After having beaten it nearly twice, I think the game isn't much fun.
I know, this is a weird thing to say after playing it 70+ hours.
But I mean it just isn't.
Rolling characters isn't fun, due to the way your stat block is aligned.
Redoing encounters and rolling for initiative isn't fun, especially not if you already have high DEX and Improved Initiative and still lose.
Concentration checks without a proper Concentration skill you can invest in are not fun.
CR 10 encounters are certainly fun to beat in a masochistic way, the first time, but once you know the game well, it's not as if they particularly make the game fun.
Enemies scripted to open fights with Web/Entangle/Quicksand, while effective and 'optimal,' are not much fun to fight. Imagine if your DM in P&P opened every fight with a tedious AoE disable. Not only would it get old, you would also get pretty tired of rolling Reflex.
What motivated me was the challenge, and the great combat engine. But honestly, the module itself is more than tedious. It is also completely illogical and nonsensical. Even though it is a game, one should still try to make modules have a certain verisimilitude. This one is just so utterly abstract and arbitrary. I don't know, guys.
feelsbadman
NJClaw
"Easily doable"
Like, you don't have to prove to anyone you are hot shit, not on the Codex. I have beaten it at level 2 with my minmax XP bank party. Is it 'doable'? Yes. Is it 'easily doable'? By what definition of easy? By what definition of doable? Can you do it? Yes. Should you? I don't know.
Yeah, it's actually not bad on second thought. Great
fun.
On deeper reflection, I don't feel like I accomplished anything. Did I beat the game? Yes. How did I beat it? Through intelligence and skill? No. By reloading until I got initiative, and by then hoping enemies fail their save vs disabling spells or debuffs. Is that something worth being proud of? No, not really.