Tweed
Professional Kobold
I don't think anyone is supposed/expected to beat augury of chaos on ironman. The ironman mode is an option for other modules.
I don't think anyone was suppose to beat this, period.
I don't think anyone is supposed/expected to beat augury of chaos on ironman. The ironman mode is an option for other modules.
I don't think anyone was suppose to beat this, period.
Look at chapter 3 fight , now its decent and fun, its possible to clear it with a bit of strategy without the level 9 spells.
I'd make it an option, actually I don't dislike the idea of something else (ingredient etc.) that contribute to leveling, but gold cost in his module? Non-sense
I'd make it an option, actually I don't dislike the idea of something else (ingredient etc.) that contribute to leveling, but gold cost in his module? Non-sense
Exactly, it would make sense in an open-world adventure where it could abstract away the legwork needed to find training etc., but who the hell are you even paying this gold when you're stuck in the middle of a sewer?
Wierd, i reselected the x/y and then it worked. Basically, the editor creates some default trigger script with "Onward!"-Dialog + "Continue". And i added the teleportation after. Well, works now.Did you use any other script? I just tried here and it works perfectly with a single of script:
Yes, I had to check the guide (press F1) for that, it's very weird...Wierd, i reselected the x/y and then it worked. Basically, the editor creates some default trigger script with "Onward!"-Dialog + "Continue". And i added the teleportation after. Well, works now.Did you use any other script? I just tried here and it works perfectly with a single of script:
But how the hell did you add items to a crate/activable object? There is button "Items", but you cannot "add" anything, just duplicate, set quantity...
Then, do the elementals fight, and use a rest from the rat dudes before doing the tombs. After that, you're on rails for a bit until you fight the gobbos and kill the greens with no help.Hm, what would be the optimal path for ch2? So far i got minotaur mage - centipedes - mimics - then what?
Thanks, i've skimmed through "help", but it's of course just a massive dump of "tips", hard to navigate. The script part i found in the main module. Honestly, Pierre should have posted some basic editor guide on his page. Add mooks, teleport from map to map, add loot. There, the adventure can begin.Yes, I had to check the guide (press F1) for that, it's very weird...
Basically, you have to use the "Add Items" or "Add Weapons & Armor" option from the dropdown menu, select the item/equipment you want from that tiny list on the left side, then hold Ctrl and click on the container/activable object to add one of that item. You WILL scroll a lot to find what you want. Then you can use that "Items" button do change the quantities.
To make it lootable, you have to create a script using script #17: "Display the party leader's inventory with the items found inside the activable zone...". And you have to add the coordinates of the container/activable object in that script. And yes, every single lootable container needs its own script, linking to its own unique coordinates.
Maybe I should make a quick edit guide, bundled with some template scrips for download. It's MUCH faster when you already have simple scripts for looting, dialog, trapped doors and DC checks, then you can just import them and edit. Pierre's scripts in the module have a ton of fluff, like sounds, camera pans, etc...
I still got the old versions too, those are to be put in a museum of horrors.Forget wizardry 4 forget deathlord on the c64, this is the hardest and most frustrating rpg of all time. Thought cleve was the craziest codexer here, but in fact he's just like an eccentric old uncle, now pierre that's someone batshit crazy.Look at chapter 3 fight , now its decent and fun, its possible to clear it with a bit of strategy without the level 9 spells.
Future generations will never know the real battle that took place in that room and the countless hours lost in trying to overcome impossible odds.
So, I wonder who will finish it on ironman first.
It's sort of like Pierre listened to criticisms of the first game:
- rest spam
- trash mobs (mostly in the giants part of the game)
- being able to forge whatever mundane/magical items you want, whenever you wanted, so long as you have the gold/xp
- eventually getting enough gold to buy or forge whatever you wanted and still have enough left over
And was like ok fuckers. That stuff makes you mad. I'll show you.
Fix all the bugs, Remove gold cost to level up, remove XP banking, Balance the classes and races ( no not like in pillars ), add a city hub where you can actually finish the game's quests and buy some equipment like crossbow bolts, some of the content feels rushed/unfinished - the green goblins for example is a big mess, no reason to pick them. Maybe even add random encounters so that you could gain power/items/xp/gold in case you are stuck due to difficulty.
What do you mean by this? I don't see anything about it in the notes. The closest thing I see is about using Windows Scaling, which does seem to work without ruining the game now.Forgot about one issue, 1.02 advertised about the stretch option (in full screen mode) being fixed.
I was hellishly surprised yesterday when game suddenly started to work in proper QHD while in adventure/combat (all other screens still small and centered) with full-screen on.What do you mean by this? I don't see anything about it in the notes. The closest thing I see is about using Windows Scaling, which does seem to work without ruining the game now.Forgot about one issue, 1.02 advertised about the stretch option (in full screen mode) being fixed.