Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Anyone else crashing on the the fight right after the witches coven? Nearly win and bam crash to desktop.

This has happened a few times and I'm wonder if token art asset mode is any more stable. I notice slow downs also when all the threat area markers show up on the map when highlighting so I wonder if its just got something to do with large combats.

So far the only thing marring this game for me is the desktop crashes.
Have you by any chance turned on the "Determine targets of spread spells accurately" option? It sure as hell made my performance a nightmare later on, until I turned it off.

There's a few options you can turn off to improve performances and reduce CTD risks to zero.
Like the one mentioned before, the particules one and the long pathfinding (so it only checks pathfinding for the green = moving action and yellow = standard action and stops there so no red pathfinding = next turn move)

I never played with 3D models so maybe it causes crashes as well.
Tokens and 2D sprites don't .

Anyone knows how to bust out of his cell the kobold sorcerer using the strength option if you don't have any fire-user? STR = 24 + 2 (form item) = 26 is not enough.

Never tried, you could kill him with a DK (maybe a monk as well).
I think there is another option to influence or mind control him as well.

If 26 is not enough, the only option is maybe the feat to get +4 on STR rolls.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Darth Canoli thanks for answering but this is a not an issue anymore. You need a strength potion as an item to select from the inventory. Obvious really, i wasn't thinking.


Three questions to everyone:

1. Is it me or is two weapon fighting superior to other setups? Especially for Fighters and Gladiators, with their Oversized two weapon fighting feat (Mantises too). The ability to use two handed weapons in one hands make two handers used "solo" very weak. Right?

2. How does fighting with 4 weapons work for a Mantis? One weapon is the main but what about three others? Can one have additional attacks from the improved/greater/perfect two weapon fighting feats? Would it mean (with belt of full BAB and Oversized feat) 4 (main hand) + 4 (left) +2 (from weapons in additional hands) = 10 attacks with one handed weapon? 7 of them at full attack bonus. In theory at least.

3. Only for people who play/played on a difficulty below Archmage!
Is the option to heal % of health after each battle on lower difficulties too strong? Even considering that those are meant to be easier. Shouldn't only a % of what was lost in the last battle be healed, not % of health regardless of when it was lost?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
1. Is it me or is two weapon fighting superior to other setups? Especially for Fighters and Gladiators, with their Oversized two weapon fighting feat (Mantises too). The ability to use two handed weapons in one hands make two handers used "solo" very weak. Right?

2. How does fighting with 4 weapons work for a Mantis? One weapon is the main but what about three others? Can one have additional attacks from the improved/greater/perfect two weapon fighting feats? Would it mean (with belt of full BAB and Oversized feat) 4 (main hand) + 4 (left) +2 (from weapons in additional hands) = 10 attacks with one handed weapon? 7 of them at full attack bonus. In theory at least.

It depends of your build and how many feats you can spare, mostly, original (=maximal) difficulty doesn't give a lot of feats, even if Fighters get plenty, there's a lot of good feats and some defensive ones like saving throws, against paralysis, improve stand/rearm or improve resistance to paralysis/death, even die hard might save you some tears.
Then, there's improve/greater trip, grapple and the likes, even when you don't use them too much, it works defensively as well...
And then the crit related, attack, cleave, reflex, armor related...
That's a shitload of good feats, on highest difficulty, you have to make some choices.

Also, keep in mind using 4 weapons is great but most of the game, you'll be using one great + 3 crap weapons or at least 3 average weapons.
Is it not better to save feats and focus on crafting one great weapon instead?
I've played a Mantis Gladiator with oversized and 4 weapons, last two weapons were useless, mostly, except for going through mirror images or for the buffs they gave, like that +2 STR axe.

As for the number of attacks, yes, you get a lot of them, I can't remember exactly if your numbers are correct but sure, it feels good.
Except with a skewer weapon and greater cleave, your main/2nd weapon do the job by themselves and when fighting a resilient enemy, 3rd and 4th weapon don't add much anyway, you'll only see the difference if you have 4 identical crap weapon.
And you don't have the resources to craft 6 great weapons 4 for your mantis and 2 for your second fighter, not even counting other hybrids you might have.

As for the third question, I don't use that rule but I'm sure it's probably harder to implement as you would have to keep track of every character HP before each combat as well.
And looking at the negative reviews, I don't think it'd be received very well either, just don't use it or keep it at 5%.


Edit:
It'd be different for a rogue Mantis, because by mid game, there's plenty of light weapons nobody is going to use and many status effects will give you sneak attack opportunities so you don't need great secondary weapons.
 
Last edited:

rojay

Augur
Joined
Oct 23, 2015
Messages
495
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
 

FA7

Educated
Joined
Mar 24, 2022
Messages
72
Where do I report bugs? How come this atrocity haven't been dealt with yet and is being completely ignored?
jwbZzx7.png
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
My mantis gladiator was getting 24 attacks per round in the later part of the game. Boots of haste, and four two-handed weapons (many of them with the Swift enchant).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
My mantis gladiator was getting 24 attacks per round in the later part of the game. Boots of haste, and four two-handed weapons (many of them with the Swift enchant).

Only problem with gladiator is that he can do so only in full attack, so you are limited to 1 enemy per turn, unless they stay really close. And not doing all this attacks vs mages, who are always spread out.
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
Only problem with gladiator is that he can do so only in full attack, so you are limited to 1 enemy per turn, unless they stay really close. And not doing all this attacks vs mages, who are always spread out.
Did you mean "1 attack per turn" rather than "1 enemy per turn"? If so, you can buy Belt of the Lion to fix that to some extent. But yeah I'd go fighter instead, if I was doing it over again.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
436
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,411
Location
Kelethin
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.

For me it somehow ended up on Pizarra or whatever the character is you can hire in CH1/2. I then kicked her out the group because I wanted to stay as 6/7 and thankfully my googling found someone else who couldn't find it.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
436
Well it doesn't matter for now since I will restart again soon.
And since I'm in a mandatory 5-day off from work due to positive cov test, I downloaded a (square) token pack from Nexus Mods and am slowly replacing the default token art.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.

For me it somehow ended up on Pizarra or whatever the character is you can hire in CH1/2. I then kicked her out the group because I wanted to stay as 6/7 and thankfully my googling found someone else who couldn't find it.

That's entirely intentional. She tells you she has the tome when you first fight her in the sewers.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,078
Location
Frostfell
Do you guys think that a Planescape tormet style adventure where you visit the 5 moons and then the 5 planes would be interesting? I honestly din't liked much scripting in KotC2 engine, wish that the game allowed the same freedom of NWN2, where you can easily re code and re compile stuff in any IDE that you prefer.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,610
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Do you guys think that a Planescape tormet style adventure where you visit the 5 moons and then the 5 planes would be interesting? I honestly din't liked much scripting in KotC2 engine, wish that the game allowed the same freedom of NWN2, where you can easily re code and re compile stuff in any IDE that you prefer.

No. Everyone knows that 3 moons and 7 planes is where it's at.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,078
Location
Frostfell
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.

AoE DPS spells are mostly trash TBH(except those who deal damage + status effect like Druid's Sirroco which deals damage and knocks foe prone + dispel persistent cloud spells like cloud kill and incendiary cloud). IDK in low difficulties, but in higher difficulties, casting chaos is often more advantageous than casting power fireball, web and sleep are amazing low level spells. As for summons, they take a full round action to summon, except for white wizards(specialized in conjuration), in the hardest difficulty, enemies with 30+ SR aren't uncommon so in many encounters is more advantageous to buff your party. Time control is a amazing spell, it "haste" your party and "slow" the enemies. I would say that enchantment and conjuration are the most powerful magic schools in the game and no, conjuration is not only summoning.

Martial classes are amazing in this game. Monks in particular are quite powerful with many special "punches" to chose and even something more vanilla like a Fighter, has coup d' grease, trip, sunder, disarm, grapple and other interesting "maneuvers", not mentioning how amazing magical weapons and gear is in this game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom