Smejki Since you have been so nice as to answer questions, I have a few gameplay related ones.
1. In terms of melee combat, since a properly timed parry opens up your opponent to a counter-attack in "bullet-time", what's the incentive for the player to attack, and not always use the previously mentioned defensive move?
2. The game seems to have a quest compass, which is an unfortunate concession to the mainstream casuals, any way we could convince you to make that optional? A related question, is it possible to figure out where to go from the dialogue itself so that the quest compass could be disabled?
3. Early interviews described hunting as being a side-activity in the game. Is that still in? Is it an in-depth system? What I mean is, is it something where animals have complex behavior, need to be tracked/stalked, special weapons/tools, or is it just you running into the forest and whacking a bear with your sword?
Appreciate your time and responses.