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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
It is doable, and you are fucked, because without a semi-optimal party you aren't going to survive it.

1) Try selling the Chaos Flail (if you aren't using it) and leveling up OR
2) Try doing the goblin arena instead

See your first party as recon. Gather intel on what fights you can expect, and where to best use your scrolls and potions.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
It is doable, and you are fucked, because without a semi-optimal party you aren't going to survive it.

1) Try selling the Chaos Flail (if you aren't using it) and leveling up OR
2) Try doing the goblin arena instead
I can already level up 3 characters without selling anything. If I sell the chaos flail I can level up one more. The goblin arena scares me, there are so many fucking enemies, it's ultra spoopy. Since you already did all the testing like a madman, which route has the best outcome in the arena?
 

Iluvcheezcake

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You can still kill them later if you wish so. Also avoiding the battle with the cultists might prove better in the long run. "Do I kill you now or later for better profit" is the only kind of c&c on kotc as far as I know, which makes me wonder if there might be something everyone's been missing by siding with the grey goblins.

Argh, the pain.
When you realize 10 levels later you accidentally picked Banishment (100% useless) domain over Mysticism because somehow the level up screen messed up.
At this point I'm beginning to suspect you're addicted to rerolling parties and this is just an excuse to start all over again.

But really, save yourself the hassle and edit the character, we won't tell Pierre.

Can you elaborate a bit about why leaving the cultists alive is a good thing in the long run? Thanks

You get an extra quest if you trick yannos to think you are working for him, but I never saw anyone completing that quest ( mostly because people just kill them all )


4. Are there flying enemies in this game?
Yes there are many flying creatures in the game. They are immune to all the ground crap, I even tripped a flying creature and shoved it into a fire square but he was still immune to it... go figure.

Yeah, but does it net more xp/items than just straight up carnage? Also, havent heard anyone taking it....
 

Iluvcheezcake

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6 bishops with 20 wis and 20 cha with abberation and smart choosing of other domains for free feats seem pretty good on paper. Might try it out to see how far can Pierre push my shit in xD
 

Rpguy

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Well completing a high level quest got to be better than a few xp points on level 3. But this is speculation.
 

Tweed

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I can already level up 3 characters without selling anything. If I sell the chaos flail I can level up one more. The goblin arena scares me, there are so many fucking enemies, it's ultra spoopy. Since you already did all the testing like a madman, which route has the best outcome in the arena?

I did it at level 3 this time, it's obvious to me now that Pierre wants you to do the crypt before the arena and then win a solo side (grey goblin, of course the grey goblins) for maximum xp and awards along with Erizmon if you want him. Skeletons are piss easy, giant skeletons are a bit harder, have to make sure nobody dies during that. The ghosts are annoying and that's where I burnt most of my magic, but the mace makes it a lot easier.

Vampires and mummies are the hardest of all and where I got stuck the longest, but that's when I found the cleverness of the room design. I had almost no power left, but I had two psions with grease and there are two holes in that room, bait the vampire and mummy into getting next to the spike pit and shove them in. The ghost dragon is actually the easiest of all, just reload until the mace destroys him.
 

Tweed

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Someone said it happens when you do the Detect Evil dialogue option.

Can't be it because I did that, I took all the same dialogue options I did the first time with the intent of avoiding the crash. I detected evil, asked Erizmon, asked her about the tome, asked her why she wanted to join and then I let her in.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
It is doable, and you are fucked, because without a semi-optimal party you aren't going to survive it.

1) Try selling the Chaos Flail (if you aren't using it) and leveling up OR
2) Try doing the goblin arena instead
I can already level up 3 characters without selling anything. If I sell the chaos flail I can level up one more. The goblin arena scares me, there are so many fucking enemies, it's ultra spoopy. Since you already did all the testing like a madman, which route has the best outcome in the arena?

Two ways:
1) You do the arena first. I will explain your choices there later.
2) You do the crypt trap first.

In my opinion 2) is better, and I will explain why:

When you cross, you get a few options:
a) fight greens with help
b) fight greens without help
c) fight greys with help
d) fight greys without help
e) fight all

a/b give you a Cloak of Globe of Invulnerability, a ring of Fear Immunity and 50K.
c/d give you a +4 STR/DEX belt, a 1/2 circle slot belt and a fire cloak and 40K.
e gives you fuck all because Pierre hates you and me

So why is 2) better?
Well, you see, you get twice the gold if you do it without help. And gold is precious early on.
If you do the crypt first, you will easily be strong and well-equipped enough to beat one side without help.Fighting alone also doesn't tank the engine as much.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I can already level up 3 characters without selling anything. If I sell the chaos flail I can level up one more. The goblin arena scares me, there are so many fucking enemies, it's ultra spoopy. Since you already did all the testing like a madman, which route has the best outcome in the arena?

I did it at level 3 this time, it's obvious to me now that Pierre wants you to do the crypt before the arena and then win a solo side (grey goblin, of course the grey goblins) for maximum xp and awards along with Erizmon if you want him. Skeletons are piss easy, giant skeletons are a bit harder, have to make sure nobody dies during that. The ghosts are annoying and that's where I burnt most of my magic, but the mace makes it a lot easier.

Vampires and mummies are the hardest of all and where I got stuck the longest, but that's when I found the cleverness of the room design. I had almost no power left, but I had two psions with grease and there are two holes in that room, bait the vampire and mummy into getting next to the spike pit and shove them in. The ghost dragon is actually the easiest of all, just reload until the mace destroys him.
Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.
 

Tweed

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Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
 

Darth Canoli

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Which leads me to wonder, why did people tell me I will miss Level 8/9 Cleric spells? You get SO many scrolls of that shit that I just have the Paladin/Sorc/Bishop read those and it's fine.

What about Mass Harm ?
It was the most efficient spell in KotC, sometimes, the only reliable way to damage some foes.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
how many companions can you find and what classes are they
You couldn't fucking use the search thread function for "companion"?

Companion 1 is a meh Sorcerer that you can get after the Tomb or after the Goblin Arena. Despite having meh stats and feats, having an extra caster is still extremely good. He also has a quest giving two great items.
Companion 2 is a Warlock that you can get at the beginning of chapter 3. She crashes the game for me so I can't talk about her.
Companion 3 is a Succubus Paladin (...Pierre) with absurd Cha. I find her useful because she can fly, Smite for good damage and offers the paladin auras.
 

NJClaw

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Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
The shadows were hard and I needed a couple of reloads to kill one of the two casters in the first round with a charge and an Energy Missile, but the mummies + vampire was a breeze.

With Greater Spell Focus, my Druid had an 85% chance of hitting with Quicksand and you can aim it so that it hits both a mummy and the vampire. I surrounded the other mummy with a Summon Crocodile and a Tentacled Horror, then I charged in with my two melee guys. The summoned creatures tanked the ability damage and were able to deal enough damage to take down both mummies with the help of 2 Scorching Ray and 2 Energy Missile. I wasted A LOT of resources (a domain power usage, 2 level 2 Druid Spells, 2 level 2 Wizard spells and 6 power points on the Psion), but I came out from the fight without a single damage or reload.

Up until now, the Aberration domain with maxed Charisma, Extra Turning, Augment Summoning and Summon Mastery was the strongest tool at my disposal. However, Quicksand is a gift from the gods. I just hope I can fucking rest now...

Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note. If there is no extra boss behind the door, this death snare thing is extremely easy at level 3 with a non-joke party. However, if now I have to face a boss without resting, Pierre is a monster.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note.

Can't beat the feeling of satisfaction when a powerful enemy with strong saves fails a save or suck.
 

NJClaw

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Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note.

Can't beat the feeling of satisfaction when a powerful enemy with strong saves fails a save or suck.
He still had a 40% chance of failing that save, so you should be able to reliably blind him with two casts of Glitterdust.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
The shadows were hard and I needed a couple of reloads to kill one of the two casters in the first round with a charge and an Energy Missile, but the mummies + vampire was a breeze.

With Greater Spell Focus, my Druid had an 85% chance of hitting with Quicksand and you can aim it so that it hits both a mummy and the vampire. I surrounded the other mummy with a Summon Crocodile and a Tentacled Horror, then I charged in with my two melee guys. The summoned creatures tanked the ability damage and were able to deal enough damage to take down both mummies with the help of 2 Scorching Ray and 2 Energy Missile. I wasted A LOT of resources (a domain power usage, 2 level 2 Druid Spells, 2 level 2 Wizard spells and 6 power points on the Psion), but I came out from the fight without a single damage or reload.

Up until now, the Aberration domain with maxed Charisma, Extra Turning, Augment Summoning and Summon Mastery was the strongest tool at my disposal. However, Quicksand is a gift from the gods. I just hope I can fucking rest now...

Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note. If there is no extra boss behind the door, this death snare thing is extremely easy at level 3 with a non-joke party. However, if now I have to face a boss without resting, Pierre is a monster.
HE THINKS HE CAN REST!!!!
:hahano::hahano::hahano::hahano::hahano::hahano::hahano::hahano::hahano::hahano:
 

Mortmal

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Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
The shadows were hard and I needed a couple of reloads to kill one of the two casters in the first round with a charge and an Energy Missile, but the mummies + vampire was a breeze.

With Greater Spell Focus, my Druid had an 85% chance of hitting with Quicksand and you can aim it so that it hits both a mummy and the vampire. I surrounded the other mummy with a Summon Crocodile and a Tentacled Horror, then I charged in with my two melee guys. The summoned creatures tanked the ability damage and were able to deal enough damage to take down both mummies with the help of 2 Scorching Ray and 2 Energy Missile. I wasted A LOT of resources (a domain power usage, 2 level 2 Druid Spells, 2 level 2 Wizard spells and 6 power points on the Psion), but I came out from the fight without a single damage or reload.

Up until now, the Aberration domain with maxed Charisma, Extra Turning, Augment Summoning and Summon Mastery was the strongest tool at my disposal. However, Quicksand is a gift from the gods. I just hope I can fucking rest now...

Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note. If there is no extra boss behind the door, this death snare thing is extremely easy at level 3 with a non-joke party. However, if now I have to face a boss without resting, Pierre is a monster.
If you struggle at shadows, you wont pass the rest. The next tombs are much harder, then you get to the lava room , and finally one last boss after that, no rest at all , not once.I suggest you do the goblin first pick one side, green is easier but you miss a companion.
 

NJClaw

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Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
The shadows were hard and I needed a couple of reloads to kill one of the two casters in the first round with a charge and an Energy Missile, but the mummies + vampire was a breeze.

With Greater Spell Focus, my Druid had an 85% chance of hitting with Quicksand and you can aim it so that it hits both a mummy and the vampire. I surrounded the other mummy with a Summon Crocodile and a Tentacled Horror, then I charged in with my two melee guys. The summoned creatures tanked the ability damage and were able to deal enough damage to take down both mummies with the help of 2 Scorching Ray and 2 Energy Missile. I wasted A LOT of resources (a domain power usage, 2 level 2 Druid Spells, 2 level 2 Wizard spells and 6 power points on the Psion), but I came out from the fight without a single damage or reload.

Up until now, the Aberration domain with maxed Charisma, Extra Turning, Augment Summoning and Summon Mastery was the strongest tool at my disposal. However, Quicksand is a gift from the gods. I just hope I can fucking rest now...

Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note. If there is no extra boss behind the door, this death snare thing is extremely easy at level 3 with a non-joke party. However, if now I have to face a boss without resting, Pierre is a monster.
If you struggle at shadows, you wont pass the rest. The next tombs are much harder, then you get to the lava room , and finally one last boss after that, no rest at all , not once.I suggest you do the goblin first pick one side, green is easier but you miss a companion.
Well, I guess I'm going to face the rest of the dungeon with a single level 1 slot on my Wizard and 3 power points on my Psion. Yeah, It seems enough.
Pierre, you fucking french slug! :mixedemotions:
 

Tweed

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Fire cave is not that hard just tedious, bring a fighter to beat down the fire snakes and either a wizard for confuse and the ice spells or a cleric for the elemental, haven't tried it with the cleric though so I don't know how hard that is. The Efreeti can be brought down in two turns using deep slumber scroll and a coup de grace.

If you've done all that at level 3 you'll be able to squish the solo goblin fight in a few tries thanks to levels you can put in, king was still a bitch for me, but the lizardman hydra battle was practically nothing.
 

NJClaw

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Is there an obvious way to deal with Strength/Constitution damage? Those shadows are fucking scumbags.

Not really no, the shadows and the mummies are the hardest part of trying to handle it at a low level. You can try summons to keep them distracted, otherwise it comes down to a certain amount of luck.
The shadows were hard and I needed a couple of reloads to kill one of the two casters in the first round with a charge and an Energy Missile, but the mummies + vampire was a breeze.

With Greater Spell Focus, my Druid had an 85% chance of hitting with Quicksand and you can aim it so that it hits both a mummy and the vampire. I surrounded the other mummy with a Summon Crocodile and a Tentacled Horror, then I charged in with my two melee guys. The summoned creatures tanked the ability damage and were able to deal enough damage to take down both mummies with the help of 2 Scorching Ray and 2 Energy Missile. I wasted A LOT of resources (a domain power usage, 2 level 2 Druid Spells, 2 level 2 Wizard spells and 6 power points on the Psion), but I came out from the fight without a single damage or reload.

Up until now, the Aberration domain with maxed Charisma, Extra Turning, Augment Summoning and Summon Mastery was the strongest tool at my disposal. However, Quicksand is a gift from the gods. I just hope I can fucking rest now...

Ah, the dragon was a real pushover: he failed the save against Glitterdust and went down in three rounds without doing anything worthy of note. If there is no extra boss behind the door, this death snare thing is extremely easy at level 3 with a non-joke party. However, if now I have to face a boss without resting, Pierre is a monster.
If you struggle at shadows, you wont pass the rest. The next tombs are much harder, then you get to the lava room , and finally one last boss after that, no rest at all , not once.I suggest you do the goblin first pick one side, green is easier but you miss a companion.
I found the next tombs much easier than the shadows one, but probably only because I used a lot of spells against the mummies. The dragon fell to the best dragon-slaying spell of all, Glitterdust.

Now, the next part is another matter. The demons are a joke against a two-handed Fighter, but in the cave the continuous damage is giving me a lot of trouble. Maybe I just need a bit of luck, but right now I don't see how I can come out of this alive (especially because the salamander one-shots me with a single spell).

Fire cave is not that hard just tedious, bring a fighter to beat down the fire snakes and either a wizard for confuse and the ice spells or a cleric for the elemental, haven't tried it with the cleric though so I don't know how hard that is. The Efreeti can be brought down in two turns using deep slumber scroll and a coup de grace.

If you've done all that at level 3 you'll be able to squish the solo goblin fight in a few tries thanks to levels you can put in, king was still a bitch for me, but the lizardman hydra battle was practically nothing.
If I go into the cave with Wizard + any warrior, how can I survive the continuous damage? It ignores fire resistance and without continuous healing from a Cleric everyone goes immediately dangerously near 0 hp.
 

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