Two Twitter threads about the game from a Good Old Games employee who got to play it:
https://twitter.com/outstarwalker/status/916345740514988033
https://twitter.com/outstarwalker/status/916611387312541696
Made a quoted version with KCD tweets only (in chronological order):
https://twitter.com/outstarwalker/status/916345740514988033
https://twitter.com/outstarwalker/status/916611387312541696
Made a quoted version with KCD tweets only (in chronological order):
@outstarwalker said:Kingdom Come didn't look amazing - graphics felt a bit outdated - but it felt right artistically. Authentic medieval architecture ftw!
I don't know what gear they used to present KC:D, but framedrops and even few second freezes were happening very often.
Every little action - taking things from shelves, picking flowers, jumping above fence - has its special animation. Nice touch, but it will take way too much time if you need to pick, let's say, 15 flowers. Hope you won't need to.
Maps took few seconds to load and we found couple of hilarious glitches. Let's hope they will patch it before release.
@outstarwalker said:Kingdom Come devs invited us for a special private presentation of the game. They bought us, more in the thread below!
Same build as yesterday, played on i7 laptop without any frame drops and freezes. Game was running super smoothly.
Battle system is fun with wounds inflicted into body parts and affecting gameplay. Bang in helmet = hearing problems etc
If you ever visited Czech or Polish country you'll feel right at home. Architecture, foliage, even distances - horse riding was pure fun
Fun thing: if you wander off quests, npcs will do them for you and be mad at you. No lollygagging
Potentially, you can finish big part of the game slacking around while other people do your job and get mad at you.
Tons of ways to finish quests, it seems, and you can avoid fighting in most parts. Level up persuasion or haggle by using it over and over.
You CAN cheese the system and learn to fight greatly by constantly training on dummies.
Each ability has its sub-abilities. For example, drinking can give you sub-ability of not losing your equipment after passing out completely
Game seems "logical". For example, steal apple, sell it to any merchant. Steal famous jewelery - you gotta travel FAR to be able to sell it
It's not Witcher where you can wander off of an important meeting to play Gwent for hours with no consequences.
There will be time for free roaming but when someone waits for you, keeping them waiting will end up with different dialogue options etc.
Also riding horse in plate armor at night around people's houses will make them hilariously mad. :D