Paul_cz
Arcane
- Joined
- Jan 26, 2014
- Messages
- 2,165
Confused, are you laughing because of the way it is worded, or because you don't think the AI your guys developed is not advanced?Warhorse have super advanced AI
Confused, are you laughing because of the way it is worded, or because you don't think the AI your guys developed is not advanced?Warhorse have super advanced AI
I'd call it superadvanced if, for example, every NPC could make real sense of it's surroundings (wouldn't require navmesh and other helpers) and could generate their own animations or dialogues. For start, there's not enough computational power to do that for a single NPC, let alone hundreds.
yeah, grid-based games have much simpler definition of "surroundings"
Still in place. It's a potion and repeated usage indeed makes you dizzy.2) Vavra talked about saving through "charges" you'd find in the world - shots of brandy iirc - so you can't save every two seconds plus saving makes you less effective in combat so you have to think twice before you save before every fight. Is that still a thing? I personally like the sound of it but I remember people were bitching about it. Muh quick saves and so on.
Yes, we're developing an AI tech of its own kind
Am I missing anything?
Getting drunk if you save too much-Schedules
-Propagation of player reputation
-Reactions to player activity - stealing, unsheathing weapon, violence
-Reactions to player gear/clothing - I suppose this doesn't apply to every nameless villager though?
Am I missing anything?
expensive Adidas jacket
You cannot strip yourself completely naked and our basic clothing is nothing to bark about. However it does affect greetings and perceived reputation when you talk to them.
Being "naked" is not a big deal in medieval society, after all. Being in shiny armor or expensive Adidas jacket though? Yeah, they do react to that, even outside dialogs. Except for your equals of course.
Yes, it's extremely hard but I can't say where we are for 2 reasons. (a) I honestly don't know because my focus is elsewhere and (b) game economy is being balanced until the last minute so it's a subject to change. And since the complexity is almost impossible to model you usually have to use more random approaches which in turn eliminate any stronger sensation of convergence with any "ideal".expensive Adidas jacket
Please make it an easter egg.
Also curious....did you guys find it hard to balance the economy? I don't think I can recall an RPG that got the economy right and I've been playing RPGs since the early 1990s. Usually from mid-game on you're so rich you could buy all the land on the world map with half your gold.
I can only clarify and reiterate on the original statements.If you can answer these 3 questions I'd appreciate it much and if you can't I'll understand.
1. Some time ago (also during Kickstarter - seems like eternity ago now) there was talk, by Vavra among others, that your original scope for the game was so big that it simply couldn't be fited into single game and thus you split the game into 3 acts. This was supposed to be act 1. Allegedly you could play any of the acts separately or if you own all 3 of them then combined they would make one huge game and would be interconnected. Also every act would be in different location and cover different part of Hussite wars, introduce new features etc. Best comparison would be new Total war: Warhammer titles which more or less function in exact same manner. What happend with that format, were there any changes to it? Will there be dlcs for Kingdom Come and what size we could expect? I know it's still too early to talk about these things and that it depends on customers' reaction aka how well it sells but what insight you could give us for now...
I'm a traditionalist with an itch for experimentation who hates half-assed world building and weak writing. Stats'n'loot does not define an RPG in my book. Choices and divergent playthroughs do. So while I loved Witcher 3, I know very well thats design-wise it's just a glorified Telltale game with combat.2. How you personally and how Vavra sees the importance of rpg mechanics in your games? Is your ultimate goal to move to General gaming subforum and join Bethesda (soon), Rockstar, Ubisoft and like when it comes to their games (though Ubishit strangely enough wants to label their games now as 'rpgs' and migrate here, NO! back to General gaming) or are you more comfortable providing us with amount of stats and rpg mechanics present in I dunno perhaps Oblivion or Morrowind but surely better used and displayed then in Oblivion. Is your team's goal to eventually join the numberless, geometric cult Tim Cain seems to be founding or you're happy with some compromise and keeping numbers? I think that there is enough space and room for mainstream (2-7 million units) 1st person or/and eventually 3ed person rpgs with more rpg mechanics than Skyrim and less then I dunno Daggerfall in the market and you could fill it.
Again, I can't speak for Dan but he certainly has set plans for many years to come.3. Would you ever like to pursue in the future Morrowind or Daggerfall kind of rpg game? What I mean by it is rpgs in new and weird settings. Or 1st/3ed person Arcanum like. Or rpg set in some other historical era with or without any fantastical twist to it (Wild West or Weird Wild West etc.)? I know this is even more uncertain then dlc plans for Kingdom Come let alone anything else but at least could you tell us what you personally (no obligations, just your opinion) would like to make in the future? What kind of game setting and mechanics (this is rpg site, how much rpg elements would it have) would you prefer or perhaps Vavra likes to talk about in hallways, meetings or in dreams perhaps?
You decide once we release something.To summarize it all, would you call yourself RPG company like Bethesda nowadays calls itself (Todd, nobody believes it, not even casuals, only Pete Hines and that's cause he has to convince himself into lie before lying other like any other goodliarPR) or RPG company like Troika or Obsidian calls itself or something in between. If you understand me. Sorry for the wall of text. I like to build walls, text ones is only one kind of them. So, not really sorry then.
That's a question for someone else.Why are you (Warhorse) not making more use of this for marketing? Your stealth mechanics use hearing, the player makes a varying amount of noise depending on surface (I think?) and armor equipped? These two alone make your stealth mechanics better than those of that Dishonored misunderstanding. Based on the Kuman camp demo, I'm much more excited about these parts of the gameplay.
This reminded me about the demo with the infiltration of the Kuman camp. Which takes me to the stealth mechanics and AI. Why are you (Warhorse) not making more use of this for marketing? Your stealth mechanics use hearing, the player makes a varying amount of noise depending on surface (I think?) and armor equipped? These two alone make your stealth mechanics better than those of that Dishonored misunderstanding. Based on the Kuman camp demo, I'm much more excited about these parts of the gameplay.
Try to convince Vavra to come here more often, he has a profile but rarely posts.
Try to convince Vavra to come here more often, he has a profile but rarely posts.
He used to post more often but couldn't handle the mob. Codex is just not a suitable environment for these type A personalities, especially if they actually have a life.