Paul_cz
Arcane
- Joined
- Jan 26, 2014
- Messages
- 2,160
I don't get it. On one hand gamers are bitching about developers releasing games early and broken, and when someone decides to delay to avoid that, they bitch all over again about the delay.
I think by this point even people who've been saying THAT^ this whole time are a bit annoyed by the delay. IIRC the initial KS estimate was December 2015, now it's KS, noone really expected that to be met so everyone, save for the incurable whiners, was ok with them delaying to summer 2016. Then it was delayed to summer 2017 and I was like ok, that's really long but let Warhorse make it as perfect as possible. And now 8 months more. Sure, I'll live, I got all sorts of shit to do, loads of games to play but c'mon, more than 2 years delay from the original deadline? That's a lot, a lot lot. The only consolation is it's not as bad as Star Citizen or Cyberpunk...and that's not much of a consolation.
Whatever Warhorse, just make a video update now and then and keep communicating with the fans. We'll wait.
Warhorse fucked up by giving overly optimistic dates, sure, but then again they needed the money so whatchagonna do. Original date counted with game being split into those acts, but that idea got scrapped and since scope got bigger by making bigger standalone game, timeframe changed. All in all the full development started after kickstarter (the stuff done before was just prototype), which will make it 3 years and 11 months long development when it comes out. Considering the fuck up like Andromeda took 5 years, TW3 took 4, KCD is within a reasonable ballpark, particularly considering the envelope pushing it attempts to do.