them to go for an Ocean House Hotel kinda thing there. But it's indeed too short to be great.

And with how infatuated they are with the idea of quest-specific outfits, they really should create a fourth outfit tab that's only active during quests, and when the quest is done, you get your regular gear back. What also annoys me is that in a couple quests they do restore you to your previous loadout. So they have the technology, they just want to fuck with you.
 

lukaszek

the determinator
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kcd2 is def influenced by cp77. Look at the story flow with all the lengty cutscenes. Issue is that it mostly sucks and you can keep skipping dialogues without losing much. It's not just about being lengthy/boring, half of dialogues are useless, dont bring anything. Did you also notice how random characters like to dump their life stories on you?

It's like with hollywood movies for a while now, thats not how humans speak
Nah nigga from what I have seen from gameplay in Kcd 2, Cyberpunk 2077 has much less cutscenes and they are more to the point. The cutscenes in Kcd 2 seem to go on and on.
then there is an issue that there are 2 types - those were you can skip/speedup dialogues and not. Even though whole cutscene is about set of characters standing in place and talking
 

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