Isn't charisma supposed to be the scaling attribute for sorcerers? Would be weird if it wasn't.Seems warlocks and sorcerers in general are fucked due to low dc for spells both wiz/psionic... You need to raise int and will for spell dc and charisma for spell slots. Other classes use just one ability ...
Would be different if it scaled off charisma tho...
Isn't charisma supposed to be the scaling attribute for sorcerers? Would be weird if it wasn't.Seems warlocks and sorcerers in general are fucked due to low dc for spells both wiz/psionic... You need to raise int and will for spell dc and charisma for spell slots. Other classes use just one ability ...
Would be different if it scaled off charisma tho...
Generally, there is only one casting stat and that influences pretty much everything surrounding the spells.
Though I might be mixing different DnD versions and Pathfinder together here.
It should be available on Steam by the end of the year, but Pierre wants to do some things first, hopefully including reducing the difficulty. It's not on the site yet, but I assume it'll be there one day.Where can you download the game?
This is only for backers?
Probably a good thing you didn't take it if you wanted the DC boosting feats.Argh, the pain.
When you realize 10 levels later you accidentally picked Banishment (100% useless) domain over Mysticism because somehow the level up screen messed up.
A bishop that takes Mysticism domain gains cleric version of Spell Focus and Greater Spell Focus, which don't work with Bishop spells
Well, that just sounds straight useless to me, unless there was some easy way to get three stats maxxed out.Isn't charisma supposed to be the scaling attribute for sorcerers? Would be weird if it wasn't.Seems warlocks and sorcerers in general are fucked due to low dc for spells both wiz/psionic... You need to raise int and will for spell dc and charisma for spell slots. Other classes use just one ability ...
Would be different if it scaled off charisma tho...
Generally, there is only one casting stat and that influences pretty much everything surrounding the spells.
Though I might be mixing different DnD versions and Pathfinder together here.
KOTC2 Sorcerer is very different from D&D or PF sorcerer:
The Sorcerer draws his spells from the spell lists of the Wizard and Cleric. Charisma, Intelligence and Wisdom are all important to the Sorcerer. The Charisma modifier determines the number of bonus spell slots, and the number of spells known at level 1. The Intelligence modifier determines the Difficulty Class of Wizard spells. The Wisdom modifier determines the Difficulty Class of Cleric spells. A Sorcerer can alternate between arcane and divine castings without restriction. Both types of spells count towards the daily limit.
Why'd you get me to read this shit?Watch out, the Discord of people that can't get past chapter 1 are suggesting we nerf all summons because they are 'overpowered' and make the game too easy.
You can't really buy that much, the crypt gets locked so it's like 1 encounter, you are only left with gobs, mimics, elementals, lizardmen, hydra ( if you split it ), iron golem. so 7 restocks unless I'm forgetting something. ( i'm deliberately not counting fighting crones because that's just bad strategy, you need the stuff they sell )
The aberration summon is a problem I have to agree with discord on this. Maybe it's ok for this OP module but not for other modules that want to make challenges early, like if my module is level 1-4 and that summon just kills everything, it's just bad design. Make it weaker on lower level and more powerful later, for example summon it for 1 round per 2 levels instead of charisma bonus or something in that direction.
Gate breached, courtyard cleared...
Pierre, I'm coming for you.
I think you've goto go int & dex first on a sorc, right?I figured a high Int and Cha would be the way to go for sorcerers, and you could just use cleric spells that buff/heal. The problem with that is you give up high dexterity, which makes your ranged touch spells and initiative suffer. I did a psychic healer with high Int and Cha, and figured sorcerer would be similar.
Yeah kinda. You can email to ask if you can back late, worked for me but i dunno if he's still doing it. The man truly hates money, what can you do?Where can you download the game?
This is only for backers?
Noddy
I found the Gate an absolute nightmare.
And the battle after that was somehow more difficult. The reinforcements are fucking ridiculous.
The only reason I beat both was
1) Prismatic Void - feels good to doublecast that shit on enemies the way they fuck you with it all game long
2) Mass Greater Ectoplasmic Cocoon - reliable CC
3) Mantis Gladiator
I honestly think those last few fights are fucking idiotic. Nobody sane is going to reload until their mages win initiative.
Please note, my casters already all have Initiative gear, Improved Initiative feat and 14+ Dex.
Noddy
I didn't realize this until now but the BLACK WIZARDS at the gate do not have Silent Spell. Just gave everyone the keys to the kingdom! The psions/warlocks don't care of course.
Rpguy
Good luck with that CON score. A dead wizard elf isn't casting anything. That 20 HP at level 20 from each CON modifier adds up.
Oh, someone in the Discord said-
... .... okay I see the problem.
The secret to winning the game is 3 red wizards , 1 psion , 1 cleric or bishop eventually , 1 gladiator or fighter . I v'e reached chapter 4 and melee are fucked up, mages and archers installed in the towers you cant reach them, they will nuke you with everything in the book , no fly spell there's absolutely nothing you can do. It's like Jasede said, accelerated casting, 2X prismatic void or go home.
Those are the top tier classes ,melee hybrids are garbage no point even to look at them, caster hybrid are garbage as you will get spread out attributes and lower DC on your spells , sorc , warlock to the trash bin.Of course you get one sorc and one warlock as companions i still recommend to pick them for the extra casting hey are just sub optimal .
So many classes , i've probably spent 100 hour on this game rerolling by now , most of them must not be picked, thats sad. Even wizard , there's only one viable way its evocation, by end game my spec enchantment wizard had like 4% success on dragons, 20% on marilith, only manageable mobs were those you could fry in one round.
Win init and nuke first round that's all there is to kotc 2 .
How many reloads... The first guy who did it had 200 reload on last fight. That's no clear win , thats not even what i call playing .Trust the old man who say things you dont like to hear.The secret to winning the game is 3 red wizards , 1 psion , 1 cleric or bishop eventually , 1 gladiator or fighter . I v'e reached chapter 4 and melee are fucked up, mages and archers installed in the towers you cant reach them, they will nuke you with everything in the book , no fly spell there's absolutely nothing you can do. It's like Jasede said, accelerated casting, 2X prismatic void or go home.
Those are the top tier classes ,melee hybrids are garbage no point even to look at them, caster hybrid are garbage as you will get spread out attributes and lower DC on your spells , sorc , warlock to the trash bin.Of course you get one sorc and one warlock as companions i still recommend to pick them for the extra casting hey are just sub optimal .
So many classes , i've probably spent 100 hour on this game rerolling by now , most of them must not be picked, thats sad. Even wizard , there's only one viable way its evocation, by end game my spec enchantment wizard had like 4% success on dragons, 20% on marilith, only manageable mobs were those you could fry in one round.
Win init and nuke first round that's all there is to kotc 2 .
We got multiple people finishing the game now with parties nothing like that. To say that you must play like that is not true.
Winning parties examples:
gladiator, death knight, psychic warrior, psion, blue wizard, air druid
wizard, cleric, psion, ranger, gladiator, samurai
fighter, samurai, death knight, cleric, red wizard, psion
gladiator, gladiator, samurai, psion, red wizard and bishop
1 level 1 spell on my Druid (Summon Wolf), 1 level 1 spell on my Wizard (Summon Skeleton) and 2 power points on the Psionicist (to cast Grease two times). All the damage was from the Fighter with the minotaur axe.They are incredibly slow, so you can deal with each group separately if you can deal enough damage. I summoned low level critters (a wolf and a skeleton) to gain time with two groups, while focusing the other one and then the additional creatures. Honestly, it was the easiest fight in the entire game, I think I got hit once or maybe twice in the entire encounter.Any tips for the mimic fight?
what is your resource expenditure like?
I feel like the mimics are easy fry if I am casting, say, 2 spells per caster and using half a dozen PPs - and obviously a cakewalk if I used more. But it can be hard to gauge how much you should save for the next fights. At least now I know the tomb contains 5 fights.