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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

FA7

Educated
Joined
Mar 24, 2022
Messages
72
Where do I report bugs? How come this atrocity haven't been dealt with yet and is being completely ignored?
jwbZzx7.png
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
My mantis gladiator was getting 24 attacks per round in the later part of the game. Boots of haste, and four two-handed weapons (many of them with the Swift enchant).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
My mantis gladiator was getting 24 attacks per round in the later part of the game. Boots of haste, and four two-handed weapons (many of them with the Swift enchant).

Only problem with gladiator is that he can do so only in full attack, so you are limited to 1 enemy per turn, unless they stay really close. And not doing all this attacks vs mages, who are always spread out.
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
Only problem with gladiator is that he can do so only in full attack, so you are limited to 1 enemy per turn, unless they stay really close. And not doing all this attacks vs mages, who are always spread out.
Did you mean "1 attack per turn" rather than "1 enemy per turn"? If so, you can buy Belt of the Lion to fix that to some extent. But yeah I'd go fighter instead, if I was doing it over again.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
413
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,552
Location
Kelethin
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.

For me it somehow ended up on Pizarra or whatever the character is you can hire in CH1/2. I then kicked her out the group because I wanted to stay as 6/7 and thankfully my googling found someone else who couldn't find it.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
413
Well it doesn't matter for now since I will restart again soon.
And since I'm in a mandatory 5-day off from work due to positive cov test, I downloaded a (square) token pack from Nexus Mods and am slowly replacing the default token art.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
That construct + gelatinous cubes that the hags summon for a fight kicked my ass many times but I felt good that I fucked them in the end. So far the two weapon critical sneak attack Rogue is surprisingly strong. Onwards to chapter 3!

Also, I'm pretty sure that I fucked up somewhere, but here goes nothing: where is this Tome of the Dead that the hags want? I can't find it anywhere.

For me it somehow ended up on Pizarra or whatever the character is you can hire in CH1/2. I then kicked her out the group because I wanted to stay as 6/7 and thankfully my googling found someone else who couldn't find it.

That's entirely intentional. She tells you she has the tome when you first fight her in the sewers.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,473
Location
Frostfell
Do you guys think that a Planescape tormet style adventure where you visit the 5 moons and then the 5 planes would be interesting? I honestly din't liked much scripting in KotC2 engine, wish that the game allowed the same freedom of NWN2, where you can easily re code and re compile stuff in any IDE that you prefer.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,318
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Do you guys think that a Planescape tormet style adventure where you visit the 5 moons and then the 5 planes would be interesting? I honestly din't liked much scripting in KotC2 engine, wish that the game allowed the same freedom of NWN2, where you can easily re code and re compile stuff in any IDE that you prefer.

No. Everyone knows that 3 moons and 7 planes is where it's at.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,473
Location
Frostfell
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.

AoE DPS spells are mostly trash TBH(except those who deal damage + status effect like Druid's Sirroco which deals damage and knocks foe prone + dispel persistent cloud spells like cloud kill and incendiary cloud). IDK in low difficulties, but in higher difficulties, casting chaos is often more advantageous than casting power fireball, web and sleep are amazing low level spells. As for summons, they take a full round action to summon, except for white wizards(specialized in conjuration), in the hardest difficulty, enemies with 30+ SR aren't uncommon so in many encounters is more advantageous to buff your party. Time control is a amazing spell, it "haste" your party and "slow" the enemies. I would say that enchantment and conjuration are the most powerful magic schools in the game and no, conjuration is not only summoning.

Martial classes are amazing in this game. Monks in particular are quite powerful with many special "punches" to chose and even something more vanilla like a Fighter, has coup d' grease, trip, sunder, disarm, grapple and other interesting "maneuvers", not mentioning how amazing magical weapons and gear is in this game.
 

Berengar

Sphere of Many Eyes
Patron
Joined
Sep 5, 2021
Messages
366
Location
Ankh-Morpork
Feel like I accidentally skipped a bunch of stuff in Finchbury by talking to a guy in the tower.

Beat Pizarra but then my party got locked up and everyone got stripped of their gear :negative:
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,073
Location
Small but great planet of Potatohole
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,928
Location
Poland
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.

Sounds like the first one when melee class was deadweight late game and game consisted of spamming 2 aoe spells with cleric and mage he
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,073
Location
Small but great planet of Potatohole
This scantly-clad woman manifested out of thin air and softlocked the game. Did I just beat the game!?
OK6u2ld.jpg
This screen looks nice, if only the whole game looked like this even graphic-whores (by Codex standards not in general) would be, i think, pleased. Hell I would be pleased. I had to change from sprites to tokens in main part of the game because sprites look out of place there and are less readable. Tokens on the other hand looks out of place in Finchbury. If the dungeons looked like this (or like in the tutorial module) as well then I would play with sprites all the time, readability be damned.

Am I correct assuming that next module will have all graphics like that? Pierre, do it and add Centaur and Mantis sprites*, I'll play all sprites then.

*Maybe Half-Salamanders too - how do they suppose to look like?
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,078
Location
harsh circumstances
Pathfinder: Wrath
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.

Then whoever it was did it wrong. Properly geared up melee dudes can close very fast to enemies and take down two or three in a single round, easy. But, yeah of course your wizards and psionists will be wiping out droves at the higher levels, it's their job.
 

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