The faces look good, it's not that. They just look dead and a bit awkward.
It is actually not a good thing to be truly perfectionist. You won't ship anything if you want it to be perfect, or you will go overbudget or have to delay a game a lot (which causes going overbudget). There must be a point where you say no to things, and say "alright, this is not that important, better spend my time on other thing".Vávra has a great gift in coming up with many good design ideas based in reality. However, he doesn't know when to stop. Recall 20 laps race with real-like physics of 30s cars or his recent "tough" decision to cut off the blacksmithing and dog companion from KC:D, because it would take too much time to fulfil Vávra's vision. Btw. here is Vávra saying how it's sad that Bethesda came with the dog in F4 first, when they had had it planned for a long time. He also mentions that the F4 dog can do all the stuff that their dog should be able to do. I have the feeling that he was a bit jealous of F4 and so extended the scope of their dog's abilities and than ran out of time on it. We'll see whether the dog comes as DLC at least.
And a second problem with Vávra is his unique ability to "shit in his own mouth" as Czechs say. It means criticizing somebody for something and then doing the same. For example here Vávra rants about Fargo having enough money and not needing to go to Kickstarter. Well we know what happened a year later...
Nonetheless, I'm excited that KC:D is being done and I keep my fingers crossed that it ends up being awesome.
He is a perfectionist. Oh no such terrible property to have as a developer.
They didn't suck.And in the end, he was right. Both Broken Age from Schaffer and Wasteland 2 from Fargo...sucked :D
Are you working at Warhorse? If not, you don't know their financial state.Plus they did not need Kickstarter to survive as companies. Warhorse did, if they could avoid crowdfunding, they would.
It is actually not a good thing to be truly perfectionist. You won't ship anything if you want it to be perfect, or you will go overbudget or have to delay a game a lot (which causes going overbudget). There must be a point where you say no to things, and say "alright, this is not that important, better spend my time on other thing".Vávra has a great gift in coming up with many good design ideas based in reality. However, he doesn't know when to stop. Recall 20 laps race with real-like physics of 30s cars or his recent "tough" decision to cut off the blacksmithing and dog companion from KC:D, because it would take too much time to fulfil Vávra's vision. Btw. here is Vávra saying how it's sad that Bethesda came with the dog in F4 first, when they had had it planned for a long time. He also mentions that the F4 dog can do all the stuff that their dog should be able to do. I have the feeling that he was a bit jealous of F4 and so extended the scope of their dog's abilities and than ran out of time on it. We'll see whether the dog comes as DLC at least.
And a second problem with Vávra is his unique ability to "shit in his own mouth" as Czechs say. It means criticizing somebody for something and then doing the same. For example here Vávra rants about Fargo having enough money and not needing to go to Kickstarter. Well we know what happened a year later...
Nonetheless, I'm excited that KC:D is being done and I keep my fingers crossed that it ends up being awesome.
He is a perfectionist. Oh no such terrible property to have as a developer.
They didn't suck.And in the end, he was right. Both Broken Age from Schaffer and Wasteland 2 from Fargo...sucked :D
Are you working at Warhorse? If not, you don't know their financial state.Plus they did not need Kickstarter to survive as companies. Warhorse did, if they could avoid crowdfunding, they would.
Preorder is up, says it will be available feb 13 2018
Turns out they announced the release date on june 9th, but at least the steam preorder is a new thing.Preorder is up, says it will be available feb 13 2018
Why didn't they actually bother to announce the release date?
Wasteland 2's LA was terrible.
Meh there's nothing new, I've seen everything many times over.
Meanwhile Vavra gave several detailed talks about the game in the last few months at various developer conferences but there's never any video. All those super-IT types somehow find it difficult to set up a Sony handheld for a 100 bucks in the room and then upload that shit on Youtube.
Wasteland 2's LA was terrible.
You must be the only person in the world to think Wasteland's 2 problem was the California part. Even the detractors admit it was the game's strong suit.
For me personally Wasteland 2 - the Director's Cut version - is one of the best RPGs ever made, easily on par with Fallout 2.
Btw, is the version of KCD showcased at gamescom patched to include the facial anims that were missing from E3 build ? I wonder if they are continuing to damage their own marketing or not.
I know that, but iirc smejki here said maybe in gamescom build it could be implemented for showcase already.Btw, is the version of KCD showcased at gamescom patched to include the facial anims that were missing from E3 build ? I wonder if they are continuing to damage their own marketing or not.
There's a Toby interview in German, from what I understood with my rudimentary krautspeak he said facial animation and lipsync is the main focus of the studio right now (and prolly will be until the launch).
Meanwhile Vavra gave several detailed talks about the game in the last few months at various developer conferences but there's never any video. All those super-IT types somehow find it difficult to set up a Sony handheld for a 100 bucks in the room and then upload that shit on Youtube.
There's a peaceful path - you don't have to fight / kill any person but one in the whole game, and Vavra is considering to eliminate the need to kill that 1 person too. The guy in the interview I saw today was adamant that it's not a fighting game, but a roleplaying game.