Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,653
Awesome, congrats on the release!
How much of the content is procedurally generated? Out of the three previous Rad Codex games I liked Voidspire Tactics the most mainly because of the hand-crafted content (or so it seemed), so I'm hoping this one follows the same approach.
weebshit
How does it work now?Really enjoying the return to the Voidspire style exploration and overall tighter design, but I do wonder why you decided to do away with initiative based turns, Eldiran? Seems like a step backwards to me. Pretty much my only complaint so far, besides not being able to zoom out the camera a little bit (playing with 1920x1080 resolution).
I don't know but it was basically pointless to cast aoe's in Horizon's Gate when you turned up the difficulty because the enemies would always act before your spells completed and would move out of the way without that one passive that accelerated them at a cost. Only useful thing about them was against immobilized enemies and using them to keep enemies away for another turn.Really enjoying the return to the Voidspire style exploration and overall tighter design, but I do wonder why you decided to do away with initiative based turns, @Eldiran? Seems like a step backwards to me. Pretty much my only complaint so far, besides not being able to zoom out the camera a little bit (playing with 1920x1080 resolution).
Team turns with free choice between your party members during them.How does it work now?
Thanks!
I'll check out Wolfheart as well.
New trailer and new key art!
It's only 2 weeks until release - gettin close! If anyone wants to do a review for RPGCodex, hit me up and I'll send a key over.