By the way, Mantis can't wear armor, but they start with a leather armor equipped... if you remove it it's -2 AC forever. It's probably an exploit to keep it equipped, though.
Just wait until Pierre uploads his next video of him playing the first 30 battles on ironman to show that everyone else is a pansy.
depends, most 6 member RPGs are designed with the idea the player is taking at least 1-2 casters (game-sense would tell you it is some wizard flavor and psionic to take advantage of deep mage/psi list) and at least 1 healer (cleric). it isn't that egregious imo.Just wait until Pierre uploads his next video of him playing the first 30 battles on ironman to show that everyone else is a pansy.
Even if he does have a party composition that wrecks everything, I don't think it is a good game design that if you don't have class x ( i.e psionic ) you are screwed and have to restart, the game should be winnable with several compositions
depends, most 6 member RPGs are designed with the idea the player is taking at least 1-2 casters (game-sense would tell you it is some wizard flavor and psionic to take advantage of deep mage/psi list) and at least 1 healer (cleric). it isn't that egregious imo.Just wait until Pierre uploads his next video of him playing the first 30 battles on ironman to show that everyone else is a pansy.
Even if he does have a party composition that wrecks everything, I don't think it is a good game design that if you don't have class x ( i.e psionic ) you are screwed and have to restart, the game should be winnable with several compositions
no wonder RPGs inevitably declinedepends, most 6 member RPGs are designed with the idea the player is taking at least 1-2 casters (game-sense would tell you it is some wizard flavor and psionic to take advantage of deep mage/psi list) and at least 1 healer (cleric). it isn't that egregious imo.Just wait until Pierre uploads his next video of him playing the first 30 battles on ironman to show that everyone else is a pansy.
Even if he does have a party composition that wrecks everything, I don't think it is a good game design that if you don't have class x ( i.e psionic ) you are screwed and have to restart, the game should be winnable with several compositions
If a game needs you to have class X the proper way to do it is put class X as a recruitable NPC before you need him, not after.
Arent there spells that ignore spell resistance
Enjoy fast Saved-Game loading and saving
What two-handers shall we quadruple wield tonight?
Now that should probably be reported. Sure, I have an enchanted Guisarme and an enchanted Glaive somewhere. And an enchanted Halberd. (Halberd for the trip giant, Glaive for the whirlwind half-salamander)
If you want to buy the great items , you wont have enough gold to level up, if you craft you lose xp , you cant afford that . When you create your party you dont know what kind of wepaons will drop but you select proficiency anyway . Turns out i found no reach weapons at all, weapons with elemental damage were subpar, too bad for the knight mage. best i found so far are shortsword +3 when most weapon are +1 ,no one in party use shortsword , longsword but holy ones no good elemental, flails and warhammer.
So by default its not worth getting a monk, theres no drop for him.If the summoner and necromancer class are implemented one day they wont be optimal either as permament summons cost xp.
His wife has that covered, I hope.How about you tell Pierre to get fucked.
I want to tell you about my current party that did the Tomb at level 2/3 without doing the goblin arena first. I think this is the most optimization I am willing to do; this is the party I will win the game with barring disaster. There is one thing that could be improved: I think the Samurai Whirlwind Attack build is more of a meme. A funny meme, but a meme.
1. Half-Giantess (Cloud Top) trip Gladiator with a reach weapon. Extremely reliable tripping even on large enemies. Nobody is safe unless immune.
2. Mantis Gladiator spec'd for dual wielding. Bit meh ... until level 6. Now an unstoppable death machine.
3. Half-Salamander (Coldbrother) Samurai with a Reach weapon. Big AoE Whirlwind attack for killing smaller low HP enemies easily. Could be switched for another Mantis Gladiator, but then who wears all the armor we find?
4. Human Bishop (+2 CHA/WIS) with Aberration / Turning. Aberration to carry early, and Turning to be useful when out of spells. Turning is not bad with 20 CHA. Not great, but better than melee by far. Took Reach domain at 5.
5. Human Psion. Mandatory.
6. Elf Wizard with max Int (20.) Important to make all the Search checks without a rogue, and mage spells are critical.
Everyone has Improved Initiative and Lightning Reflexes (big help with webs and all the bullshit) and all casters have Extended Range 3.
Big lesson I learned from earlier party: giving everyone Die Hard + Toughness is overkill. Yes, you will die a lot... but you will die a lot no matter what. Just tough it out.
Man, I might just have to wait until I get some patches. It just keeps crashing. Meanwhile I think I might play Might & Magic 3 for the first time. Or Nethergate.
I understand making a hardcore game balanced towards people that play like that, especially since this isn't a game made for the average BioWare fan, but I wonder how this will affect future modules, both by Pierre and by players.I want to tell you about my current party that did the Tomb at level 2/3 without doing the goblin arena first. I think this is the most optimization I am willing to do; this is the party I will win the game with barring disaster. There is one thing that could be improved: I think the Samurai Whirlwind Attack build is more of a meme. A funny meme, but a meme.
1. Half-Giantess (Cloud Top) trip Gladiator with a reach weapon. Extremely reliable tripping even on large enemies. Nobody is safe unless immune.
2. Mantis Gladiator spec'd for dual wielding. Bit meh ... until level 6. Now an unstoppable death machine.
3. Half-Salamander (Coldbrother) Samurai with a Reach weapon. Big AoE Whirlwind attack for killing smaller low HP enemies easily. Could be switched for another Mantis Gladiator, but then who wears all the armor we find?
4. Human Bishop (+2 CHA/WIS) with Aberration / Turning. Aberration to carry early, and Turning to be useful when out of spells. Turning is not bad with 20 CHA. Not great, but better than melee by far. Took Reach domain at 5.
5. Human Psion. Mandatory.
6. Elf Wizard with max Int (20.) Important to make all the Search checks without a rogue, and mage spells are critical.
Everyone has Improved Initiative and Lightning Reflexes (big help with webs and all the bullshit) and all casters have Extended Range 3.
Big lesson I learned from earlier party: giving everyone Die Hard + Toughness is overkill. Yes, you will die a lot... but you will die a lot no matter what. Just tough it out.