felipepepe
Codex's Heretic
Fuck, it's actually much harder than I imagined... there's a lot of scripts that change the NPCs status from neutral to enemy, or start combat with a set group... if any NPC is missing from those scripts, he game crashes. Since you can't check "all scripts that reference this creature", you basically have to check every single script in the map & edit it to no longer reference the creatures you removed. Still doable, but 10x more work than I imagined.Even if the current content is too extreme, the editor alone makes this a candidate for GOTY.Yeah, this is probably the most disappointing game I've ever played. It's not that it's the worst game I've ever played, it's just the biggest let-down from what I expected. I was so hyped before I tried it because I thought the first module would allow me to play it with 10 different parties to try cool and different stuff. This mess is just insanity. It seems like Pierre's plan to fix this difficulty problem is to give options for max HP on level-ups and feats every two levels, but that's not really the kind of fixes I was hoping for.I actually did think about writing a review, not with the presumption of it being on the front page but just to vent my disappointment with a sequel I was looking forward to after really liking the original. But I don't think it'd be right to do that without beating the game and I have no intention of trying to beat the game in its current state.
Hell, with the editor we can just edit the module and make a "non-bullshit" version. Delete some cultists, put a skeleton with some basic gear in the dungeon where you're teleported, make the ambush have 2-3 mimics, not 5, etc... most of the game's enemies have no script tied to them, you can just select & delete them, the module will play exactly as it is.
Takes time to do it, of course, but still faster than making a module from zero, especially if you already played the game. I might try to do a "redux" version of the initial map, just to see how it goes.
Now I get it why Pierre wants to change a global factor like HP on level up instead of editing the module's content. :/